Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Considering Games and Gamification in Libraries & Associated Entities - How the Longing for Tabletops has Revitalized GamesAgainst the grain (Charleston, S.C.), 2018-06, Vol.30 (3), p.64 [Peer Reviewed Journal]ISSN: 1043-2094 ;EISSN: 2380-176XFull text available |
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2 |
Material Type: Article
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'You Must Unlearn What You Have Learned': Or, How Yoda, Decolonization, and Indigenous Digital Media Fit TogetherStudies in American Indian literatures, 2022-03, Vol.34 (1), p.75-91 [Peer Reviewed Journal]Copyright © University of Nebraska Press ;Copyright University of Nebraska Press Spring/Summer 2022 ;ISSN: 0730-3238 ;ISSN: 1548-9590 ;EISSN: 1548-9590 ;DOI: 10.1353/ail.2022.0007Full text available |
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3 |
Material Type: Article
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The Twitching HourAmerican Libraries, 2021-09, Vol.52 (9/10), p.14-15Copyright American Library Association Sep/Oct 2021 ;ISSN: 0002-9769 ;EISSN: 2163-5129Full text available |
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4 |
Material Type: Article
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Talking PointsAmerican Libraries, 2024-03, Vol.55 (3/4), p.14-15Copyright American Library Association Mar/Apr 2024 ;ISSN: 0002-9769 ;EISSN: 2163-5129Full text available |
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5 |
Material Type: Article
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Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer GameDigital humanities quarterly, 2010-01, Vol.4 (2) [Peer Reviewed Journal]2010. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1938-4122Full text available |
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6 |
Material Type: Article
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Wired for WirelessAmerican Libraries, 2021-01, Vol.52 (1/2), p.55-55Copyright American Library Association Jan/Feb 2021 ;ISSN: 0002-9769 ;EISSN: 2163-5129Full text available |
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7 |
Material Type: Article
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Robots: ActivateAmerican Libraries, 2020-03, Vol.51 (3/4), p.14-15Copyright American Library Association Mar/Apr 2020 ;ISSN: 0002-9769 ;EISSN: 2163-5129Full text available |
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8 |
Material Type: Article
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Game PlanAmerican Libraries, 2009-08, Vol.40 (8/9), p.89Copyright American Library Association Aug/Sep 2009 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBNFull text available |
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9 |
Material Type: Article
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Preserving BitsAmerican Libraries, 2011-11, Vol.42 (11/12), p.45Copyright American Library Association Nov/Dec 2011 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBNFull text available |
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10 |
Material Type: Article
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Gaming in libraries 2.0Young Adult Library Services, 2007-06, Vol.5 (4), p.27-27COPYRIGHT 2007 American Library Association ;Copyright American Library Association Summer 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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11 |
Material Type: Article
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Future Libraries: Activities for Staying RelevantInformation Outlook (Online), 2018-05, Vol.22 (3), p.4-7Copyright Special Libraries Association May/Jun 2018 ;EISSN: 1938-3819Full text available |
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12 |
Material Type: Article
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All thumbs isn't a bad thing: video game programs @ your libraryYoung Adult Library Services, 2007-12, Vol.5 (2), p.31COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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13 |
Material Type: Article
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Out of the basement: the social side of gamingYoung Adult Library Services, 2007-12, Vol.5 (2), p.34COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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14 |
Material Type: Article
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From platforms to books? I'm gameYoung Adult Library Services, 2008-12, Vol.6 (2), p.30-31COPYRIGHT 2008 American Library Association ;Copyright American Library Association Winter 2008 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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15 |
Material Type: Article
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Grants get teens gaming: Teen Tech Week™ 2008 at the Public Library of Mount Vernon and Knox CountyYoung Adult Library Services, 2009-12, Vol.7 (2), p.8-9COPYRIGHT 2009 American Library Association ;Copyright American Library Association Winter 2009 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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16 |
Material Type: Article
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Serving Players Through SelectionAmerican Libraries, 2011-11, Vol.42 (11/12), p.43Copyright American Library Association Nov/Dec 2011 ;ISSN: 0002-9769 ;EISSN: 2163-5129 ;CODEN: AMLRBNFull text available |
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17 |
Material Type: Article
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When a story is more than paper.(Feature: Hot Spot: Teen Reading)Young Adult Library Services, 2013-06, Vol.11 (4), p.27-32COPYRIGHT 2013 American Library Association ;COPYRIGHT 2013 American Library Association ;Copyright American Library Association Summer 2013 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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18 |
Material Type: Article
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Teens on the platform: YALSA's national teen space guidelines.(Young Adult Library Services Association)Young Adult Library Services, 2012-09, Vol.11 (1), p.4-6COPYRIGHT 2012 American Library Association ;COPYRIGHT 2012 American Library Association ;Copyright American Library Association Fall 2012 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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19 |
Material Type: Article
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I can't dance without arrows: getting active @ your library with video game programmesYoung Adult Library Services, 2006-07, Vol.4 (4), p.20-25Copyright American Library Association Summer 2006 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |
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20 |
Material Type: Article
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I can't live without my ... teens' top ten high-tech gadgets and Web sitesYoung Adult Library Services, 2007-12, Vol.5 (2), p.9COPYRIGHT 2007 American Library Association ;Copyright American Library Association Winter 2007 ;ISSN: 1541-4302 ;EISSN: 2374-7706Full text available |