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1
Creating an educational computer game "Modeling bid auction in the electricity market"
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Article
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Creating an educational computer game "Modeling bid auction in the electricity market"

Journal of physics. Conference series, 2020-11, Vol.1691 (1), p.12195 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1691/1/012195

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2
A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting
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A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting

Polymers, 2023-05, Vol.15 (11), p.2462 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2073-4360 ;EISSN: 2073-4360 ;DOI: 10.3390/polym15112462 ;PMID: 37299261

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3
A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation
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A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation

Educational technology & society, 2015-01, Vol.18 (1), p.91-105 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving
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Article
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Life Cycle Analysis of a Game-Based Solution for Domestic Energy Saving

Sustainability, 2020-09, Vol.12 (17), p.6699 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2071-1050 ;EISSN: 2071-1050 ;DOI: 10.3390/su12176699

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5
Board Game Design to Understand the National Power Mix
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Article
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Board Game Design to Understand the National Power Mix

Education sciences, 2023-08, Vol.13 (8), p.793 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci13080793

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6
Monitoring a Sample of Main Televisions and Connected Entertainment Systems in Northern Italy
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Article
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Monitoring a Sample of Main Televisions and Connected Entertainment Systems in Northern Italy

Energies (Basel), 2019-05, Vol.12 (9), p.1741 [Peer Reviewed Journal]

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1996-1073 ;EISSN: 1996-1073 ;DOI: 10.3390/en12091741

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7
Video game console usage and US national energy consumption: Results from a field-metering study
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Article
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Video game console usage and US national energy consumption: Results from a field-metering study

Energy efficiency, 2015-06, Vol.8 (3), p.509-526 [Peer Reviewed Journal]

Springer Science+Business Media Dordrecht (outside the USA) 2014 ;Springer Science+Business Media Dordrecht 2015 ;ISSN: 1570-646X ;EISSN: 1570-6478 ;DOI: 10.1007/s12053-014-9308-0

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8
FIRST LOOK: BREAKTHROUGHS AND TRENDS IN THE WORLD OF TECHNOLOGY
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Article
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FIRST LOOK: BREAKTHROUGHS AND TRENDS IN THE WORLD OF TECHNOLOGY

ASEE prism, 2018-09, Vol.28 (1), p.12-17

Copyright AMERICAN SOCIETY FOR ENGINEERING EDUCATION Sep 2018 ;ISSN: 1056-8077 ;EISSN: 1930-6148

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9
Electricity consumption and energy savings potential of video game consoles in the United States
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Article
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Electricity consumption and energy savings potential of video game consoles in the United States

Energy efficiency, 2012-11, Vol.5 (4), p.531-545 [Peer Reviewed Journal]

Springer Science+Business Media B.V. 2012 ;ISSN: 1570-646X ;EISSN: 1570-6478 ;DOI: 10.1007/s12053-012-9152-z

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10
MAIN BEAM DIRECTION DETERMINATION DEVICE, HEAD-MOUNTED DISPLAY, METHOD FOR DETERMINING MAIN BEAM DIRECTION, AND PROGRAM
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Patent
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MAIN BEAM DIRECTION DETERMINATION DEVICE, HEAD-MOUNTED DISPLAY, METHOD FOR DETERMINING MAIN BEAM DIRECTION, AND PROGRAM

Digital Resources/Online E-Resources

11
VIRTUAL REALITY DOCKING STATION
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Patent
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VIRTUAL REALITY DOCKING STATION

Digital Resources/Online E-Resources

12
Method of detecting idle game controller
Material Type:
Patent
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Method of detecting idle game controller

Digital Resources/Online E-Resources

13
MULTI-MODE NEAR-FIELD DEVICE
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Patent
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MULTI-MODE NEAR-FIELD DEVICE

Digital Resources/Online E-Resources

14
SYNCHRONIZATION AND OFFSET OF VSYNC BETWEEN CLOUD GAMING SERVER AND CLIENT
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Patent
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SYNCHRONIZATION AND OFFSET OF VSYNC BETWEEN CLOUD GAMING SERVER AND CLIENT

Digital Resources/Online E-Resources

15
ON-CHAIN CRYPTOGRAPHIC ASSETS APPLIED IN OFF-CHAIN ELECTRONIC GAME LEVELING AND PROGRESSION
Material Type:
Patent
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ON-CHAIN CRYPTOGRAPHIC ASSETS APPLIED IN OFF-CHAIN ELECTRONIC GAME LEVELING AND PROGRESSION

Digital Resources/Online E-Resources

16
DISTRIBUTED PROCESSING OF SOUNDS IN VIRTUAL ENVIRONMENTS
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Patent
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DISTRIBUTED PROCESSING OF SOUNDS IN VIRTUAL ENVIRONMENTS

Digital Resources/Online E-Resources

17
SERVERLESS NETWORKING PROTOCOL FOR MULTIPLAYER GAMES
Material Type:
Patent
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SERVERLESS NETWORKING PROTOCOL FOR MULTIPLAYER GAMES

Digital Resources/Online E-Resources

18
System for Distributing Object State Data
Material Type:
Patent
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System for Distributing Object State Data

Digital Resources/Online E-Resources

19
PEER-TO-PEER WAGERING
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Patent
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PEER-TO-PEER WAGERING

Digital Resources/Online E-Resources

20
MULTI-PLAYER AUDIO-VIDEO INTEGRATED WITH INTERACTIVE GAME BOARD
Material Type:
Patent
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MULTI-PLAYER AUDIO-VIDEO INTEGRATED WITH INTERACTIVE GAME BOARD

Digital Resources/Online E-Resources

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