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1
Gaming and Extremism: The Radicalization of Digital Playgrounds
Material Type:
Book
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Gaming and Extremism: The Radicalization of Digital Playgrounds

ISBN: 9781032483016 ;ISBN: 1003850391 ;ISBN: 9781003850397 ;ISBN: 1003850537 ;ISBN: 100338837X ;ISBN: 1032483016 ;ISBN: 9781003850533 ;ISBN: 9781003388371 ;ISBN: 9781032482996 ;ISBN: 1032482990 ;DOI: 10.4324/9781003388371

Digital Resources/Online E-Resources

2
Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings
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Article
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Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings

Journal of autism and developmental disorders, 2013-06, Vol.43 (6), p.1258-1271 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2012 ;2015 INIST-CNRS ;COPYRIGHT 2013 Springer ;Springer Science+Business Media New York 2013 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-012-1659-9 ;PMID: 23001767 ;CODEN: JADDDQ

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3
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults
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Article
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Effects of interactive physical-activity video-game training on physical and cognitive function in older adults

Psychology and aging, 2012-09, Vol.27 (3), p.589-600 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;EISSN: 1939-1498 ;DOI: 10.1037/a0026268 ;PMID: 22122605

Digital Resources/Online E-Resources

4
Men's harassment behavior in online video games: Personality traits and game factors
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Article
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Men's harassment behavior in online video games: Personality traits and game factors

Aggressive behavior, 2016-11, Vol.42 (6), p.513-521 [Peer Reviewed Journal]

2016 Wiley Periodicals, Inc. ;ISSN: 0096-140X ;EISSN: 1098-2337 ;DOI: 10.1002/ab.21646 ;PMID: 26880037

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5
Prevalence and Correlates of Screen-Based Media Use Among Youths with Autism Spectrum Disorders
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Article
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Prevalence and Correlates of Screen-Based Media Use Among Youths with Autism Spectrum Disorders

Journal of autism and developmental disorders, 2012-08, Vol.42 (8), p.1757-1767 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2011 ;2015 INIST-CNRS ;COPYRIGHT 2012 Springer ;Springer Science+Business Media, LLC 2012 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-011-1413-8 ;PMID: 22160370 ;CODEN: JADDDQ

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6
Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming
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Article
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Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming

International journal of environmental research and public health, 2020-09, Vol.17 (17), p.6429 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17176429 ;PMID: 32899364

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7
Kill the Overseer: The Gamification of Slave Resistance
Material Type:
Book
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Kill the Overseer: The Gamification of Slave Resistance

ISBN: 1517911001 ;ISBN: 9781517911003 ;EISBN: 1452965544 ;EISBN: 9781452965543 ;OCLC: 1227390565

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8
Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
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Article
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Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

Journal of neuroengineering and rehabilitation, 2018-11, Vol.15 (1), p.113-113, Article 113 [Peer Reviewed Journal]

COPYRIGHT 2018 BioMed Central Ltd. ;Copyright © 2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2018 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-018-0461-0 ;PMID: 30477527

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9
Gaming and the Arts of Storytelling
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Book
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Gaming and the Arts of Storytelling

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 303921232X ;ISBN: 9783039212323 ;ISBN: 3039212311 ;ISBN: 9783039212316 ;DOI: 10.3390/books978-3-03921-232-3

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10
The Sacred & the Digital : Critical Depictions of Religions in Video Games
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Book
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The Sacred & the Digital : Critical Depictions of Religions in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2

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11
Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
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Article
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Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study

Journal of mental health (Abingdon, England), 2012-08, Vol.21 (4), p.364-374 [Peer Reviewed Journal]

2012 The Author(s). Published by Taylor & Francis. 2012 ;ISSN: 0963-8237 ;EISSN: 1360-0567 ;DOI: 10.3109/09638237.2012.664302

Digital Resources/Online E-Resources

12
Friends, fun, frustration and fantasy: Child motivations for video game play
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Article
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Friends, fun, frustration and fantasy: Child motivations for video game play

Motivation and emotion, 2013-03, Vol.37 (1), p.154-164 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2012 ;Springer Science+Business Media New York 2013 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-012-9284-7 ;CODEN: MOEMDJ

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13
Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials
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Article
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Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials

Games for health, 2020-02, Vol.9 (1), p.11-23 [Peer Reviewed Journal]

ISSN: 2161-783X ;EISSN: 2161-7856 ;DOI: 10.1089/g4h.2019.0016 ;PMID: 31800322

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14
Gaming expertise induces meso‑scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling
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Article
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Gaming expertise induces meso‑scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling

NeuroImage (Orlando, Fla.), 2024-06, Vol.293, p.120633-120633, Article 120633 [Peer Reviewed Journal]

2024 The Author(s) ;Copyright © 2024 The Author(s). Published by Elsevier Inc. All rights reserved. ;2024. The Author(s) ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2024.120633 ;PMID: 38704057

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15
Technological Resources to Prevent Cyberbullying During Adolescence: The Cyberprogram 2.0 Program and the Cooperative Cybereduca 2.0 Videogame
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Article
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Technological Resources to Prevent Cyberbullying During Adolescence: The Cyberprogram 2.0 Program and the Cooperative Cybereduca 2.0 Videogame

Frontiers in psychology, 2018-05, Vol.9, p.745-745 [Peer Reviewed Journal]

COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Garaigordobil and Martínez-Valderrey. 2018 Garaigordobil and Martínez-Valderrey ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.00745 ;PMID: 29867695

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16
The virtual census: representations of gender, race and age in video games
Material Type:
Article
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The virtual census: representations of gender, race and age in video games

New media & society, 2009-08, Vol.11 (5), p.815-834 [Peer Reviewed Journal]

ISSN: 1461-4448 ;EISSN: 1461-7315 ;DOI: 10.1177/1461444809105354

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17
Measuring problem video game playing in adolescents
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Article
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Measuring problem video game playing in adolescents

Addiction (Abingdon, England), 2002-12, Vol.97 (12), p.1601-1606 [Peer Reviewed Journal]

2003 INIST-CNRS ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1046/j.1360-0443.2002.00218.x ;PMID: 12472644

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18
What Children with Neuromotor Disabilities Need to Play with Technological Games
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Article
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What Children with Neuromotor Disabilities Need to Play with Technological Games

Applied sciences, 2021-11, Vol.11 (21), p.9886 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11219886

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19
Violent Video Games Don’t Increase Hostility in Teens, but They Do Stress Girls Out
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Article
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Violent Video Games Don’t Increase Hostility in Teens, but They Do Stress Girls Out

Psychiatric quarterly, 2016-03, Vol.87 (1), p.49-56 [Peer Reviewed Journal]

Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;ISSN: 0033-2720 ;EISSN: 1573-6709 ;DOI: 10.1007/s11126-015-9361-7 ;PMID: 25896582

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20
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors
Material Type:
Article
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Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors

Aggressive behavior, 2012-07, Vol.38 (4), p.281-287 [Peer Reviewed Journal]

2012 Wiley Periodicals, Inc. ;ISSN: 0096-140X ;EISSN: 1098-2337 ;DOI: 10.1002/ab.21428 ;PMID: 25363697

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