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1
Material Type:
Book
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

Digital Resources/Online E-Resources

2
Material Type:
Book
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Online Computer and Video Games

Digital Resources/Online E-Resources

3
Material Type:
Book
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Gamepaddle. Video Games, Education, Empowerment

ISBN88-6705-410-4

Digital Resources/Online E-Resources

4
Material Type:
Book
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Landmark Video Games : Silent Hill : The Terror Engine

ISBN0-472-05162-8;ISBN9786613410955;ISBN1-283-41095-8;ISBN0-472-02783-2

Digital Resources/Online E-Resources

5
Material Type:
Book
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Video Games as Tools to Achieve Insight into Cognitive Processes

ISBN2-88919-553-8

Digital Resources/Online E-Resources

6
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja Turtles

ISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8

Digital Resources/Online E-Resources

7
Material Type:
Book
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Video Game Art Reader (vol. 3)

ISBN1-943208-42-5;ISBN1-943208-45-X

Digital Resources/Online E-Resources

8
Material Type:
Book
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Video Game Art Reader (vol. 4)

ISBN1-943208-34-4;ISBN1-943208-35-2

Digital Resources/Online E-Resources

9
Material Type:
Book
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Video Game Art Reader (vol. 1)

ISBN1-943208-43-3;ISBN1-943208-40-9

Digital Resources/Online E-Resources

10
Material Type:
Book
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Canada's Video Game Industry in 2013: Final Report

Digital Resources/Online E-Resources

11
Material Type:
Book
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Canada's Video Game Industry in 2015: Final Report

Digital Resources/Online E-Resources

12
Material Type:
Book
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Creating a Violence Prevention Video Game: Literature Review and Research Summary for METRAC's RePlay Project

Digital Resources/Online E-Resources

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