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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
The Last of Us
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The Last of Us

Femspec (Cleveland, Ohio), 2024-03, Vol.24 (1), p.123 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;ISSN: 1523-4002

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3
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
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Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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4
Spillover effects of reminder nudges in complex environments
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Spillover effects of reminder nudges in complex environments

Proceedings of the National Academy of Sciences - PNAS, 2024-04, Vol.121 (17), p.e2322549121-e2322549121 [Peer Reviewed Journal]

Copyright National Academy of Sciences Apr 23, 2024 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.2322549121 ;PMID: 38630716

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5
Harmful compared to what? The problem of gaming and ambiguous causal questions
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Article
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Harmful compared to what? The problem of gaming and ambiguous causal questions

Addiction (Abingdon, England), 2024-05 [Peer Reviewed Journal]

ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/add.16516

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6
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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7
505 EP017 – An investigation of the representation of concussion in football and rugby video games: an analysis of incidence and narratives
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505 EP017 – An investigation of the representation of concussion in football and rugby video games: an analysis of incidence and narratives

British journal of sports medicine, 2024-03, Vol.58 (Suppl 2), p.A83-A83 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. No commercial re-use. See rights and permissions. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0306-3674 ;EISSN: 1473-0480 ;DOI: 10.1136/bjsports-2024-IOC.143

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8
Subtitling Practices in Semi-Professional Persian Game Localization
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Subtitling Practices in Semi-Professional Persian Game Localization

International journal of society, culture & language, 2024-03, Vol.12 (1), p.27-38 [Peer Reviewed Journal]

EISSN: 2329-2210 ;DOI: 10.22034/ijscl.2023.2005053.3068

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9
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
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Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis

Journal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]

The Author(s) 2024 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7

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10
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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11
Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales
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Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales

Journal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]

COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42

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12
Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning
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Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning

European journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]

2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909

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13
Replayed: Essential Writings on Software Preservation and Game Histories
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Article
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Replayed: Essential Writings on Software Preservation and Game Histories

American Journal of Play, 2023-09, Vol.15 (3), p.369-370 [Peer Reviewed Journal]

COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402

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14
The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size
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The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size

PSYCHIATRY INVESTIGATION, 2024, 21(2), , pp.181-190 [Peer Reviewed Journal]

Copyright © 2024 Korean Neuropsychiatric Association 2024 ;ISSN: 1738-3684 ;EISSN: 1976-3026 ;DOI: 10.30773/pi.2023.0027 ;PMID: 38433417

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15
Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games
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Article
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Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games

International journal of advanced corporate learning, 2024-01, Vol.17 (2), p.4 [Peer Reviewed Journal]

2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1867-5565 ;DOI: 10.3991/ijac.v17i2.42975

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16
Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning
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Article
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Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning

Applied sciences, 2024-05, Vol.14 (9), p.3818 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14093818

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17
Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar
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Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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18
Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental health

BMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053

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19
An appraisal-based chain-of-emotion architecture for affective language model game agents
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Article
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An appraisal-based chain-of-emotion architecture for affective language model game agents

PloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]

Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280

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20
Serious educational games for children: A comprehensive framework
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Article
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Serious educational games for children: A comprehensive framework

Heliyon, 2024-03, Vol.10 (6), p.e28108-e28108, Article e28108 [Peer Reviewed Journal]

2024 The Authors ;2024 The Authors. ;2024 The Authors 2024 ;ISSN: 2405-8440 ;EISSN: 2405-8440 ;DOI: 10.1016/j.heliyon.2024.e28108 ;PMID: 38533047

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