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1 |
Material Type: magazinearticle
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BMX XXXVideo Business, 2002-11, Vol.22 (44), p.31COPYRIGHT 2002 Reed Business Information, Inc. (US) ;Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Nov 4, 2002 ;ISSN: 0279-571XFull text available |
2 |
Material Type: Article
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Acclaim launches national search for Ms. BMX XXXLong Island Business News, 2002-11, Vol.49 (50), p.8COPYRIGHT 2002 BridgeTower Media Holding Company, LLC ;Copyright Dolan Media Nov 15, 2002 ;ISSN: 0894-4806Full text available |
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Material Type: magazinearticle
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XXX-posed: how much sex and violence is too much?The Camping magazine, 2015-11, Vol.88 (6), p.34COPYRIGHT 2015 American Camping Association ;COPYRIGHT 2015 American Camping Association ;Copyright American Camping Association Nov/Dec 2015 ;ISSN: 0740-4131 ;CODEN: CMMGBHFull text available |
4 |
Material Type: Article
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Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care InterventionsThe Journal of nursing education, 2024-04, Vol.63 (4), p.261-4 [Peer Reviewed Journal]COPYRIGHT 2023 Slack, Inc. ;Copyright 2023, SLACK Incorporated ;Copyright 2024, SLACK Incorporated ;ISSN: 0148-4834 ;EISSN: 1938-2421 ;DOI: 10.3928/01484834-20230712-10 ;PMID: 37738044Full text available |
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Material Type: Article
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Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contextsEducação Matemática Pesquisa, 2019-01, Vol.21 (2)2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1516-5388 ;EISSN: 1983-3156 ;DOI: 10.23925/1983-3156.2018v21i2p288-312Full text available |
6 |
Material Type: Patent
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Screen external equipment for intelligent networking mobile gameDigital Resources/Online E-Resources |
7 |
Material Type: Article
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Acclaim Entertainment Inc. struggles to survive in brutal video game businessLong Island business news, 2004-02, p.1COPYRIGHT 2004 BridgeTower Media Holding Company, LLC ;Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806Full text available |
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Material Type: Article
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Games gone badVideo Business, 2002-06, Vol.22 (24), p.4Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Jun 17, 2002 ;ISSN: 0279-571XFull text available |
9 |
Material Type: Article
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For Acclaim, business as brutal as a video gameLong Island Business News, 2004-02, p.1Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806Full text available |
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Material Type: magazinearticle
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Retailers not on for the ride with BMXVideo Business, 2002-10, Vol.22 (42), p.46COPYRIGHT 2002 Reed Business Information, Inc. (US) ;Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Oct 21, 2002 ;ISSN: 0279-571XFull text available |
11 |
Material Type: Review
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FILM REVIEW; This Skateboard Uses High Octane: FILM REVIEWNew York Times (Online), 2002Copyright 2019 The New York Times Company ;EISSN: 1553-8095Full text available |
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Material Type: magazinearticle
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Super Bowl promotions go for online yardageBillboard, 1996-01, Vol.108 (4), p.96COPYRIGHT 1996 Prometheus Global Media LLC ;COPYRIGHT 1996 e5 Global Media, LLC ;Copyright BPI Communications Inc. Jan 27, 1996 ;ISSN: 0006-2510Full text available |
13 |
Material Type: magazinearticle
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The 5 raciest video gamesEsquire (1979), 2003-04, Vol.139 (4), p.36COPYRIGHT 2003 Reprinted with permission of Hearst. ;COPYRIGHT 2003 Hearst Magazines, a Division of the Hearst Corporation ;Copyright Hearst Magazines, a Division of Hearst Communications, Inc. Apr 2003 ;ISSN: 0194-9535 ;CODEN: ESQRAVFull text available |
14 |
Material Type: Patent
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PACHINKO GAME MACHINEDigital Resources/Online E-Resources |
15 |
Material Type: Newspaper Article
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L.I. @ WORK; At Acclaim, Too Many Lawsuits, Too Few Hits: L.I. @ WORKNew York Times (Online), 2003-03-30Copyright 2019 The New York Times Company ;EISSN: 1553-8095Full text available |
16 |
Material Type: Patent
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SPELBORD EN BIJHORENDE SPEELSTUKKENDigital Resources/Online E-Resources |
17 |
Material Type: Patent
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Puzzle with two equal sets of 18 different pieces - fit together in one way only to form rectangular parallelepipedDigital Resources/Online E-Resources |
18 |
Material Type: Article
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Video game training and the reward systemFrontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962Full text available |
19 |
Material Type: Article
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Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trialBMJ open, 2021-10, Vol.11 (10), p.e052005-e052005 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2021 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-052005 ;PMID: 34675018Full text available |
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Material Type: Article
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Video games and board games: Effects of playing practice on cognitionPloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271Full text available |