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1
Considering Games and Gamification in Libraries & Associated Entities - How the Longing for Tabletops has Revitalized Games
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Considering Games and Gamification in Libraries & Associated Entities - How the Longing for Tabletops has Revitalized Games

Against the grain (Charleston, S.C.), 2018-06, Vol.30 (3), p.64 [Peer Reviewed Journal]

ISSN: 1043-2094 ;EISSN: 2380-176X

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2
'You Must Unlearn What You Have Learned': Or, How Yoda, Decolonization, and Indigenous Digital Media Fit Together
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'You Must Unlearn What You Have Learned': Or, How Yoda, Decolonization, and Indigenous Digital Media Fit Together

Studies in American Indian literatures, 2022-03, Vol.34 (1), p.75-91 [Peer Reviewed Journal]

Copyright © University of Nebraska Press ;Copyright University of Nebraska Press Spring/Summer 2022 ;ISSN: 0730-3238 ;ISSN: 1548-9590 ;EISSN: 1548-9590 ;DOI: 10.1353/ail.2022.0007

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3
The Twitching Hour
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The Twitching Hour

American Libraries, 2021-09, Vol.52 (9/10), p.14-15

Copyright American Library Association Sep/Oct 2021 ;ISSN: 0002-9769 ;EISSN: 2163-5129

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4
Talking Points
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Talking Points

American Libraries, 2024-03, Vol.55 (3/4), p.14-15

Copyright American Library Association Mar/Apr 2024 ;ISSN: 0002-9769 ;EISSN: 2163-5129

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5
Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer Game
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Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer Game

Digital humanities quarterly, 2010-01, Vol.4 (2) [Peer Reviewed Journal]

2010. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1938-4122

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6
Wired for Wireless
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Wired for Wireless

American Libraries, 2021-01, Vol.52 (1/2), p.55-55

Copyright American Library Association Jan/Feb 2021 ;ISSN: 0002-9769 ;EISSN: 2163-5129

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7
Robots: Activate
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Robots: Activate

American Libraries, 2020-03, Vol.51 (3/4), p.14-15

Copyright American Library Association Mar/Apr 2020 ;ISSN: 0002-9769 ;EISSN: 2163-5129

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8
Game Plan
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Game Plan

American Libraries, 2009-08, Vol.40 (8/9), p.89

Copyright American Library Association Aug/Sep 2009 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBN

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9
Preserving Bits
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Preserving Bits

American Libraries, 2011-11, Vol.42 (11/12), p.45

Copyright American Library Association Nov/Dec 2011 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBN

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10
Gaming in libraries 2.0
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Gaming in libraries 2.0

Young Adult Library Services, 2007-06, Vol.5 (4), p.27-27

COPYRIGHT 2007 American Library Association ;Copyright American Library Association Summer 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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11
Future Libraries: Activities for Staying Relevant
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Future Libraries: Activities for Staying Relevant

Information Outlook (Online), 2018-05, Vol.22 (3), p.4-7

Copyright Special Libraries Association May/Jun 2018 ;EISSN: 1938-3819

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12
All thumbs isn't a bad thing: video game programs @ your library
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All thumbs isn't a bad thing: video game programs @ your library

Young Adult Library Services, 2007-12, Vol.5 (2), p.31

COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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13
Out of the basement: the social side of gaming
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Out of the basement: the social side of gaming

Young Adult Library Services, 2007-12, Vol.5 (2), p.34

COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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14
From platforms to books? I'm game
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From platforms to books? I'm game

Young Adult Library Services, 2008-12, Vol.6 (2), p.30-31

COPYRIGHT 2008 American Library Association ;Copyright American Library Association Winter 2008 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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15
Grants get teens gaming: Teen Tech Week™ 2008 at the Public Library of Mount Vernon and Knox County
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Grants get teens gaming: Teen Tech Week™ 2008 at the Public Library of Mount Vernon and Knox County

Young Adult Library Services, 2009-12, Vol.7 (2), p.8-9

COPYRIGHT 2009 American Library Association ;Copyright American Library Association Winter 2009 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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16
Serving Players Through Selection
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Serving Players Through Selection

American Libraries, 2011-11, Vol.42 (11/12), p.43

Copyright American Library Association Nov/Dec 2011 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBN

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17
When a story is more than paper.(Feature: Hot Spot: Teen Reading)
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When a story is more than paper.(Feature: Hot Spot: Teen Reading)

Young Adult Library Services, 2013-06, Vol.11 (4), p.27-32

COPYRIGHT 2013 American Library Association ;COPYRIGHT 2013 American Library Association ;Copyright American Library Association Summer 2013 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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18
Teens on the platform: YALSA's national teen space guidelines.(Young Adult Library Services Association)
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Teens on the platform: YALSA's national teen space guidelines.(Young Adult Library Services Association)

Young Adult Library Services, 2012-09, Vol.11 (1), p.4-6

COPYRIGHT 2012 American Library Association ;COPYRIGHT 2012 American Library Association ;Copyright American Library Association Fall 2012 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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19
I can't dance without arrows: getting active @ your library with video game programmes
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I can't dance without arrows: getting active @ your library with video game programmes

Young Adult Library Services, 2006-07, Vol.4 (4), p.20-25

Copyright American Library Association Summer 2006 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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20
I can't live without my ... teens' top ten high-tech gadgets and Web sites
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I can't live without my ... teens' top ten high-tech gadgets and Web sites

Young Adult Library Services, 2007-12, Vol.5 (2), p.9

COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706

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