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1
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy

Pediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]

2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013

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2
The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games

Information technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375

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3
Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool

PloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096

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4
Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)

Physical therapy, 2019-01, Vol.99 (1), p.14-27 [Peer Reviewed Journal]

2018 American Physical Therapy Association 2019 ;COPYRIGHT 2019 Oxford University Press ;COPYRIGHT 2019 Oxford University Press ;2018 American Physical Therapy Association ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.1093/ptj/pzy112 ;PMID: 30247715

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5
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

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6
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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7
Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the Evidence
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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the Evidence

Simulation & gaming, 2009-06, Vol.40 (3), p.377-403 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Jun 2009 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108327539

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8
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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9
How do teens learn to play video games?: Informal learning strategies and video game literacy
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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10
Video games, terrorism, and ISIS's Jihad 3.0
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Video games, terrorism, and ISIS's Jihad 3.0

Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]

2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633

Digital Resources/Online E-Resources

11
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

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12
Video Games & the Novel
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Video Games & the Novel

Daedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]

2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841

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13
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
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Article
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

Journal of experimental social psychology, 2011-09 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027

Digital Resources/Online E-Resources

14
The Multiple Dimensions of Video Game Effects
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The Multiple Dimensions of Video Game Effects

Child development perspectives, 2011-06, Vol.5 (2), p.75-81 [Peer Reviewed Journal]

2011 The Author. Child Development Perspectives © 2011 The Society for Research in Child Development ;ISSN: 1750-8592 ;EISSN: 1750-8606 ;DOI: 10.1111/j.1750-8606.2011.00159.x

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15
The Motivating Role of Violence in Video Games
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The Motivating Role of Violence in Video Games

Personality & social psychology bulletin, 2009-02, Vol.35 (2), p.243-259 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Feb 2009 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167208327216 ;PMID: 19141627

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16
The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception
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Article
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The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception

Communication theory, 2009-11, Vol.19 (4), p.351-373 [Peer Reviewed Journal]

2009 International Communication Association ;Copyright Blackwell Publishing Ltd. Nov 2009 ;ISSN: 1050-3293 ;EISSN: 1468-2885 ;DOI: 10.1111/j.1468-2885.2009.01347.x ;CODEN: CNTHEV

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17
Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms
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Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms

Journal of youth and adolescence, 2014, Vol.43 (1), p.127-136 [Peer Reviewed Journal]

Springer Science+Business Media New York 2013 ;Springer Science+Business Media New York 2014 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9986-5 ;PMID: 23975351 ;CODEN: JYADA6

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18
Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical Trial
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Article
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Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical Trial

JAMA Network Open, 2019-05, Vol.2 (5), p.e194319-e194319 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright 2019 Chang JH et al. . ;ISSN: 2574-3805 ;EISSN: 2574-3805 ;DOI: 10.1001/jamanetworkopen.2019.4319 ;PMID: 31150072

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19
Sex, lies, and video games : The portrayal of male and female characters on video game covers
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Article
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Sex, lies, and video games : The portrayal of male and female characters on video game covers

Sex roles, 2007-09, Vol.57 (5-6), p.419-433 [Peer Reviewed Journal]

2008 INIST-CNRS ;Springer Science+Business Media, LLC 2007 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-007-9250-0 ;CODEN: SROLDH

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20
Public concerns about violent video games are moral concerns-How moral threat can make pacifists susceptible to scientific and political claims against violent video games
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Public concerns about violent video games are moral concerns-How moral threat can make pacifists susceptible to scientific and political claims against violent video games

European journal of social psychology, 2015-10, Vol.45 (6), p.769-783 [Peer Reviewed Journal]

Copyright © 2015 John Wiley & Sons, Ltd. ;Copyright Wiley Subscription Services, Inc. Oct 2015 ;ISSN: 0046-2772 ;EISSN: 1099-0992 ;DOI: 10.1002/ejsp.2125 ;CODEN: EJSPA6

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