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1
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents

Adicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001

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2
The video games that entertain children: offer and demand analysis of video games among the young audience
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Article
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The video games that entertain children: offer and demand analysis of video games among the young audience

Análisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]

ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892

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3
Video game cable in urethral meatus with ball retained in bladder. First case in the world.
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Article
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Video game cable in urethral meatus with ball retained in bladder. First case in the world.

Archivos españoles de urología, 2020-04, Vol.73 (3), p.242-247 [Peer Reviewed Journal]

ISSN: 0004-0614 ;EISSN: 1576-8260 ;PMID: 32240116

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4
Loot boxes use as a new form of gambling within video games
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Article
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Loot boxes use as a new form of gambling within video games

Adicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238

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5
Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students
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Article
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Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students

Journal of Computer Science & Technology, 2014-04, Vol.14 (1), p.25-31 [Peer Reviewed Journal]

COPYRIGHT 2014 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;2014. This work is licensed under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1666-6046 ;EISSN: 1666-6038

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6
Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa
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Activismo lúdico y desconexión moral en videojuegos políticos: Un modelo de análisis a través de Fursan Al-Aqsa/[ENG] Playful activism and Moral Disengagement in Political Video Games: An analysis model through Fursan Al-Aqsa

Estudios sobre el mensaje periodístico, 2024-01, Vol.30 (1), p.97 [Peer Reviewed Journal]

COPYRIGHT 2024 Universidad Complutense de Madrid ;ISSN: 1134-1629 ;DOI: 10.5209/esmp.91561

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7
Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar
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Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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8
Emotion recognition techniques using physiological signals and video games--Systematic review--/Tecnicas de reconocimiento emocional utilizando senales fisiologicas y videojuegos--revision sistematica--/Tecnicas de reconhecimento emocional utilizando sinais fisiologicos e videogames--revisao sistematica
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Article
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Emotion recognition techniques using physiological signals and video games--Systematic review--/Tecnicas de reconocimiento emocional utilizando senales fisiologicas y videojuegos--revision sistematica--/Tecnicas de reconhecimento emocional utilizando sinais fisiologicos e videogames--revisao sistematica

Revista FI-UPTC, 2017-09, Vol.26 (46)

COPYRIGHT 2017 Universidad Pedagogica y Tecnologica de Colombia. Facultad de Ingenieria. ;ISSN: 0121-1129

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9
Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.516-526 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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10
El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)
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Article
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El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)

Retos (Madrid), 2023-03, Vol.48, p.138-144 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.96638

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11
Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)
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Article
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Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)

Retos (Madrid), 2022-01, Vol.46, p.581 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91165

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12
Conceptual framework for designing video games for children with type 1 diabetes
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Article
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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13
El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))
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Article
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El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))

Retos (Madrid), 2023-01, Vol.47, p.352-358 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v47.94508

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14
Video Game Interaction Related to Increased Present Attention in College Students
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Article
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Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

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15
Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-11 (E54), p.367-377 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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16
The use of videogames as digital leisure among people with autism spectrum disorder
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Article
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The use of videogames as digital leisure among people with autism spectrum disorder

Siglo Cero, 2021-09, Vol.52 (3), p.101-117

Copyright Ediciones Universidad de Salamanca 2021 ;ISSN: 0210-1696 ;ISSN: 0210-2696 ;EISSN: 2530-0350 ;DOI: 10.14201/scero2021523101117

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17
The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model
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Article
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The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model

Adicciones (Palma de Mallorca), 2018-07, Vol.30 (3), p.179-188 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.872 ;PMID: 28492955

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18
Problem video game playing is related to emotional distress in adolescents
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Article
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Problem video game playing is related to emotional distress in adolescents

Adicciones (Palma de Mallorca), 2017-06, Vol.29 (3), p.180-185 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.745 ;PMID: 27749970

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19
Influencia de los Videojuegos en el Aprendizaje: Una Revisión Sistemática de la Literatura
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Article
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Influencia de los Videojuegos en el Aprendizaje: Una Revisión Sistemática de la Literatura

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.353-365 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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20
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress
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Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress

Comunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03

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