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1
Acclaim launches national search for Ms. BMX XXX
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Acclaim launches national search for Ms. BMX XXX

Long Island Business News, 2002-11, Vol.49 (50), p.8

COPYRIGHT 2002 BridgeTower Media Holding Company, LLC ;Copyright Dolan Media Nov 15, 2002 ;ISSN: 0894-4806

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2
Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions
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Feasibility of Nurse-led Development of Custom Virtual Reality Experiences for Health Care Interventions

The Journal of nursing education, 2024-04, Vol.63 (4), p.261-4 [Peer Reviewed Journal]

COPYRIGHT 2023 Slack, Inc. ;Copyright 2023, SLACK Incorporated ;Copyright 2024, SLACK Incorporated ;ISSN: 0148-4834 ;EISSN: 1938-2421 ;DOI: 10.3928/01484834-20230712-10 ;PMID: 37738044

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3
Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts
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Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts

Educação Matemática Pesquisa, 2019-01, Vol.21 (2)

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1516-5388 ;EISSN: 1983-3156 ;DOI: 10.23925/1983-3156.2018v21i2p288-312

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4
Acclaim Entertainment Inc. struggles to survive in brutal video game business
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Acclaim Entertainment Inc. struggles to survive in brutal video game business

Long Island business news, 2004-02, p.1

COPYRIGHT 2004 BridgeTower Media Holding Company, LLC ;Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806

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5
Games gone bad
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Games gone bad

Video Business, 2002-06, Vol.22 (24), p.4

Copyright Cahners Business Information, a division of Reed Elsevier, Inc. Jun 17, 2002 ;ISSN: 0279-571X

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6
For Acclaim, business as brutal as a video game
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For Acclaim, business as brutal as a video game

Long Island Business News, 2004-02, p.1

Copyright 2004 Dolan Media Newswires ;ISSN: 0894-4806

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7
Entertainment: The next killer app for wireless technology
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Entertainment: The next killer app for wireless technology

Video Store Magazine, 2002-11, Vol.24 (48), p.17

Copyright Advanstar Communications, Inc. Nov 24 - Nov 30, 2002 ;ISSN: 1541-1737

Digital Resources/Online E-Resources

8
AKA LAUNCHES "ATV: QUAD POWER RACING 2" FOR X-BOX/GAMECUBE
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AKA LAUNCHES "ATV: QUAD POWER RACING 2" FOR X-BOX/GAMECUBE

Multimedia Publisher, 2003-03, Vol.14 (3)

Copyright Worldwide Videotex Mar 1, 2003

Digital Resources/Online E-Resources

9
Video game training and the reward system
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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10
Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial
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Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial

BMJ open, 2021-10, Vol.11 (10), p.e052005-e052005 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2021 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-052005 ;PMID: 34675018

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11
Video games and board games: Effects of playing practice on cognition
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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12
Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study
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Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study

BMC pediatrics, 2019-12, Vol.19 (1), p.491-491, Article 491 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1471-2431 ;EISSN: 1471-2431 ;DOI: 10.1186/s12887-019-1861-4 ;PMID: 31830948

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13
'But this isn't school': exploring tensions in the intersection between school and leisure activities in classroom game design
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Article
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'But this isn't school': exploring tensions in the intersection between school and leisure activities in classroom game design

Journal of educational media : the journal of the Educational Television Association, 2018-01, Vol.43 (1), p.85-100 [Peer Reviewed Journal]

2018 Informa UK Limited, trading as Taylor & Francis Group 2018 ;2018 Informa UK Limited, trading as Taylor & Francis Group ;ISSN: 1743-9884 ;EISSN: 1743-9892 ;DOI: 10.1080/17439884.2017.1421553

Digital Resources/Online E-Resources

14
Gender Difference in Internet Use and Internet Problems among Quebec High School Students
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Article
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Gender Difference in Internet Use and Internet Problems among Quebec High School Students

Canadian journal of psychiatry, 2016-10, Vol.61 (10), p.663-668 [Peer Reviewed Journal]

The Author(s) 2016 ;The Author(s) 2016. ;The Author(s) 2016 2016 Canadian Psychiatric Association ;ISSN: 0706-7437 ;EISSN: 1497-0015 ;DOI: 10.1177/0706743716640755 ;PMID: 27310231

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15
Neural correlates of experimentally induced flow experiences
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Article
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Neural correlates of experimentally induced flow experiences

NeuroImage (Orlando, Fla.), 2014-02, Vol.86, p.194-202 [Peer Reviewed Journal]

2013 The Authors ;2015 INIST-CNRS ;2013. Published by Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Feb 1, 2014 ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2013.08.019 ;PMID: 23959200

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16
Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison
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Article
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Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison

Applied sciences, 2021-05, Vol.11 (10), p.4640 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11104640

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17
Game on! Exploring reactions to game-based selection assessments
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Game on! Exploring reactions to game-based selection assessments

Journal of managerial psychology, 2020-08, Vol.35 (4), p.241-254 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0268-3946 ;EISSN: 1758-7778 ;DOI: 10.1108/JMP-09-2018-0414

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18
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis
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Article
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Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis

Sex roles, 2010-06, Vol.62 (11-12), p.721-733 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Springer Science+Business Media, LLC 2010 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-009-9637-1 ;CODEN: SROLDH

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19
What kind of video gamer are you?
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Article
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What kind of video gamer are you?

The Journal of consumer marketing, 2019-02, Vol.36 (1), p.218-227 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0736-3761 ;EISSN: 2052-1200 ;DOI: 10.1108/JCM-06-2017-2249

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20
More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood
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More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood

Journal of youth and adolescence, 2010-02, Vol.39 (2), p.103-113 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Feb 2010 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-008-9390-8 ;PMID: 20084557 ;CODEN: JYADA6

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