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1
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

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2
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

Potchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364

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3
Prevalence and risk factors for internet gaming disorder
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Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

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4
Virtual reality in the rehabilitation of patients with stroke: an integrative review
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Article
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Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

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5
SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION
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SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION

Texto & contexto enfermagem, 2023, Vol.32

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-0707 ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2022-0324en

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6
The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Revista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293

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7
The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games
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The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games

Journal of digital media & interaction, 2023-07, Vol.6 (14), p.7-20

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 2184-3120 ;EISSN: 2184-3120 ;DOI: 10.34624/jdmi.v6i14.32062

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8
Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
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Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

Jornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]

2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891

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9
“Brutal Kill!” Violent video games as a predictor of aggression
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“Brutal Kill!” Violent video games as a predictor of aggression

Psico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205

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10
Risk Factors Associated with Gambling on Loot Boxes
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Article
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Risk Factors Associated with Gambling on Loot Boxes

Psicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484

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11
DEVELOPMENT AND VALIDITY OF SERIOUS GAME FOR TEACHING-LEARNING IN SURGICAL SITE INFECTION PREVENTION
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DEVELOPMENT AND VALIDITY OF SERIOUS GAME FOR TEACHING-LEARNING IN SURGICAL SITE INFECTION PREVENTION

Texto & contexto enfermagem, 2024, Vol.33

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2023-0198en

Digital Resources/Online E-Resources

12
Effectiveness of the serious game for learning in nursing: systematic review
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Article
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Effectiveness of the serious game for learning in nursing: systematic review

Revista Gaúcha de Enfermagem, 2021, Vol.42 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2021.20200274

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13
Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review
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Article
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Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review

Revista CEFAC, 2019-11, Vol.21 (6) [Peer Reviewed Journal]

COPYRIGHT 2019 CEFAC - Associacao Institucional em Saude e Educacao ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20192162219

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14
Video Game Interaction Related to Increased Present Attention in College Students
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Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

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15
Conceptual framework for designing video games for children with type 1 diabetes
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Article
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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16
An instrument for tongue performance assessment in activities associated with digital games: content and construct validity
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Article
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An instrument for tongue performance assessment in activities associated with digital games: content and construct validity

Revista CEFAC, 2021, Vol.23 (5) [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20212359621

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17
Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)
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Article
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Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)

Salud pública de México, 2013-09, Vol.55 (5), p.484-491 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 0036-3634 ;EISSN: 1606-7916 ;DOI: 10.21149/spm.v55i5.7248 ;PMID: 24626619

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18
Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study
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Article
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Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study

Arquivos de neuro-psiquiatria, 2019-09, Vol.77 (9), p.622-631 [Peer Reviewed Journal]

Copyright Arquivos de Neuro-Psiquiatria Sep 2019 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282X20190103 ;PMID: 31553392

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19
Predictors of Video Game Console Aggression
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Article
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Predictors of Video Game Console Aggression

Revista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206

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20
Serious games as an educational strategy to control childhood obesity: a systematic literature review
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Article
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Serious games as an educational strategy to control childhood obesity: a systematic literature review

Revista latino-americana de enfermagem, 2018-01, Vol.26 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2509.3036

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