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Results 1 - 20 of 89  for All Library Resources

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1
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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2
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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3
The Online Ecology of Literacy and Language Practices of a Gamer
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Article
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The Online Ecology of Literacy and Language Practices of a Gamer

Educational Technology & Society, 2018-07, Vol.21 (3), p.199-212 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
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Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning

Educational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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5
Open-Ended Tasks Promote Creativity in Minecraft
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Article
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Open-Ended Tasks Promote Creativity in Minecraft

Educational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]

COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008

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6
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
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Article
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

Educational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004

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7
Student Game Design as a Literacy Practice: A 10-Year Review
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Article
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Student Game Design as a Literacy Practice: A 10-Year Review

Educational Technology & Society, 2020-01, Vol.23 (1), p.50-63 [Peer Reviewed Journal]

COPYRIGHT 2020 International Forum of Educational Technology & Society ;COPYRIGHT 2020 International Forum of Educational Technology & Society ;2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202001_23(1).0004

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8
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
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Article
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Simplifying the Creation of Adventure Serious Games with Educational Oriented Features

Educational Technology & Society, 2019-07, Vol.22 (3), p.32-46 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0004

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9
Actually existing vitality rights: resisting neoliberal affects at a video game design camp
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Article
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Actually existing vitality rights: resisting neoliberal affects at a video game design camp

English Teaching: Practice and Critique, 2023-06, Vol.22 (2), p.247-260 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited. ;ISSN: 1175-8708 ;ISSN: 2059-5727 ;EISSN: 1175-8708 ;DOI: 10.1108/ETPC-08-2022-0104

Digital Resources/Online E-Resources

10
Game-Based Assessment of Persistence
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Article
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Game-Based Assessment of Persistence

Educational technology & society, 2014-01, Vol.17 (1), p.17-28 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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11
Massively multiplayer online games (MMOs) in the new media classroom
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Article
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Massively multiplayer online games (MMOs) in the new media classroom

Educational technology & society, 2006-01, Vol.9 (3), p.160-172 [Peer Reviewed Journal]

Copyright 2006 by International Forum of Educational Technology & Society (IFETS) ;2006. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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12
Play the game, live the story: pushing narrative boundaries with young adult videogames
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Article
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Play the game, live the story: pushing narrative boundaries with young adult videogames

English Teaching: Practice and Critique, 2023-06, Vol.22 (2), p.234-246 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited. ;ISSN: 1175-8708 ;ISSN: 2059-5727 ;EISSN: 1175-8708 ;DOI: 10.1108/ETPC-08-2022-0105

Digital Resources/Online E-Resources

13
An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning
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Article
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based Learning

Educational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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14
Combining Software Games with Education: Evaluation of its Educational Effectiveness
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Article
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Combining Software Games with Education: Evaluation of its Educational Effectiveness

Educational technology & society, 2005-04, Vol.8 (2), p.54-65 [Peer Reviewed Journal]

Copyright 2005 by International Forum of Educational Technology & Society (IFETS) ;2005. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School
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Article
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Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

Educational technology & society, 2015-07, Vol.18 (3), p.114-128 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning
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Article
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Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning

Educational Technology & Society, 2023-01, Vol.26 (1), p.62-78 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0005

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17
Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention
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Article
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Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and Attention

Educational technology & society, 2008-04, Vol.11 (2), p.294-308 [Peer Reviewed Journal]

Copyright 2008 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2008 International Forum of Educational Technology & Society ;2008. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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18
The Effect of Computer Game-Based Learning on FL Vocabulary Transferability
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Article
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The Effect of Computer Game-Based Learning on FL Vocabulary Transferability

Educational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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19
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction
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Article
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A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction

Educational technology & society, 2016-01, Vol.19 (1), p.4-16 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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20
Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games
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Article
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Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

Educational Technology & Society, 2017-01, Vol.20 (1), p.134-143 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

Full text available

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