Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Thesises (postgraduate)
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Video games in the English subject: An exploration of video games for teaching about narrativesinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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2 |
Material Type: Thesises (postgraduate)
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Putting the "Video" Back in Video Games: Opportunities and Challenges for Visual Studies Approaches to Video Game AnalysisFrancis A. LongakerDigital Resources/Online E-Resources |
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3 |
Material Type: Thesises (postgraduate)
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Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video GamesDigital Resources/Online E-Resources |
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4 |
Material Type: Thesises (postgraduate)
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Legends of Video Game Music History - Approaches to technological innovation and compositional design in video gamesinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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5 |
Material Type: Thesises (postgraduate)
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Video Games and Good Learning: May Video Games be Beneficial for Supporting Pupil Motivation, Literacy Development and Narrative Comprehension?info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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6 |
Material Type: Thesises (postgraduate)
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Video Games And Learning : A theoretical approach to the use of commercial-off-the-shelf video games in Norwegian upper secondary educationinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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7 |
Material Type: Thesises (postgraduate)
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8 |
Material Type: Thesises (postgraduate)
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The repetition of video game music, its impact on video game enjoyment, and how best to manage itDigital Resources/Online E-Resources |
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9 |
Material Type: Thesises (postgraduate)
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Gaming disorder, anxiety, and video game featuresDigital Resources/Online E-Resources |
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10 |
Material Type: Thesises (postgraduate)
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Predatory/exploitative Monetization in Modern Video Games: A critical analysis of FIFA 23 and Diablo: Immortalinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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11 |
Material Type: Thesises (postgraduate)
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Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video gamesNelson Mandela Metropolitan UniversityDigital Resources/Online E-Resources |
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12 |
Material Type: Thesises (postgraduate)
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Videos, Games, or Videogames? The Interaction in Videogame Playing Experiencesinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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13 |
Material Type: Thesises (postgraduate)
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The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japaninfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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14 |
Material Type: Thesises (postgraduate)
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Video games help to prepare girls for a competitive future in STEM: An analysis of how video games help to build visual-spatial skills and the positive influence early childhood gaming can have on girlsThis thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.Digital Resources/Online E-Resources |
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15 |
Material Type: Thesises (postgraduate)
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Games for non-gamers: Approaching video games from a non-gamer perspectiveDigital Resources/Online E-Resources |
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16 |
Material Type: Thesises (postgraduate)
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17 |
Material Type: Thesises (postgraduate)
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The potential of video games for exploring deconstructionist historyDigital Resources/Online E-Resources |
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18 |
Material Type: Thesises (postgraduate)
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Time and Space in Video Games: A Cognitive-Formalist ApproachCreative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 Creative Commons - Attribution-ShareAlike 4.0Digital Resources/Online E-Resources |
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19 |
Material Type: Thesises (postgraduate)
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Digital Dialogism: Space, Time, and Queerness in Video GamesDigital Resources/Online E-Resources |
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20 |
Material Type: Thesises (postgraduate)
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Personality and Video Games: The role of personality in normal and disordered videogaming, motives to play, and aggressionL'accés als continguts d'aquesta tesi queda condicionat a l'acceptació de les condicions d'ús establertes per la següent llicència Creative Commons: http://creativecommons.org/licenses/by-sa/4.0/ info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |