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1
Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts
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Uso de jogos digitais em práticas pedagógicas realizadas em distintos contextos escolares - Use of digital games in pedagogical practices realized in distinct school contexts

Educação Matemática Pesquisa, 2019-01, Vol.21 (2)

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1516-5388 ;EISSN: 1983-3156 ;DOI: 10.23925/1983-3156.2018v21i2p288-312

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2
Video game training and the reward system
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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3
Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial
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Video game therapy on mobility and dual tasking in multiple sclerosis: study protocol for a randomised controlled trial

BMJ open, 2021-10, Vol.11 (10), p.e052005-e052005 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2021 Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2021 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-052005 ;PMID: 34675018

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4
Video games and board games: Effects of playing practice on cognition
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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5
Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study
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Article
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Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study

BMC pediatrics, 2019-12, Vol.19 (1), p.491-491, Article 491 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1471-2431 ;EISSN: 1471-2431 ;DOI: 10.1186/s12887-019-1861-4 ;PMID: 31830948

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6
Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison
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Article
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Alexander Technique vs. Targeted Exercise for Neck Pain—A Preliminary Comparison

Applied sciences, 2021-05, Vol.11 (10), p.4640 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app11104640

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7
Internet Addiction and Polish Women’s Sexual Functioning: The Role of Social Media, Online Pornography, and Game Use during the COVID-19 Pandemic—Online Surveys Based on FSFI and BSMAS Questionnaires
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Article
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Internet Addiction and Polish Women’s Sexual Functioning: The Role of Social Media, Online Pornography, and Game Use during the COVID-19 Pandemic—Online Surveys Based on FSFI and BSMAS Questionnaires

International journal of environmental research and public health, 2022-07, Vol.19 (13), p.8193 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19138193 ;PMID: 35805852

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8
Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users
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Article
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Hand Gestures in Virtual and Augmented 3D Environments for Down Syndrome Users

Applied sciences, 2019-07, Vol.9 (13), p.2641 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9132641

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9
Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial
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Article
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Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2020-05, Vol.21 (1), p.404-404, Article 404 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-020-04293-3 ;PMID: 32410715

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10
Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy
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Article
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Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy

Behavioral sciences, 2024-03, Vol.14 (3), p.208 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs14030208 ;PMID: 38540511

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11
Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion
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Article
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Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion

Educational Technology & Society, 2019-07, Vol.22 (3), p.4-18 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0002

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12
NEW BUSINESS MODEL IN THE GROWING E-SPORTS INDUSTRY
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Article
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NEW BUSINESS MODEL IN THE GROWING E-SPORTS INDUSTRY

Poslovna izvrsnost, 2017-12, Vol.11 (2), p.121-131 [Peer Reviewed Journal]

ISSN: 1846-3355 ;EISSN: 1848-9060 ;DOI: 10.22598/pi-be/2017.11.2.121

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13
Iranian EFL Learners’ Preferences of Different Digital Technologies for Language Learning Beyond the Classroom
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Article
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Iranian EFL Learners’ Preferences of Different Digital Technologies for Language Learning Beyond the Classroom

International journal of education and literacy studies, 2018-07, Vol.6 (3), p.20 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2202-9478 ;EISSN: 2202-9478 ;DOI: 10.7575/aiac.ijels.v.6n.3p.20

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14
Cómo usan el teléfono móvil y los videojuegos los atletas adolescentes de alto rendimiento?
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Article
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Cómo usan el teléfono móvil y los videojuegos los atletas adolescentes de alto rendimiento?

Cuadernos de psicología del deporte, 2023-09, Vol.23 (3), p.134-148 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1578-8423 ;EISSN: 1989-5879

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15
La machinima Entrevista de trabajo / Entretien d'embauche : une ressource numérique pour l'apprentissage de la langue française en contexte universitaire
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Article
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La machinima Entrevista de trabajo / Entretien d'embauche : une ressource numérique pour l'apprentissage de la langue française en contexte universitaire

Synergies Europe, 2020-01 (15), p.163-196 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/fr/ (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1951-6088 ;EISSN: 2260-653X

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