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Results 1 - 20 of 22,745  for All Library Resources

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1
The Art of Failure: An Essay on the Pain of Playing Video Games
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Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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2
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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3
Atari to Zelda: Japan's Videogames in Global Contexts
Material Type:
Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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4
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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5
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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6
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
Material Type:
Book
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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

2013 Massachusetts Institute of Technology ;ISBN: 0262018675 ;ISBN: 9780262018678 ;EISBN: 0262312298 ;EISBN: 9780262312295 ;EISBN: 9780262312301 ;EISBN: 0262312301 ;DOI: 10.7551/mitpress/9442.001.0001 ;OCLC: 824734256

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7
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
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Book
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Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy

ISBN: 0195345568 ;ISBN: 9780195345568 ;ISBN: 0195309839 ;ISBN: 9780195309836 ;EISBN: 019989339X ;EISBN: 9780199893393 ;EISBN: 0195345568 ;EISBN: 9780195345568 ;DOI: 10.1093/acprof:oso/9780195309836.001.0001 ;OCLC: 476246648

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8
Storyplaying : Agency and Narrative in Video Games
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Book
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Storyplaying : Agency and Narrative in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783110272451 ;ISBN: 3110272458 ;ISBN: 9783110272161 ;ISBN: 3110272164 ;EISBN: 9783110272451 ;EISBN: 3110272458 ;DOI: 10.1515/9783110272451 ;OCLC: 979584441 ;OCLC: 858761881

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9
Videogames and Postcolonialism: Empire Plays Back
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Book
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Videogames and Postcolonialism: Empire Plays Back

The Editor(s) (if applicable) and The Author(s) 2017 ;ISBN: 9783319548227 ;ISBN: 3319548220 ;ISBN: 9783319548210 ;ISBN: 3319548212 ;EISBN: 9783319548227 ;EISBN: 3319548220 ;DOI: 10.1007/978-3-319-54822-7 ;OCLC: 999635442

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10
War without Bodies: Framing Death from the Crimean to the Iraq War
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Book
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War without Bodies: Framing Death from the Crimean to the Iraq War

2022 Martin A. Danahay ;ISBN: 197881920X ;ISBN: 9781978819207 ;EISBN: 9781978819238 ;EISBN: 1978819234 ;DOI: 10.36019/9781978819238 ;OCLC: 1291279164 ;LCCallNum: P96.W35 D36 2022

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11
The Evolution and Social Impact of Video Game Economics
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Book
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The Evolution and Social Impact of Video Game Economics

ISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501

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12
Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and Turbografx-16 Games
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Book
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Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and Turbografx-16 Games

ISBN: 0786441720 ;ISBN: 9780786441723 ;EISBN: 9780786492312 ;EISBN: 0786492317 ;OCLC: 780444618

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13
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Book
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

2008 Massachusetts Institute of Technology ;ISBN: 026203378X ;ISBN: 9780262033787 ;EISBN: 9780262270694 ;EISBN: 0262270692 ;EISBN: 0262292602 ;EISBN: 9780262292603 ;DOI: 10.7551/mitpress/7909.001.0001 ;OCLC: 273057677

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14
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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15
Playing Along: Digital Games, YouTube, and Virtual Performance
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Book
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Playing Along: Digital Games, YouTube, and Virtual Performance

ISBN: 9780199921249 ;ISBN: 0199921245 ;ISBN: 0199753458 ;ISBN: 9780199753451 ;ISBN: 9780199753468 ;ISBN: 0199753466 ;EISBN: 0199932972 ;EISBN: 9780199932979 ;EISBN: 9780199921249 ;EISBN: 0199921245 ;EISBN: 9780199929917 ;EISBN: 0199929912 ;DOI: 10.1093/acprof:oso/9780199753451.001.0001 ;OCLC: 772845064

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16
Social exclusion, power, and video game play: new research in digital media and technology
Material Type:
Book
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Social exclusion, power, and video game play: new research in digital media and technology

ISBN: 9780739138618 ;ISBN: 0739138618 ;ISBN: 073913860X ;ISBN: 9780739138601 ;EISBN: 9780739138625 ;EISBN: 0739138626 ;OCLC: 845243715 ;LCCallNum: GV1469.34.S63

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17
Best Before: Videogames, Supersession and Obsolescence
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Book
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Best Before: Videogames, Supersession and Obsolescence

2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521

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18
Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Material Type:
Book
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Game Sound - An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

EISBN: 9780262270694 ;EISBN: 0262270692

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19
Game After: A Cultural Study of Video Game Afterlife
Material Type:
Book
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Game After: A Cultural Study of Video Game Afterlife

2014 Massachusetts Institute of Technology ;ISBN: 9780262019989 ;ISBN: 0262019981 ;EISBN: 0262320177 ;EISBN: 9780262320177 ;DOI: 10.7551/mitpress/9289.001.0001 ;OCLC: 869281813 ;LCCallNum: GV1469.34.S63G85 2014

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20
Thinking about Video Games: Interviews with the Experts
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Book
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Thinking about Video Games: Interviews with the Experts

2015 David S. Heineman ;ISBN: 9780253017154 ;ISBN: 0253017157 ;ISBN: 0253017106 ;ISBN: 9780253017109 ;EISBN: 9780253017185 ;EISBN: 0253017181 ;OCLC: 914710889 ;LCCallNum: GV1469.3.H45 2015

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