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1
Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
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Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

Interlitteraria, 2022-09, Vol.27 (1), p.47-56 [Peer Reviewed Journal]

ISSN: 1406-0701 ;EISSN: 2228-4729 ;DOI: 10.12697/IL.2022.27.1.5

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2
Wie lernt man die Welt am besten kennen? Man macht sie sich untertan
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Wie lernt man die Welt am besten kennen? Man macht sie sich untertan

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-02, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-6

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3
Von den Vorzügen des Kommunismus in der Spielmechanik
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Von den Vorzügen des Kommunismus in der Spielmechanik

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-5

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4
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
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Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment

Kantovskiĭ sbornik, 2023, Vol.42 (2), p.111-140 [Peer Reviewed Journal]

ISSN: 0207-6918 ;EISSN: 2310-3701 ;DOI: 10.5922/0207-6918-2023-2-6

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5
Jumanji Extremism? How games and gamification could facilitate radicalization processes
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Jumanji Extremism? How games and gamification could facilitate radicalization processes

Journal for deradicalization, 2020-06, Vol.Summer (23), p.1-44 [Peer Reviewed Journal]

ISSN: 2363-9849 ;EISSN: 2363-9849

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6
Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits
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Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits

Revija za elementarno izobraževanje, 2019-03, Vol.12 (1), p.1-26 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1855-4431 ;EISSN: 2350-4803 ;DOI: 10.18690/rei.12.1.1-26.2019

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7
Aufschwung Strike. Herrschaft und Regierung im digitalen postsozialistischen Spielraum
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Article
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Aufschwung Strike. Herrschaft und Regierung im digitalen postsozialistischen Spielraum

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-3

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8
Battling the Gods: An Interview with the Creators of "Apotheon" (2015)
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Article
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Battling the Gods: An Interview with the Creators of "Apotheon" (2015)

Thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date, 2018-11, Vol.7 [Peer Reviewed Journal]

EISSN: 2364-7612 ;DOI: 10.34679/thersites.vol7.89

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9
INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE
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Article
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INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE

Verbum (Vilnius. Online), 2018-01, Vol.8, p.112-128 [Peer Reviewed Journal]

ISSN: 2029-6223 ;EISSN: 2538-8746 ;DOI: 10.15388/Verb.2017.8.11354

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10
Revisiting Gadamer's Conception of Works of Art
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Article
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Revisiting Gadamer's Conception of Works of Art

Labyrinth: An International Journal for Philosophy, Value Theory and Sociocultural Hermeneutics, 2021-09, Vol.23 (1), p.140-165 [Peer Reviewed Journal]

ISSN: 2410-4817 ;EISSN: 1561-8927 ;DOI: 10.25180/lj.v23i1.260

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11
Spiele bieten eine sichere Plattform, um diese historischen Welten zu erkunden
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Article
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Spiele bieten eine sichere Plattform, um diese historischen Welten zu erkunden

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-7

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12
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
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L’identité dans The Talos Principle, The Stanley Parable et The Swapper

Conserveries mémorielles, 2018-10, Vol.23 [Peer Reviewed Journal]

EISSN: 1718-5556

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13
The politics of the NPC meme: Reactionary subcultural practice and vernacular theory
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Article
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The politics of the NPC meme: Reactionary subcultural practice and vernacular theory

Big data & society, 2023-01, Vol.10 (1), p.205395172311724 [Peer Reviewed Journal]

The Author(s) 2023 ;The Author(s) 2023. This work is licensed under the Creative Commons Attribution License https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2053-9517 ;EISSN: 2053-9517 ;DOI: 10.1177/20539517231172422

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14
What does Pokémon Go teach us about geography?
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Article
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What does Pokémon Go teach us about geography?

Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]

Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017

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15
Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel
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Article
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Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel

Thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date, 2017-04, Vol.4 [Peer Reviewed Journal]

EISSN: 2364-7612 ;DOI: 10.34679/thersites.vol4.40

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16
Algorithmic failure as a humanities methodology: Machine learning's mispredictions identify rich cases for qualitative analysis
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Algorithmic failure as a humanities methodology: Machine learning's mispredictions identify rich cases for qualitative analysis

Big data & society, 2022-07, Vol.9 (2), p.205395172211312 [Peer Reviewed Journal]

The Author(s) 2022 ;The Author(s) 2022. This work is licensed under the Creative Commons Attribution – Non-Commercial License https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2053-9517 ;EISSN: 2053-9517 ;DOI: 10.1177/20539517221131290

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17
La guerre vue d’en haut
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Article
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La guerre vue d’en haut

Conserveries mémorielles, 2018-10, Vol.23 [Peer Reviewed Journal]

EISSN: 1718-5556

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18
Angst- und Sehnsuchtsräume. Repräsentationen der Natur in Computerspielen
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Article
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Angst- und Sehnsuchtsräume. Repräsentationen der Natur in Computerspielen

Ars & humanitas, 2019, Vol.13 (2), p.285-299 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1854-9632 ;EISSN: 2350-4218 ;DOI: 10.4312/ars.13.2.285-299

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19
GAMERSPRACHE UND NETZJARGON AUS SOZIOLINGUISTISCHER PERSPEKTIVE. LISTE VON ÜBLICHEN ABKÜRZUNGEN
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Article
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GAMERSPRACHE UND NETZJARGON AUS SOZIOLINGUISTISCHER PERSPEKTIVE. LISTE VON ÜBLICHEN ABKÜRZUNGEN

Studia Universitatis Babeș-Bolyai. Philologia, 2021-01, Vol.66 (3), p.179-200 [Peer Reviewed Journal]

Copyright Universitatea "Babes-Bolyai" 2021 ;ISSN: 1220-0484 ;EISSN: 2065-9652 ;DOI: 10.24193/subbphilo.2021.3.12

Digital Resources/Online E-Resources

20
FACTORS RESPONSIBLE FOR CONSUMER’S ATTITUDE TOWARDS ADVERGAMES
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Article
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FACTORS RESPONSIBLE FOR CONSUMER’S ATTITUDE TOWARDS ADVERGAMES

Analele Universităţii din Oradea. Ştiinţe economice, 2013-07, Vol.22 (1), p.1733-1742 [Peer Reviewed Journal]

ISSN: 1222-569X ;EISSN: 1582-5450

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