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1
Brain-Computer Interfaces, Virtual Reality, and Videogames
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Article
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Brain-Computer Interfaces, Virtual Reality, and Videogames

Computer (Long Beach, Calif.), 2008-10 [Peer Reviewed Journal]

(c) Institute of Electrical and Electronics Engineers (IEEE), 2008 info:eu-repo/semantics/openAccess ;ISSN: 0018-9162 ;EISSN: 1558-0814 ;DOI: 10.1109/MC.2008.410

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2
Neural Basis of Video Gaming: A Systematic Review
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Article
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Neural Basis of Video Gaming: A Systematic Review

Frontiers in human neuroscience, 2017-05, Vol.11, p.248-248 [Peer Reviewed Journal]

COPYRIGHT 2017 Frontiers Research Foundation ;2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by http://creativecommons.org/licenses/by-sa/3.0/es/ ;Copyright © 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll. 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2017.00248 ;PMID: 28588464

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3
How do teens learn to play video games?: Informal learning strategies and video game literacy
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Article
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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4
Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates
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Article
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Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates

BioMed research international, 2014-01, Vol.2014, p.315062-11 [Peer Reviewed Journal]

Copyright © 2014 Susana Jiménez-Murcia et al. ;COPYRIGHT 2014 Hindawi Limited ;Copyright © 2014 Susana Jiménez-Murcia et al. Susana Jiménez-Murcia et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;cc-by (c) Jiménez-Murcia, Susana et al., 2014 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2014 Susana Jiménez-Murcia et al. 2014 ;ISSN: 2314-6133 ;EISSN: 2314-6141 ;DOI: 10.1155/2014/315062 ;PMID: 25126551

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5
‘Choose, collect, manage, win!’: Neoliberalism, enterprising culture and risk society in video game covers
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Article
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‘Choose, collect, manage, win!’: Neoliberalism, enterprising culture and risk society in video game covers

Convergence (London, England), 2018-12 [Peer Reviewed Journal]

The final, definitive version of this paper has been published in Convergence: The International Journal of Research into New Media Technologies, 0/0, November/2016 by SAGE Publications Ltd, All rights reserved. © Mercè Oliva, Óliver Pérez-Latorre, Reinald Besalú 2016 info:eu-repo/semantics/openAccess ;ISSN: 1354-8565 ;EISSN: 1748-7382 ;DOI: 10.1177/1354856516680324

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6
The Relationship between Non-Suicidal Self-Injury and the UPPS-P Impulsivity Facets in Eating Disorders and Healthy Controls
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Article
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The Relationship between Non-Suicidal Self-Injury and the UPPS-P Impulsivity Facets in Eating Disorders and Healthy Controls

PloS one, 2015-05, Vol.10 (5), p.e0126083-e0126083 [Peer Reviewed Journal]

COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Claes et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by (c) Claes, Laurence et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;2015 Claes et al 2015 Claes et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0126083 ;PMID: 25993565

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7
Computer-based cognitive rehabilitation: the CoRe system
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Article
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Computer-based cognitive rehabilitation: the CoRe system

info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0963-8288 ;EISSN: 1464-5165 ;DOI: 10.3109/09638288.2015.1096969

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8
Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study
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Article
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Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study

Frontiers in psychology, 2015-07, Vol.6, p.982-982 [Peer Reviewed Journal]

cc-by (c) Giner Bartolomé, Cristina et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2015 Giner-Bartolomé, Fagundo, Sánchez, Jiménez-Murcia, Santamaría, Ladouceur, Menchon and Fernandez-Aranda. 2015 Giner-Bartolomé, Fagundo, Sánchez, Jiménez-Murcia, Santamaría, Ladouceur, Menchon and Fernandez-Aranda ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2015.00982 ;PMID: 26236261

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9
Internet gaming disorder and online gambling disorder: Clinical and personality correlates
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Article
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Internet gaming disorder and online gambling disorder: Clinical and personality correlates

Journal of behavioral addictions, 2017-12, Vol.6 (4), p.669-677 [Peer Reviewed Journal]

COPYRIGHT 2017 Akademiai Kiado ;cc-by-nc (c) Mallorquí-Bagué, Núria et al., 2017 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/es ;2017 The Author(s) 2017 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.6.2017.078 ;PMID: 29280393

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10
30: 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol
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Article
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30: 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol

International Journal of Computer Games Technology, 2016-01, Vol.2016, p.1-14 [Peer Reviewed Journal]

Copyright © 2016 Imma Boada et al. ;Copyright © 2016 Imma Boada et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Attribution 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es/ ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2016/8251461

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11
The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School Students
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Article
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The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School Students

Cyberpsychology, behavior and social networking, 2013-02, Vol.16 (2), p.108-118 [Peer Reviewed Journal]

2015 INIST-CNRS ;(c) Mary Ann Liebert, Inc., 2013 info:eu-repo/semantics/openAccess ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0250 ;PMID: 23253204

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12
Problematic uses of ICT among young people in their personal and school life [Usos problemáticos de las TIC entre jóvenes en su vida personal y escolar]
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Article
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Problematic uses of ICT among young people in their personal and school life [Usos problemáticos de las TIC entre jóvenes en su vida personal y escolar]

Comunicar (Huelva, Spain), 2018, Vol.26 (56), p.91 [Peer Reviewed Journal]

CC BY-ND https://creativecommons.org/licenses/by-nc/3.0 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C56-2018-09

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13
Explicit and implicit emotional expression in bulimia nervosa in the acute state and after recovery
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Article
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Explicit and implicit emotional expression in bulimia nervosa in the acute state and after recovery

PloS one, 2014-07, Vol.9 (7), p.e101639-e101639 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Tárrega et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by (c) Tárrega, Salomé et al., 2014 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;2014 Tárrega et al 2014 Tárrega et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0101639 ;PMID: 24987853

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14
Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers
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Article
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Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers

International Urogynecology Journal, 2017-11, Vol.28 (11), p.1725-1731 [Peer Reviewed Journal]

The Author(s) 2017 ;International Urogynecology Journal is a copyright of Springer, 2017. ;Attribution-NonCommercial-NoDerivs 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0937-3462 ;EISSN: 1433-3023 ;DOI: 10.1007/s00192-017-3339-y ;PMID: 28432409

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15
Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study
Material Type:
Article
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Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study

Frontiers in psychology, 2015-07 [Peer Reviewed Journal]

cc-by (c) Giner Bartolomé, Cristina et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;ISSN: 1664-1078 ;EISSN: 1664-1078

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16
The Use of Virtual Reality in the Study of People's Responses to Violent Incidents
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Article
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The Use of Virtual Reality in the Study of People's Responses to Violent Incidents

Frontiers in behavioral neuroscience, 2009-01, Vol.3, p.59-59 [Peer Reviewed Journal]

2009. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.frontiersin.org/articles/10.3389/neuro.08.059.2009 . ;cc-by (c) Rovira, A. et al., 2009 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2009 Rovira, Swapp, Spanlang and Slater. 2009 ;ISSN: 1662-5153 ;EISSN: 1662-5153 ;DOI: 10.3389/neuro.08.059.2009 ;PMID: 20076762

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17
Children playing video games during COVID-19 in Spain
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Article
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Children playing video games during COVID-19 in Spain

open access Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original. https://creativecommons.org/licenses/by/4.0

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18
Why grand strategy games will (already) make teachers obsolete
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Conference Proceeding
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Why grand strategy games will (already) make teachers obsolete

CC BY info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es/ ;ISSN: 2227-9709 ;EISSN: 2227-9709

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19
Analyzing the adequacy of interaction paradigms in Artificial Reality Experiences
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Article
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Analyzing the adequacy of interaction paradigms in Artificial Reality Experiences

Human-computer interaction, 2013-03 [Peer Reviewed Journal]

info:eu-repo/semantics/openAccess © Taylor & Francis. This is an electronic version of an article published in Parés N, Altimira D. Analyzing the adequacy of interaction paradigms in Artificial Reality Experiences. Human–Computer Interaction. 2013; 28(2): 77-114. Human–Computer Interaction is available online at: http://www.tandfonline.com/doi/abs/10.1080/07370024.2012.688469 ;ISSN: 1532-7051 ;EISSN: 1532-7051 ;DOI: 10.1080/07370024.2012.688469

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20
Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentes
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Article
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Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentes

Revista latina de comunicación social, 2019 (74), p.214-236

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Revista Latina de Comunicación Social by the name os the work's author is licensed under a Creative Commons Reconocimiento-No comercial-Sin obras derivadas 3.0 España License. https://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1138-5820 ;EISSN: 1138-5820 ;DOI: 10.4185/RLCS-2019-1328

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