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Results 1 - 20 of 7,454  for All Library Resources

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1
Universal Design in Video Games: Active Participation Through Accessible Play
Material Type:
Book
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Universal Design in Video Games: Active Participation Through Accessible Play

ISBN: 9783031305948 ;ISBN: 3031305949 ;EISBN: 9783031305955 ;EISBN: 3031305957 ;DOI: 10.1007/978-3-031-30595-5

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2
Can video games be philosophical?
Material Type:
Article
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Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

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3
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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4
Game design deep dive.: (Soulslike)
Material Type:
Book
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Game design deep dive.: (Soulslike)

ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814

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5
Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context
Material Type:
Article
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Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Cogent education, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

EISSN: 2331-186X ;DOI: 10.1080/2331186X.2024.2346038

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6
Influence of Video Games on Cognitive Abilities and Intelligence
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Article
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Influence of Video Games on Cognitive Abilities and Intelligence

Tehnički glasnik, 2023-01, Vol.17 (4), p.572-580 [Peer Reviewed Journal]

ISSN: 1846-6168 ;EISSN: 1848-5588 ;DOI: 10.31803/tg-20220427170715

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7
ON MASS EFFECT
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Article
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ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

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8
Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
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Article
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Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Education sciences, 2024-04, Vol.14 (4), p.396 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2227-7102 ;DOI: 10.3390/educsci14040396

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9
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
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Article
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Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games

Frontiers in psychology, 2024-04, Vol.15 [Peer Reviewed Journal]

EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2024.1385242

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10
Game Poems: videgame design as lyric practice
Material Type:
Book
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Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

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11
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
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Article
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis

Frontiers in public health, 2024, Vol.12, p.1345244-1345244 [Peer Reviewed Journal]

Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. ;Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. 2024 Deng, Soh, Abdullah, Tan and Huang ;EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244 ;PMID: 38694976

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12
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
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Article
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Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature

Ars medica tomitana, 2023-11, Vol.29 (4), p.232-238 [Peer Reviewed Journal]

EISSN: 1841-4036 ;DOI: 10.2478/arsm-2023-0034

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13
Simulations and Simulacra: History in Video Games
Material Type:
Article
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Simulations and Simulacra: History in Video Games

Práticas da História, 2017-12 (5), p.11-41 [Peer Reviewed Journal]

EISSN: 2183-590X ;DOI: 10.48487/pdh.2017.n5.22580

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14
The Last of Us
Material Type:
Article
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The Last of Us

Femspec (Cleveland, Ohio), 2024-03, Vol.24 (1), p.123 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;ISSN: 1523-4002

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15
Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience
Material Type:
Thesises (postgraduate)
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Using AI-Supported Onboarding Systems in Video Games to Improve Player Experience

Digital Resources/Online E-Resources

16
Experimenting with Shakespeare: Games and Play in the Laboratory
Material Type:
Book
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Experimenting with Shakespeare: Games and Play in the Laboratory

CC-BY-NC-ND

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17
Spillover effects of reminder nudges in complex environments
Material Type:
Article
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Spillover effects of reminder nudges in complex environments

Proceedings of the National Academy of Sciences - PNAS, 2024-04, Vol.121 (17), p.e2322549121-e2322549121 [Peer Reviewed Journal]

Copyright National Academy of Sciences Apr 23, 2024 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.2322549121 ;PMID: 38630716

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18
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Material Type:
Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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19
Health factors that influence sustainable behaviour in a single‑player resource management game
Material Type:
Article
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Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

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20
Virtual agents’ perceived intelligence and believability in video games : exploring the relation between design factors and players’ expectations
Material Type:
Thesises (postgraduate)
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Virtual agents’ perceived intelligence and believability in video games : exploring the relation between design factors and players’ expectations

Digital Resources/Online E-Resources

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