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How to train your robot with deep reinforcement learning: lessons we have learnedThe International journal of robotics research, 2021-04, Vol.40 (4-5), p.698-721 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 0278-3649 ;EISSN: 1741-3176 ;DOI: 10.1177/0278364920987859Digital Resources/Online E-Resources |
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Material Type: Article
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From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level PlanningThe Journal of artificial intelligence research, 2018-01, Vol.61, p.215-289 [Peer Reviewed Journal]2018. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5575Full text available |
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Material Type: Article
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What is eSports and why do people watch it?Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085Full text available |
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Material Type: Article
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Pixel-Wise Crowd Understanding via Synthetic DataInternational journal of computer vision, 2021, Vol.129 (1), p.225-245 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2021 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 0920-5691 ;EISSN: 1573-1405 ;DOI: 10.1007/s11263-020-01365-4Full text available |
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Material Type: Article
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Theta: Any-Angle Path Planning on GridsThe Journal of artificial intelligence research, 2010-01, Vol.39, p.533-579 [Peer Reviewed Journal]2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.2994Full text available |
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Material Type: Article
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Combinatorial Multi-armed Bandits for Real-Time Strategy GamesThe Journal of artificial intelligence research, 2017-01, Vol.58, p.665-702 [Peer Reviewed Journal]2017. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5398Full text available |
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7 |
Material Type: Article
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On Monte Carlo Tree Search and Reinforcement LearningThe Journal of artificial intelligence research, 2017-01, Vol.60, p.881-936 [Peer Reviewed Journal]2017. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5507Full text available |
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Material Type: Article
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Battle royale optimization algorithmNeural computing & applications, 2021-02, Vol.33 (4), p.1139-1157 [Peer Reviewed Journal]Springer-Verlag London Ltd., part of Springer Nature 2020 ;Springer-Verlag London Ltd., part of Springer Nature 2020. ;ISSN: 0941-0643 ;EISSN: 1433-3058 ;DOI: 10.1007/s00521-020-05004-4Full text available |
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Material Type: Article
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Social Media Use and Access to Digital Technology in US Young Adults in 2016Journal of medical Internet research, 2017-06, Vol.19 (6), p.e196-e196 [Peer Reviewed Journal]Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017. ;2017. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017. 2017 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.7303 ;PMID: 28592394Full text available |
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Material Type: Article
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Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effectHuman-computer interaction, 2023-11, Vol.38 (5-6), p.374-399 [Peer Reviewed Journal]2022 The Author(s). Published with license by Taylor & Francis Group, LLC. 2022 ;ISSN: 0737-0024 ;EISSN: 1532-7051 ;DOI: 10.1080/07370024.2022.2103419Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Touch-less interactive augmented reality game on vision-based wearable devicePersonal and ubiquitous computing, 2015-07, Vol.19 (3-4), p.551-567 [Peer Reviewed Journal]Springer-Verlag London 2015 ;ISSN: 1617-4909 ;ISSN: 1617-4917 ;EISSN: 1617-4917 ;DOI: 10.1007/s00779-015-0844-1Full text available |
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12 |
Material Type: Article
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Push and Rotate: a Complete Multi-agent Pathfinding AlgorithmThe Journal of artificial intelligence research, 2014-01, Vol.51, p.443-492 [Peer Reviewed Journal]2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.4447Full text available |
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13 |
Material Type: Article
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A Meta-Analysis of Use of Serious Games in Education over a DecadeInternational journal of computer games technology, 2019-01, Vol.2019, p.1-8 [Peer Reviewed Journal]Copyright © 2019 Yu Zhonggen. ;Copyright © 2019 Yu Zhonggen. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2019/4797032Full text available |
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14 |
Material Type: Article
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Rumor propagation dynamic model based on evolutionary game and anti-rumorNonlinear dynamics, 2019, Vol.95 (1), p.523-539 [Peer Reviewed Journal]Springer Nature B.V. 2018 ;Copyright Springer Science & Business Media 2019 ;Nonlinear Dynamics is a copyright of Springer, (2018). All Rights Reserved. ;Springer Nature B.V. 2018. ;ISSN: 0924-090X ;EISSN: 1573-269X ;DOI: 10.1007/s11071-018-4579-1Full text available |
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Material Type: Article
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Engineers at Play: Games as Teaching Tools for Undergraduate Engineering StudentsJournal of engineering education (Washington, D.C.), 2016-01, Vol.105 (1), p.147-200 [Peer Reviewed Journal]2016 ASEE ;ISSN: 1069-4730 ;EISSN: 2168-9830 ;DOI: 10.1002/jee.20106 ;CODEN: JEEDEQFull text available |
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Material Type: Article
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A Survey on Procedural Modelling for Virtual WorldsComputer graphics forum, 2014-09, Vol.33 (6), p.31-50 [Peer Reviewed Journal]2014 The Authors Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. ;Copyright © 2014 The Eurographics Association and John Wiley & Sons Ltd. ;ISSN: 0167-7055 ;EISSN: 1467-8659 ;DOI: 10.1111/cgf.12276Full text available |
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Material Type: Article
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A Survey on Deep Learning for Skeleton‐Based Human AnimationComputer graphics forum, 2022-02, Vol.41 (1), p.122-157 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0167-7055 ;EISSN: 1467-8659 ;DOI: 10.1111/cgf.14426Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Gamification for Older Adults: A Systematic Literature ReviewThe Gerontologist, 2021-10, Vol.61 (7), p.e360-e372 [Peer Reviewed Journal]The Author(s) 2020. Published by Oxford University Press on behalf of The Gerontological Society of America. 2020 ;Copyright Oxford University Press Oct 2021 ;ISSN: 0016-9013 ;EISSN: 1758-5341 ;DOI: 10.1093/geront/gnaa047 ;PMID: 32530026Full text available |
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Material Type: Article
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Sleep and use of electronic devices in adolescence: results from a large population-based studyBMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702Full text available |
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Material Type: Article
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Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)Journal of the Association for Information Systems, 2013-11, Vol.14 (11), p.617-671 [Peer Reviewed Journal]Copyright Association for Information Systems Nov 2013 ;ISSN: 1536-9323 ;EISSN: 1536-9323 ;DOI: 10.17705/1jais.00347Full text available |