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1
BMX XXX
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magazinearticle
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BMX XXX

Video Business, 2002-11, Vol.22 (44), p.31

COPYRIGHT 2002 Reed Business Information, Inc. (US) ;Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Nov 4, 2002 ;ISSN: 0279-571X

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2
Acclaim launches national search for Ms. BMX XXX
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Article
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Acclaim launches national search for Ms. BMX XXX

Long Island Business News, 2002-11, Vol.49 (50), p.8

COPYRIGHT 2002 BridgeTower Media Holding Company, LLC ;Copyright Dolan Media Nov 15, 2002 ;ISSN: 0894-4806

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3
XXX-posed: how much sex and violence is too much?
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magazinearticle
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XXX-posed: how much sex and violence is too much?

The Camping magazine, 2015-11, Vol.88 (6), p.34

COPYRIGHT 2015 American Camping Association ;COPYRIGHT 2015 American Camping Association ;Copyright American Camping Association Nov/Dec 2015 ;ISSN: 0740-4131 ;CODEN: CMMGBH

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4
Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions
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Article
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Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions

The Journal of nursing education, 2024-04, Vol.63 (4), p.261-4 [Peer Reviewed Journal]

COPYRIGHT 2023 Slack, Inc. ;Copyright 2023, SLACK Incorporated ;Copyright 2024, SLACK Incorporated ;ISSN: 0148-4834 ;EISSN: 1938-2421 ;DOI: 10.3928/01484834-20230712-10 ;PMID: 37738044

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5
Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts
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Article
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Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts

Educação Matemática Pesquisa, 2019-01, Vol.21 (2)

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1516-5388 ;EISSN: 1983-3156 ;DOI: 10.23925/1983-3156.2018v21i2p288-312

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6
Screen external equipment for intelligent networking mobile game
Material Type:
Patent
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Screen external equipment for intelligent networking mobile game

Digital Resources/Online E-Resources

7
Acclaim Entertainment Inc. struggles to survive in brutal video game business
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Article
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Acclaim Entertainment Inc. struggles to survive in brutal video game business

Long Island business news, 2004-02, p.1

COPYRIGHT 2004 BridgeTower Media Holding Company, LLC ;Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806

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8
Games gone bad
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Article
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Games gone bad

Video Business, 2002-06, Vol.22 (24), p.4

Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Jun 17, 2002 ;ISSN: 0279-571X

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9
For Acclaim, business as brutal as a video game
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Article
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For Acclaim, business as brutal as a video game

Long Island Business News, 2004-02, p.1

Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806

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10
Retailers not on for the ride with BMX
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magazinearticle
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Retailers not on for the ride with BMX

Video Business, 2002-10, Vol.22 (42), p.46

COPYRIGHT 2002 Reed Business Information, Inc. (US) ;Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Oct 21, 2002 ;ISSN: 0279-571X

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11
FILM REVIEW; This Skateboard Uses High Octane: FILM REVIEW
Material Type:
Review
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FILM REVIEW; This Skateboard Uses High Octane: FILM REVIEW

New York Times (Online), 2002

Copyright 2019 The New York Times Company ;EISSN: 1553-8095

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12
Super Bowl promotions go for online yardage
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magazinearticle
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Super Bowl promotions go for online yardage

Billboard, 1996-01, Vol.108 (4), p.96

COPYRIGHT 1996 Prometheus Global Media LLC ;COPYRIGHT 1996 e5 Global Media, LLC ;Copyright BPI Communications Inc. Jan 27, 1996 ;ISSN: 0006-2510

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13
The 5 raciest video games
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magazinearticle
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The 5 raciest video games

Esquire (1979), 2003-04, Vol.139 (4), p.36

COPYRIGHT 2003 Reprinted with permission of Hearst. ;COPYRIGHT 2003 Hearst Magazines, a Division of the Hearst Corporation ;Copyright Hearst Magazines, a Division of Hearst Communications, Inc. Apr 2003 ;ISSN: 0194-9535 ;CODEN: ESQRAV

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14
PACHINKO GAME MACHINE
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Patent
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PACHINKO GAME MACHINE

Digital Resources/Online E-Resources

15
L.I. @ WORK; At Acclaim, Too Many Lawsuits, Too Few Hits: L.I. @ WORK
Material Type:
Newspaper Article
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L.I. @ WORK; At Acclaim, Too Many Lawsuits, Too Few Hits: L.I. @ WORK

New York Times (Online), 2003-03-30

Copyright 2019 The New York Times Company ;EISSN: 1553-8095

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16
SPELBORD EN BIJHORENDE SPEELSTUKKEN
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Patent
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SPELBORD EN BIJHORENDE SPEELSTUKKEN

Digital Resources/Online E-Resources

17
Puzzle with two equal sets of 18 different pieces - fit together in one way only to form rectangular parallelepiped
Material Type:
Patent
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Puzzle with two equal sets of 18 different pieces - fit together in one way only to form rectangular parallelepiped

Digital Resources/Online E-Resources

18
Video game training and the reward system
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Article
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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19
Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial
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Article
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Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial

BMJ open, 2021-10, Vol.11 (10), p.e052005-e052005 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2021 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-052005 ;PMID: 34675018

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20
Video games and board games: Effects of playing practice on cognition
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Article
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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