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Results 1 - 20 of 565  for All Library Resources

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1
Can video games be philosophical?
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Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

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2
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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3
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
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Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games

Frontiers in psychology, 2024, Vol.15, p.1385242-1385242 [Peer Reviewed Journal]

Copyright © 2024 Cregan, Toth and Campbell. ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2024.1385242 ;PMID: 38737959

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4
Enhancing Resilience in Biometric Research: Generation of 3D Synthetic Face Data Using Advanced 3D Character Creation Techniques from High-Fidelity Video Games and Animation
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Enhancing Resilience in Biometric Research: Generation of 3D Synthetic Face Data Using Advanced 3D Character Creation Techniques from High-Fidelity Video Games and Animation

Sensors (Basel, Switzerland), 2024-04, Vol.24 (9), p.2750 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s24092750 ;PMID: 38732856

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5
Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context
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Article
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Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Cogent education, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

EISSN: 2331-186X ;DOI: 10.1080/2331186X.2024.2346038

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6
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
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Article
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Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature

Ars medica tomitana, 2023-11, Vol.29 (4), p.232-238 [Peer Reviewed Journal]

EISSN: 1841-4036 ;DOI: 10.2478/arsm-2023-0034

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7
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Proceedings of the ACM on Human-Computer Interaction, 2023-10, Vol.7 (CHI PLAY), p.425-463 [Peer Reviewed Journal]

ISSN: 2573-0142 ;EISSN: 2573-0142

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8
Simulations and Simulacra: History in Video Games
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Article
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Simulations and Simulacra: History in Video Games

Práticas da História, 2017-12 (5), p.11-41 [Peer Reviewed Journal]

EISSN: 2183-590X ;DOI: 10.48487/pdh.2017.n5.22580

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9
Effects of Rest, Music and Active Video Games on Executive Functions in Female Students
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Article
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Effects of Rest, Music and Active Video Games on Executive Functions in Female Students

پژوهش‌های کاربردی روانشناختی, 2021-05, Vol.12 (1), p.83-106 [Peer Reviewed Journal]

ISSN: 2251-8126 ;EISSN: 2676-4504 ;DOI: 10.22059/japr.2021.306425.643582

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10
Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia
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Article
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Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia

Brain Sciences, 2021-01, Vol.11 (2), p.1-18 [Peer Reviewed Journal]

ISSN: 2076-3425 ;EISSN: 2076-3425

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11
Genres matter: Video games as predictors o physical aggression among adolescents
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Article
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Genres matter: Video games as predictors o physical aggression among adolescents

COMMUNICATIONS-EUROPEAN JOURNAL OF COMMUNICATION RESEARCH, 2019-03, Vol.44 (1), p.105-129 [Peer Reviewed Journal]

ISSN: 0341-2059

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12
Video Games Characteristics and Individual Psychological Traits of Students
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Article
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Video Games Characteristics and Individual Psychological Traits of Students

Psihologo-pedagogičeskie issledovaniâ, 2024-05, Vol.16 (1), p.96-110 [Peer Reviewed Journal]

EISSN: 2587-6139 ;DOI: 10.17759/psyedu.2024160106

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13
Violent Video Games and Delinquent Behavior in Adolescents: a Risk Factor Perspective
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Article
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Violent Video Games and Delinquent Behavior in Adolescents: a Risk Factor Perspective

Aggressive Behavior, 2015, Vol.41 (3), p.267-279 [Peer Reviewed Journal]

ISSN: 0096-140X ;EISSN: 1098-2337

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14
Videojuegos y empatía. Del contenido violento a la actitud empática: Video games and empathy. From violent content to empathetic attitude
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Article
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Videojuegos y empatía. Del contenido violento a la actitud empática: Video games and empathy. From violent content to empathetic attitude

Revista psicogente, 2024, Vol.27 (51) [Peer Reviewed Journal]

LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2027-212X ;ISSN: 0124-0137

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15
Going beyond video game consumption when considering Internet Gaming Disorder
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Article
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Going beyond video game consumption when considering Internet Gaming Disorder

Comprehensive psychiatry, 2024-05, Vol.133, p.152500-152500, Article 152500 [Peer Reviewed Journal]

2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152500 ;PMID: 38761770

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16
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
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Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

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17
ON MASS EFFECT
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ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

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18
Health factors that influence sustainable behaviour in a single‑player resource management game
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Article
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Health factors that influence sustainable behaviour in a single‑player resource management game

Psychonomic bulletin & review, 2024-04, Vol.31 (2), p.734-749 [Peer Reviewed Journal]

Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/sl3423-023-02341-y

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19
The Last of Us
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Article
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The Last of Us

Femspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002

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20
Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning
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Article
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Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning

Applied sciences, 2024-05, Vol.14 (9), p.3818 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14093818

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