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1
MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES
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Article
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MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES

Malaysian journal of learning & instruction, 2017-12, Vol.14 (2), p.1-21 [Peer Reviewed Journal]

2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1675-8110 ;EISSN: 2180-2483 ;DOI: 10.32890/mjli2017.14.2.1

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2
Ludic Linguistics: A Revisited Taxonomy of Fictional Constructed Language Design Approach for Video Games
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Article
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Ludic Linguistics: A Revisited Taxonomy of Fictional Constructed Language Design Approach for Video Games

Gema Online Journal of Language Studies, 2017-11, Vol.17 (4) [Peer Reviewed Journal]

2017. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://ejournal.ukm.my/gema/about/editorialPolicies#openAccessPolicy ;ISSN: 1675-8021 ;EISSN: 2550-2131 ;DOI: 10.17576/gema-2017-1704-04

Digital Resources/Online E-Resources

3
COMPUTER MATHEMATICS GAMES AND CONDITIONS FOR ENHANCING YOUNG CHILDREN’S LEARNING OF NUMBER SENSE
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Article
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COMPUTER MATHEMATICS GAMES AND CONDITIONS FOR ENHANCING YOUNG CHILDREN’S LEARNING OF NUMBER SENSE

Malaysian journal of learning & instruction, 2017-12, Vol.14 (2), p.23-57 [Peer Reviewed Journal]

2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1675-8110 ;EISSN: 2180-2483 ;DOI: 10.32890/mjli2017.14.2.2

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4
A Study On Malaysian Language Learners’ Perception Towards Learning Arabic Via Online Games
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Article
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A Study On Malaysian Language Learners’ Perception Towards Learning Arabic Via Online Games

Gema Online Journal of Language Studies, 2011-09, Vol.11 (3) [Peer Reviewed Journal]

2011. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://ejournal.ukm.my/gema/about/editorialPolicies#openAccessPolicy ;ISSN: 1675-8021 ;EISSN: 2550-2131

Digital Resources/Online E-Resources

5
Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy
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Article
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Mobile Game-Based Learning (mGBL): Application Development and Heuristics Evaluation Strategy

Malaysian journal of learning & instruction, 2010-01, Vol.7, p.37 [Peer Reviewed Journal]

2010. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1675-8110 ;EISSN: 2180-2483 ;DOI: 10.32890/mjli.7.2010.7619

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