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1
Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online games

Scientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563

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2
Building machines that learn and think like people
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Article
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Building machines that learn and think like people

The Behavioral and brain sciences, 2017, Vol.40, p.e253-e253, Article e253 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2017 ;ISSN: 0140-525X ;EISSN: 1469-1825 ;DOI: 10.1017/S0140525X16001837 ;PMID: 27881212

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3
Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair
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Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair

Journal of communication, 2012-06, Vol.62 (3), p.437-453 [Peer Reviewed Journal]

2012 International Communication Association ;Copyright Blackwell Publishing Ltd. Jun 2012 ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2012.01649.x ;CODEN: JCMNAA

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4
Social behavior for autonomous vehicles
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Social behavior for autonomous vehicles

Proceedings of the National Academy of Sciences - PNAS, 2019-12, Vol.116 (50), p.24972-24978 [Peer Reviewed Journal]

Copyright © 2019 the Author(s). Published by PNAS. ;Copyright National Academy of Sciences Dec 10, 2019 ;Copyright © 2019 the Author(s). Published by PNAS. 2019 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1820676116 ;PMID: 31757853

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5
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
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Article
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Defining Media Enjoyment as the Satisfaction of Intrinsic Needs

Journal of communication, 2010-12, Vol.60 (4), p.758-777 [Peer Reviewed Journal]

2010 International Communication Association ;Copyright Blackwell Publishing Ltd. Dec 2010 ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/j.1460-2466.2010.01513.x ;CODEN: JCMNAA

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6
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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Article
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Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis

Review of educational research, 2016-03, Vol.86 (1), p.79-122 [Peer Reviewed Journal]

2015 The Author(s) ;ISSN: 0034-6543 ;EISSN: 1935-1046 ;DOI: 10.3102/0034654315582065

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7
What is eSports and why do people watch it?
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Article
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What is eSports and why do people watch it?

Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085

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8
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
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Article
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Constructionist Gaming: Understanding the Benefits of Making Games for Learning

Educational psychologist, 2015-10, Vol.50 (4), p.313-334 [Peer Reviewed Journal]

The Author(s). Published with license by Taylor & Francis © Yasmin B. Kafai and Quinn Burke 2015 ;ISSN: 0046-1520 ;EISSN: 1532-6985 ;DOI: 10.1080/00461520.2015.1124022

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9
Multiagent cooperation and competition with deep reinforcement learning
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Multiagent cooperation and competition with deep reinforcement learning

PloS one, 2017-04, Vol.12 (4), p.e0172395-e0172395 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Tampuu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Tampuu et al 2017 Tampuu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0172395 ;PMID: 28380078

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10
The influence of physical activity, sedentary behavior on health-related quality of life among the general population of children and adolescents: A systematic review
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Article
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The influence of physical activity, sedentary behavior on health-related quality of life among the general population of children and adolescents: A systematic review

PloS one, 2017-11, Vol.12 (11), p.e0187668-e0187668 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Wu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Wu et al 2017 Wu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187668 ;PMID: 29121640

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11
Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years
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Article
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Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years

Journal of communication, 2016-08, Vol.66 (4), p.564-584 [Peer Reviewed Journal]

2016 International Communication Association ;ISSN: 0021-9916 ;EISSN: 1460-2466 ;DOI: 10.1111/jcom.12237 ;CODEN: JCMNAA

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12
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Article
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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13
The merchants of meta: A research agenda to understand the future of retailing in the metaverse
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Article
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The merchants of meta: A research agenda to understand the future of retailing in the metaverse

Journal of retailing, 2023-06, Vol.99 (2), p.173-192 [Peer Reviewed Journal]

2023 New York University ;2023. New York University ;ISSN: 0022-4359 ;EISSN: 1873-3271 ;DOI: 10.1016/j.jretai.2023.02.002

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14
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
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Article
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

Sex roles, 2017-04, Vol.76 (7-8), p.421-435 [Peer Reviewed Journal]

Springer Science+Business Media New York 2017 ;Sex Roles is a copyright of Springer, 2017. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-016-0678-y ;CODEN: SROLDH

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15
Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms
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Article
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Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms

Psychological science, 2015-08, Vol.26 (8), p.1201-1215 [Peer Reviewed Journal]

The Author(s) 2015 ;ISSN: 0956-7976 ;ISSN: 1467-9280 ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615583071

Digital Resources/Online E-Resources

16
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national survey
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Article
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The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States - a cross-national survey

PloS one, 2020-03, Vol.15 (3), p.e0230378-e0230378 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Drummond et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Drummond et al 2020 Drummond et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0230378 ;PMID: 32203522

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17
A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence
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Article
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A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence

Psychological medicine, 2019-01, Vol.49 (2), p.287-294 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2018 ;ISSN: 0033-2917 ;EISSN: 1469-8978 ;DOI: 10.1017/S003329171800082X ;PMID: 29622057

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18
The research and evaluation of serious games: Toward a comprehensive methodology
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Article
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The research and evaluation of serious games: Toward a comprehensive methodology

British journal of educational technology, 2014-05, Vol.45 (3), p.502-527 [Peer Reviewed Journal]

2013 British Educational Research Association ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12067 ;CODEN: BJETAH

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19
Are Games Effective Learning Tools? A Review of Educational Games
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Article
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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20
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

Digital Resources/Online E-Resources

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