Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and ResearchEducational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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2 |
Material Type: Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based LearningEducational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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3 |
Material Type: Article
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Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle SchoolEducational technology & society, 2015-07, Vol.18 (3), p.114-128 [Peer Reviewed Journal]Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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4 |
Material Type: Article
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The Effect of Computer Game-Based Learning on FL Vocabulary TransferabilityEducational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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5 |
Material Type: Article
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Development of an Adaptive Game-Based Diagnostic and Remedial Learning System Based on the Concept-Effect Model for Improving Learning Achievements in MathematicsEducational Technology & Society, 2021-10, Vol.24 (4), p.36-53 [Peer Reviewed Journal]COPYRIGHT 2021 International Forum of Educational Technology & Society ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202110_24(4).0003Full text available |
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6 |
Material Type: Article
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The Impact of Game Playing on Students' Reasoning Ability, Varying According to Their Cognitive StyleEducational Technology & Society, 2021-07, Vol.24 (3), p.29-43 [Peer Reviewed Journal]COPYRIGHT 2021 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202107_24(3).0003Full text available |
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7 |
Material Type: Article
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A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning FlowEducational technology & society, 2012-10, Vol.15 (4), p.305-318 [Peer Reviewed Journal]Copyright 2012 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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8 |
Material Type: Article
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Computer Games for the Math Achievement of Diverse StudentsEducational technology & society, 2010-07, Vol.13 (3), p.224-232 [Peer Reviewed Journal]Copyright 2010 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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9 |
Material Type: Article
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Toward an affinity space methodology: Considerations for literacy researchEnglish teaching : practice and critique, 2012-07, Vol.11 (2), p.44 [Peer Reviewed Journal]Copyright University of Waikato, Department of English Jul 2012 ;ISSN: 2059-5727 ;ISSN: 1175-8708 ;EISSN: 1175-8708Full text available |
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10 |
Material Type: Article
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Practising Arithmetic Using Educational Video Games with an Interpersonal ComputerEducational technology & society, 2014-07, Vol.17 (3), p.343-358 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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11 |
Material Type: Article
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Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational GamingEducational technology & society, 2009-10, Vol.12 (4), p.359-371 [Peer Reviewed Journal]Copyright 2009 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2009 International Forum of Educational Technology & Society ;2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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12 |
Material Type: Article
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Application-driven Educational Game to Assist Young Children in Learning English VocabularyEducational Technology & Society, 2018-01, Vol.21 (1), p.70-81 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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13 |
Material Type: Article
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Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based LearningEducational technology & society, 2012-07, Vol.15 (3), p.240 [Peer Reviewed Journal]COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1436-4522 ;ISSN: 1176-3647 ;EISSN: 1436-4522Full text available |
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14 |
Material Type: Article
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From MMORPG to a Classroom Multiplayer Presential Role Playing GameEducational technology & society, 2010-07, Vol.13 (3), p.257-269 [Peer Reviewed Journal]Copyright 2010 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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15 |
Material Type: Article
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Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School StudentsEducational technology & society, 2013-04, Vol.16 (2), p.271-281 [Peer Reviewed Journal]Copyright 2013 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;COPYRIGHT 2013 International Forum of Educational Technology & Society ;2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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16 |
Material Type: Article
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Digital Competition Game to Improve Programming SkillsEducational technology & society, 2012-07, Vol.15 (3), p.288-297 [Peer Reviewed Journal]Copyright 2012 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;COPYRIGHT 2012 International Forum of Educational Technology & Society ;2012. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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17 |
Material Type: Article
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Early Second Language Learning and Adult Involvement in a Real World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile GameEducational Technology & Society, 2018-07, Vol.21 (3), p.90-103 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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18 |
Material Type: Article
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Computer Card Games in Computer Science Education: A 10-Year ReviewEducational technology & society, 2016-10, Vol.19 (4), p.11-21 [Peer Reviewed Journal]COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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19 |
Material Type: Article
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Advancing Adventure Education Using Digital Motion-Sensing GamesEducational technology & society, 2016-10, Vol.19 (4), p.178-189 [Peer Reviewed Journal]COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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20 |
Material Type: Article
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A Study of Supplementing Conventional Business Education with Digital GamesEducational Technology & Society, 2017-07, Vol.20 (3), p.195-206 [Peer Reviewed Journal]COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |