Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Learning, Attentional Control, and Action Video GamesCurrent biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805Full text available |
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Material Type: Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyPediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013Full text available |
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Material Type: Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video gamesInformation technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375Full text available |
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Material Type: Article
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meta‐analysis of active video games on health outcomes among children and adolescentsObesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852Full text available |
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Material Type: Article
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing toolPloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096Full text available |
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Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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8 |
Material Type: Article
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Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical TherapyJournal of neurologic physical therapy, 2013-12, Vol.37 (4), p.166-175 [Peer Reviewed Journal]2013 Neurology Section, APTA ;ISSN: 1557-0576 ;EISSN: 1557-0584 ;DOI: 10.1097/NPT.0000000000000017 ;PMID: 24232363Full text available |
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9 |
Material Type: Article
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)Physical therapy, 2019-01, Vol.99 (1), p.14-27 [Peer Reviewed Journal]2018 American Physical Therapy Association 2019 ;COPYRIGHT 2019 Oxford University Press ;COPYRIGHT 2019 Oxford University Press ;2018 American Physical Therapy Association ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.1093/ptj/pzy112 ;PMID: 30247715Full text available |
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10 |
Material Type: Article
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Sleep quality and video game playing: Effect of intensity of video game playing and mental healthPsychiatry research, 2019-03, Vol.273, p.487-492 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0165-1781 ;EISSN: 1872-7123 ;DOI: 10.1016/j.psychres.2019.01.030Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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12 |
Material Type: Article
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Video game―based coordinative training improves ataxia in children with degenerative ataxiaNeurology, 2012-11, Vol.79 (20), p.2056-2060 [Peer Reviewed Journal]2014 INIST-CNRS ;ISSN: 0028-3878 ;EISSN: 1526-632X ;DOI: 10.1212/WNL.0b013e3182749e67 ;PMID: 23115212 ;CODEN: NEURAIFull text available |
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13 |
Material Type: Article
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Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical TrialJAMA Network Open, 2019-05, Vol.2 (5), p.e194319-e194319 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright 2019 Chang JH et al. . ;ISSN: 2574-3805 ;EISSN: 2574-3805 ;DOI: 10.1001/jamanetworkopen.2019.4319 ;PMID: 31150072Full text available |
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14 |
Material Type: Article
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Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trialFrontiers in aging neuroscience, 2014-10, Vol.6, p.277 [Peer Reviewed Journal]2014. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2014 Ballesteros, Prieto, Mayas, Toril, Pita, Ponce de León, Reales and Waterworth. 2014 ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2014.00277 ;PMID: 25352805Full text available |
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Material Type: Article
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Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic ReviewJournal of medical Internet research, 2023-05, Vol.25 (3), p.e37742-e37742 [Peer Reviewed Journal]Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. ;COPYRIGHT 2023 Journal of Medical Internet Research ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. 2023 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/37742 ;PMID: 37171837Full text available |
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16 |
Material Type: Article
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Impact of an active video game on healthy children's physical activityPediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAUFull text available |
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17 |
Material Type: Article
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Motion Sickness, Console Video Games, and Head-Mounted DisplaysHuman factors, 2007-10, Vol.49 (5), p.920-934 [Peer Reviewed Journal]2008 INIST-CNRS ;Copyright Human Factors and Ergonomics Society Oct 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1518/001872007X230262 ;PMID: 17915607 ;CODEN: HUFAA6Full text available |
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18 |
Material Type: Article
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Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) studyPloS one, 2013-06, Vol.8 (6), p.e66998-e66998 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Tanaka et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Tanaka et al 2013 Tanaka et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0066998 ;PMID: 23776706Full text available |
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Material Type: Article
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Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global PastimeFrontiers in psychiatry, 2018-01, Vol.8, p.300-300 [Peer Reviewed Journal]COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique. 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique ;ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2017.00300 ;PMID: 29403398Full text available |
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Material Type: Article
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Pakistani students’ perceptions about their learning experience through video games: A qualitative case studyLibrary hi tech, 2020-09, Vol.38 (3), p.493-503 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0737-8831 ;EISSN: 2054-166X ;DOI: 10.1108/LHT-03-2019-0068Full text available |