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1
How to train your robot with deep reinforcement learning: lessons we have learned
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How to train your robot with deep reinforcement learning: lessons we have learned

The International journal of robotics research, 2021-04, Vol.40 (4-5), p.698-721 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 0278-3649 ;EISSN: 1741-3176 ;DOI: 10.1177/0278364920987859

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2
From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level Planning
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From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level Planning

The Journal of artificial intelligence research, 2018-01, Vol.61, p.215-289 [Peer Reviewed Journal]

2018. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5575

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3
What is eSports and why do people watch it?
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Article
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What is eSports and why do people watch it?

Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085

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4
Pixel-Wise Crowd Understanding via Synthetic Data
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Article
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Pixel-Wise Crowd Understanding via Synthetic Data

International journal of computer vision, 2021, Vol.129 (1), p.225-245 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2021 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 0920-5691 ;EISSN: 1573-1405 ;DOI: 10.1007/s11263-020-01365-4

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5
Theta: Any-Angle Path Planning on Grids
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Article
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Theta: Any-Angle Path Planning on Grids

The Journal of artificial intelligence research, 2010-01, Vol.39, p.533-579 [Peer Reviewed Journal]

2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.2994

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6
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
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Combinatorial Multi-armed Bandits for Real-Time Strategy Games

The Journal of artificial intelligence research, 2017-01, Vol.58, p.665-702 [Peer Reviewed Journal]

2017. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5398

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7
On Monte Carlo Tree Search and Reinforcement Learning
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Article
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On Monte Carlo Tree Search and Reinforcement Learning

The Journal of artificial intelligence research, 2017-01, Vol.60, p.881-936 [Peer Reviewed Journal]

2017. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.5507

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8
Battle royale optimization algorithm
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Article
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Battle royale optimization algorithm

Neural computing & applications, 2021-02, Vol.33 (4), p.1139-1157 [Peer Reviewed Journal]

Springer-Verlag London Ltd., part of Springer Nature 2020 ;Springer-Verlag London Ltd., part of Springer Nature 2020. ;ISSN: 0941-0643 ;EISSN: 1433-3058 ;DOI: 10.1007/s00521-020-05004-4

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9
Social Media Use and Access to Digital Technology in US Young Adults in 2016
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Social Media Use and Access to Digital Technology in US Young Adults in 2016

Journal of medical Internet research, 2017-06, Vol.19 (6), p.e196-e196 [Peer Reviewed Journal]

Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017. ;2017. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Andrea C Villanti, Amanda L Johnson, Vinu Ilakkuvan, Megan A Jacobs, Amanda L Graham, Jessica M Rath. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.06.2017. 2017 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.7303 ;PMID: 28592394

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10
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
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Article
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Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect

Human-computer interaction, 2023-11, Vol.38 (5-6), p.374-399 [Peer Reviewed Journal]

2022 The Author(s). Published with license by Taylor & Francis Group, LLC. 2022 ;ISSN: 0737-0024 ;EISSN: 1532-7051 ;DOI: 10.1080/07370024.2022.2103419

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11
Touch-less interactive augmented reality game on vision-based wearable device
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Article
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Touch-less interactive augmented reality game on vision-based wearable device

Personal and ubiquitous computing, 2015-07, Vol.19 (3-4), p.551-567 [Peer Reviewed Journal]

Springer-Verlag London 2015 ;ISSN: 1617-4909 ;ISSN: 1617-4917 ;EISSN: 1617-4917 ;DOI: 10.1007/s00779-015-0844-1

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12
Push and Rotate: a Complete Multi-agent Pathfinding Algorithm
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Article
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Push and Rotate: a Complete Multi-agent Pathfinding Algorithm

The Journal of artificial intelligence research, 2014-01, Vol.51, p.443-492 [Peer Reviewed Journal]

2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.jair.org/index.php/jair/about ;ISSN: 1076-9757 ;EISSN: 1943-5037 ;DOI: 10.1613/jair.4447

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13
A Meta-Analysis of Use of Serious Games in Education over a Decade
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Article
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A Meta-Analysis of Use of Serious Games in Education over a Decade

International journal of computer games technology, 2019-01, Vol.2019, p.1-8 [Peer Reviewed Journal]

Copyright © 2019 Yu Zhonggen. ;Copyright © 2019 Yu Zhonggen. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2019/4797032

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14
Rumor propagation dynamic model based on evolutionary game and anti-rumor
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Article
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Rumor propagation dynamic model based on evolutionary game and anti-rumor

Nonlinear dynamics, 2019, Vol.95 (1), p.523-539 [Peer Reviewed Journal]

Springer Nature B.V. 2018 ;Copyright Springer Science & Business Media 2019 ;Nonlinear Dynamics is a copyright of Springer, (2018). All Rights Reserved. ;Springer Nature B.V. 2018. ;ISSN: 0924-090X ;EISSN: 1573-269X ;DOI: 10.1007/s11071-018-4579-1

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15
Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students
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Article
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Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students

Journal of engineering education (Washington, D.C.), 2016-01, Vol.105 (1), p.147-200 [Peer Reviewed Journal]

2016 ASEE ;ISSN: 1069-4730 ;EISSN: 2168-9830 ;DOI: 10.1002/jee.20106 ;CODEN: JEEDEQ

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16
A Survey on Procedural Modelling for Virtual Worlds
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Article
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A Survey on Procedural Modelling for Virtual Worlds

Computer graphics forum, 2014-09, Vol.33 (6), p.31-50 [Peer Reviewed Journal]

2014 The Authors Computer Graphics Forum © 2014 The Eurographics Association and John Wiley & Sons Ltd. ;Copyright © 2014 The Eurographics Association and John Wiley & Sons Ltd. ;ISSN: 0167-7055 ;EISSN: 1467-8659 ;DOI: 10.1111/cgf.12276

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17
A Survey on Deep Learning for Skeleton‐Based Human Animation
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A Survey on Deep Learning for Skeleton‐Based Human Animation

Computer graphics forum, 2022-02, Vol.41 (1), p.122-157 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0167-7055 ;EISSN: 1467-8659 ;DOI: 10.1111/cgf.14426

Digital Resources/Online E-Resources

18
Gamification for Older Adults: A Systematic Literature Review
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Article
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Gamification for Older Adults: A Systematic Literature Review

The Gerontologist, 2021-10, Vol.61 (7), p.e360-e372 [Peer Reviewed Journal]

The Author(s) 2020. Published by Oxford University Press on behalf of The Gerontological Society of America. 2020 ;Copyright Oxford University Press Oct 2021 ;ISSN: 0016-9013 ;EISSN: 1758-5341 ;DOI: 10.1093/geront/gnaa047 ;PMID: 32530026

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19
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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20
Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)
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Article
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Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)

Journal of the Association for Information Systems, 2013-11, Vol.14 (11), p.617-671 [Peer Reviewed Journal]

Copyright Association for Information Systems Nov 2013 ;ISSN: 1536-9323 ;EISSN: 1536-9323 ;DOI: 10.17705/1jais.00347

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