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1 |
Material Type: Article
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Are Games Effective Learning Tools? A Review of Educational GamesEducational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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2 |
Material Type: Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and ResearchEducational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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3 |
Material Type: Article
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The Online Ecology of Literacy and Language Practices of a GamerEducational Technology & Society, 2018-07, Vol.21 (3), p.199-212 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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4 |
Material Type: Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based LearningEducational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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5 |
Material Type: Article
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Open-Ended Tasks Promote Creativity in MinecraftEducational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008Full text available |
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6 |
Material Type: Article
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network AnalysisEducational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004Full text available |
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7 |
Material Type: Article
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The Effect of Interactivity with a Music Video Game on Second Language Vocabulary RecallLanguage learning & technology, 2010-06, Vol.14 (2), p.74-94 [Peer Reviewed Journal]COPYRIGHT 2010 University of Hawaii, National Foreign Language Resource Center ;ISSN: 1094-3501 ;EISSN: 1094-3501Full text available |
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8 |
Material Type: Article
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Student Game Design as a Literacy Practice: A 10-Year ReviewEducational Technology & Society, 2020-01, Vol.23 (1), p.50-63 [Peer Reviewed Journal]COPYRIGHT 2020 International Forum of Educational Technology & Society ;COPYRIGHT 2020 International Forum of Educational Technology & Society ;2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202001_23(1).0004Full text available |
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9 |
Material Type: Article
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Simplifying the Creation of Adventure Serious Games with Educational Oriented FeaturesEducational Technology & Society, 2019-07, Vol.22 (3), p.32-46 [Peer Reviewed Journal]COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0004Full text available |
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10 |
Material Type: Article
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Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method researchInternational Journal of Educational Technology in Higher Education, 2023-12, Vol.20 (1), p.2-2, Article 2 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-9440 ;EISSN: 2365-9440 ;DOI: 10.1186/s41239-022-00369-z ;PMID: 36644670Full text available |
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11 |
Material Type: Article
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Digital-Gaming Trajectories and Second Language DevelopmentLanguage learning & technology, 2017-02, Vol.21 (1), p.100 [Peer Reviewed Journal]Copyright University of Hawaii, National Foreign Language Resource Center Feb 2017 ;ISSN: 1094-3501 ;EISSN: 1094-3501Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Game-Based Assessment of PersistenceEducational technology & society, 2014-01, Vol.17 (1), p.17-28 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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13 |
Material Type: Article
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Massively multiplayer online games (MMOs) in the new media classroomEducational technology & society, 2006-01, Vol.9 (3), p.160-172 [Peer Reviewed Journal]Copyright 2006 by International Forum of Educational Technology & Society (IFETS) ;2006. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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14 |
Material Type: Article
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Effectiveness of digital educational game and game design in STEM learning: a meta-analytic reviewInternational Journal of STEM Education, 2023-05, Vol.10 (1), p.36-25, Article 36 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-023-00424-9Full text available |
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15 |
Material Type: Article
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The role of media in influencing students’ STEM career interestInternational Journal of STEM Education, 2023-12, Vol.10 (1), p.56-19, Article 56 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-023-00448-1Full text available |
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16 |
Material Type: Article
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Second Language (L2) Gains through Digital Game-Based Language Learning (DGBLL): A Meta-AnalysisLanguage learning & technology, 2022-11, Vol.26 (1) [Peer Reviewed Journal]ISSN: 1094-3501 ;EISSN: 1094-3501Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performanceInternational Journal of Educational Technology in Higher Education, 2023-12, Vol.20 (1), p.16-25, Article 16 [Peer Reviewed Journal]The Author(s) 2023 ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-9440 ;EISSN: 2365-9440 ;DOI: 10.1186/s41239-023-00385-7Full text available |
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18 |
Material Type: Article
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based LearningEducational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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19 |
Material Type: Article
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Combining Software Games with Education: Evaluation of its Educational EffectivenessEducational technology & society, 2005-04, Vol.8 (2), p.54-65 [Peer Reviewed Journal]Copyright 2005 by International Forum of Educational Technology & Society (IFETS) ;2005. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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20 |
Material Type: Article
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Using Virtual Reality in Electrostatics Instruction: The Impact of TrainingPhysical review. Physics education research, 2020-09, Vol.16 (2), p.020119, Article 020119 [Peer Reviewed Journal]2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2469-9896 ;EISSN: 2469-9896 ;DOI: 10.1103/PhysRevPhysEducRes.16.020119Full text available |