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Material Type: Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online gamesScientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563Full text available |
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2 |
Material Type: Article
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Building machines that learn and think like peopleThe Behavioral and brain sciences, 2017, Vol.40, p.e253-e253, Article e253 [Peer Reviewed Journal]Copyright © Cambridge University Press 2017 ;ISSN: 0140-525X ;EISSN: 1469-1825 ;DOI: 10.1017/S0140525X16001837 ;PMID: 27881212Full text available |
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3 |
Material Type: Article
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Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood RepairJournal of communication, 2012-06, Vol.62 (3), p.437-453 [Peer Reviewed Journal]2012 International Communication Association ;Copyright Blackwell Publishing Ltd. Jun 2012 ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2012.01649.x ;CODEN: JCMNAAFull text available |
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4 |
Material Type: Article
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Social behavior for autonomous vehiclesProceedings of the National Academy of Sciences - PNAS, 2019-12, Vol.116 (50), p.24972-24978 [Peer Reviewed Journal]Copyright © 2019 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Dec 10, 2019 ;Copyright © 2019 the Author(s). Published by PNAS. 2019 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1820676116 ;PMID: 31757853Full text available |
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5 |
Material Type: Article
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Defining Media Enjoyment as the Satisfaction of Intrinsic NeedsJournal of communication, 2010-12, Vol.60 (4), p.758-777 [Peer Reviewed Journal]2010 International Communication Association ;Copyright Blackwell Publishing Ltd. Dec 2010 ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2010.01513.x ;CODEN: JCMNAAFull text available |
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6 |
Material Type: Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-AnalysisReview of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]2015 The Author(s) ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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What is eSports and why do people watch it?Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085Full text available |
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8 |
Material Type: Article
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Constructionist Gaming: Understanding the Benefits of Making Games for LearningEducational psychologist, 2015-10, Vol.50 (4), p.313-334 [Peer Reviewed Journal]The Author(s). Published with license by Taylor & Francis © Yasmin B. Kafai and Quinn Burke 2015 ;ISSN: 0046-1520 ;EISSN: 1532-6985 ;DOI: 10.1080/00461520.2015.1124022Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Multiagent cooperation and competition with deep reinforcement learningPloS one, 2017-04, Vol.12 (4), p.e0172395-e0172395 [Peer Reviewed Journal]COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Tampuu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Tampuu et al 2017 Tampuu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0172395 ;PMID: 28380078Full text available |
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10 |
Material Type: Article
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The influence of physical activity, sedentary behavior on health-related quality of life among the general population of children and adolescents: A systematic reviewPloS one, 2017-11, Vol.12 (11), p.e0187668-e0187668 [Peer Reviewed Journal]COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Wu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Wu et al 2017 Wu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187668 ;PMID: 29121640Full text available |
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11 |
Material Type: Article
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Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 YearsJournal of communication, 2016-08, Vol.66 (4), p.564-584 [Peer Reviewed Journal]2016 International Communication Association ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/jcom.12237 ;CODEN: JCMNAAFull text available |
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12 |
Material Type: Article
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Metaanalysis of the relationship between violent video game play and physical aggression over timeProceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306Full text available |
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13 |
Material Type: Article
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The merchants of meta: A research agenda to understand the future of retailing in the metaverseJournal of retailing, 2023-06, Vol.99 (2), p.173-192 [Peer Reviewed Journal]2023 New York University ;2023. New York University ;ISSN: 0022-4359 ;EISSN: 1873-3271 ;DOI: 10.1016/j.jretai.2023.02.002Full text available |
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14 |
Material Type: Article
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game CultureSex roles, 2017-04, Vol.76 (7-8), p.421-435 [Peer Reviewed Journal]Springer Science+Business Media New York 2017 ;Sex Roles is a copyright of Springer, 2017. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-016-0678-y ;CODEN: SROLDHFull text available |
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15 |
Material Type: Article
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Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update MechanismsPsychological science, 2015-08, Vol.26 (8), p.1201-1215 [Peer Reviewed Journal]The Author(s) 2015 ;ISSN: 0956-7976 ;ISSN: 1467-9280 ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615583071Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national surveyPloS one, 2020-03, Vol.15 (3), p.e0230378-e0230378 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Drummond et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Drummond et al 2020 Drummond et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0230378 ;PMID: 32203522Full text available |
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17 |
Material Type: Article
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A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescencePsychological medicine, 2019-01, Vol.49 (2), p.287-294 [Peer Reviewed Journal]Copyright © Cambridge University Press 2018 ;ISSN: 0033-2917 ;EISSN: 1469-8978 ;DOI: 10.1017/S003329171800082X ;PMID: 29622057Full text available |
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18 |
Material Type: Article
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The research and evaluation of serious games: Toward a comprehensive methodologyBritish journal of educational technology, 2014-05, Vol.45 (3), p.502-527 [Peer Reviewed Journal]2013 British Educational Research Association ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12067 ;CODEN: BJETAHFull text available |
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19 |
Material Type: Article
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Are Games Effective Learning Tools? A Review of Educational GamesEducational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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20 |
Material Type: Article
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Stealth Assessment of Creativity in a Physics Video GameComputers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647Digital Resources/Online E-Resources |