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1 |
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyPediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013Full text available |
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video gamesInformation technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375Full text available |
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing toolPloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096Full text available |
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)Physical therapy, 2019-01, Vol.99 (1), p.14-27 [Peer Reviewed Journal]2018 American Physical Therapy Association 2019 ;COPYRIGHT 2019 Oxford University Press ;COPYRIGHT 2019 Oxford University Press ;2018 American Physical Therapy Association ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.1093/ptj/pzy112 ;PMID: 30247715Full text available |
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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Material Type: Article
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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the EvidenceSimulation & gaming, 2009-06, Vol.40 (3), p.377-403 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Jun 2009 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108327539Full text available |
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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How do teens learn to play video games?: Informal learning strategies and video game literacyJournal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358Full text available |
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Video games, terrorism, and ISIS's Jihad 3.0Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633Digital Resources/Online E-Resources |
11 |
Material Type: Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National StudyPsychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSETFull text available |
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Material Type: Article
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Video Games & the NovelDaedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841Full text available |
13 |
Material Type: Article
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposureJournal of experimental social psychology, 2011-09 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027Digital Resources/Online E-Resources |
14 |
Material Type: Article
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The Multiple Dimensions of Video Game EffectsChild development perspectives, 2011-06, Vol.5 (2), p.75-81 [Peer Reviewed Journal]2011 The Author. Child Development Perspectives © 2011 The Society for Research in Child Development ;ISSN: 1750-8592 ;EISSN: 1750-8606 ;DOI: 10.1111/j.1750-8606.2011.00159.xFull text available |
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The Motivating Role of Violence in Video GamesPersonality & social psychology bulletin, 2009-02, Vol.35 (2), p.243-259 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Feb 2009 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167208327216 ;PMID: 19141627Full text available |
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Material Type: Article
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The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-PerceptionCommunication theory, 2009-11, Vol.19 (4), p.351-373 [Peer Reviewed Journal]2009 International Communication Association ;Copyright Blackwell Publishing Ltd. Nov 2009 ;ISSN: 1050-3293 ;EISSN: 1468-2885 ;DOI: 10.1111/j.1468-2885.2009.01347.x ;CODEN: CNTHEVFull text available |
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Material Type: Article
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Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit SymptomsJournal of youth and adolescence, 2014, Vol.43 (1), p.127-136 [Peer Reviewed Journal]Springer Science+Business Media New York 2013 ;Springer Science+Business Media New York 2014 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9986-5 ;PMID: 23975351 ;CODEN: JYADA6Full text available |
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Material Type: Article
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Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical TrialJAMA Network Open, 2019-05, Vol.2 (5), p.e194319-e194319 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright 2019 Chang JH et al. . ;ISSN: 2574-3805 ;EISSN: 2574-3805 ;DOI: 10.1001/jamanetworkopen.2019.4319 ;PMID: 31150072Full text available |
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Material Type: Article
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Sex, lies, and video games : The portrayal of male and female characters on video game coversSex roles, 2007-09, Vol.57 (5-6), p.419-433 [Peer Reviewed Journal]2008 INIST-CNRS ;Springer Science+Business Media, LLC 2007 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-007-9250-0 ;CODEN: SROLDHFull text available |
20 |
Material Type: Article
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Public concerns about violent video games are moral concerns-How moral threat can make pacifists susceptible to scientific and political claims against violent video gamesEuropean journal of social psychology, 2015-10, Vol.45 (6), p.769-783 [Peer Reviewed Journal]Copyright © 2015 John Wiley & Sons, Ltd. ;Copyright Wiley Subscription Services, Inc. Oct 2015 ;ISSN: 0046-2772 ;EISSN: 1099-0992 ;DOI: 10.1002/ejsp.2125 ;CODEN: EJSPA6Full text available |