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Material Type: Article
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Neural Basis of Video Gaming: A Systematic ReviewFrontiers in human neuroscience, 2017-05, Vol.11, p.248-248 [Peer Reviewed Journal]COPYRIGHT 2017 Frontiers Research Foundation ;2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by http://creativecommons.org/licenses/by-sa/3.0/es/ ;Copyright © 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll. 2017 Palaus, Marron, Viejo-Sobera and Redolar-Ripoll ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2017.00248 ;PMID: 28588464Full text available |
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Material Type: Article
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How do teens learn to play video games?: Informal learning strategies and video game literacyJournal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358Full text available |
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Material Type: Article
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The Relationship between Non-Suicidal Self-Injury and the UPPS-P Impulsivity Facets in Eating Disorders and Healthy ControlsPloS one, 2015-05, Vol.10 (5), p.e0126083-e0126083 [Peer Reviewed Journal]COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Claes et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by (c) Claes, Laurence et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;2015 Claes et al 2015 Claes et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0126083 ;PMID: 25993565Full text available |
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Material Type: Article
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Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case studyFrontiers in psychology, 2015-07, Vol.6, p.982-982 [Peer Reviewed Journal]cc-by (c) Giner Bartolomé, Cristina et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2015 Giner-Bartolomé, Fagundo, Sánchez, Jiménez-Murcia, Santamaría, Ladouceur, Menchon and Fernandez-Aranda. 2015 Giner-Bartolomé, Fagundo, Sánchez, Jiménez-Murcia, Santamaría, Ladouceur, Menchon and Fernandez-Aranda ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2015.00982 ;PMID: 26236261Full text available |
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Material Type: Article
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30: 2: A Game Designed to Promote the Cardiopulmonary Resuscitation ProtocolInternational Journal of Computer Games Technology, 2016-01, Vol.2016, p.1-14 [Peer Reviewed Journal]Copyright © 2016 Imma Boada et al. ;Copyright © 2016 Imma Boada et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Attribution 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es/ ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2016/8251461Full text available |
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Material Type: Article
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Explicit and implicit emotional expression in bulimia nervosa in the acute state and after recoveryPloS one, 2014-07, Vol.9 (7), p.e101639-e101639 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Tárrega et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by (c) Tárrega, Salomé et al., 2014 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;2014 Tárrega et al 2014 Tárrega et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0101639 ;PMID: 24987853Full text available |
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Material Type: Article
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Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case studyFrontiers in psychology, 2015-07 [Peer Reviewed Journal]cc-by (c) Giner Bartolomé, Cristina et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;ISSN: 1664-1078 ;EISSN: 1664-1078Full text available |
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Material Type: Article
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The Use of Virtual Reality in the Study of People's Responses to Violent IncidentsFrontiers in behavioral neuroscience, 2009-01, Vol.3, p.59-59 [Peer Reviewed Journal]2009. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.frontiersin.org/articles/10.3389/neuro.08.059.2009 . ;cc-by (c) Rovira, A. et al., 2009 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2009 Rovira, Swapp, Spanlang and Slater. 2009 ;ISSN: 1662-5153 ;EISSN: 1662-5153 ;DOI: 10.3389/neuro.08.059.2009 ;PMID: 20076762Full text available |
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9 |
Material Type: Conference Proceeding
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Why grand strategy games will (already) make teachers obsoleteCC BY info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es/ ;ISSN: 2227-9709 ;EISSN: 2227-9709Full text available |
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10 |
Material Type: Article
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Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentesRevista latina de comunicación social, 2019 (74), p.214-2362019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Revista Latina de Comunicación Social by the name os the work's author is licensed under a Creative Commons Reconocimiento-No comercial-Sin obras derivadas 3.0 España License. https://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1138-5820 ;EISSN: 1138-5820 ;DOI: 10.4185/RLCS-2019-1328Full text available |
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Material Type: Article
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Instrumento de evaluación de un videojuego educativo facilitador del aprendizaje de habilidades prosódicas y comunicativasRED : revista de educación a distancia, 2018-10 (58) [Peer Reviewed Journal]cc-by-nc info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/4.0 ;ISSN: 1578-7680 ;EISSN: 1578-7680 ;DOI: 10.6018/red/58/6Full text available |
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Material Type: Article
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Guess the Score, fostering collective intelligence in the classEAI Endorsed Transactions on e-Learning, 2015-07, Vol.2 (6), p.1-8 [Peer Reviewed Journal]2015. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 2032-9253 ;EISSN: 2032-9253 ;DOI: 10.4108/el.2.6.e6Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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A Learner-Centred Game-Design Approach: Impacts on teachers’ creativityDigital education review, 2012-06 (21), p.13-22 [Peer Reviewed Journal]2012. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by-nc-nd (c) Frossard, Frédérique et al., 2012 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: http://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: http://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2012.21.13-22Full text available |
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14 |
Material Type: Article
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El diseño de Serious Games: una experiencia pedagógica en el ámbito de los estudios de Grado en DiseñoDigital education review, 2013-07 (23), p.99-115 [Peer Reviewed Journal]2013. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;cc-by-nc-nd (c) Morales Moras, Joan, 2013 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2013.23.99-115Full text available |
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Material Type: Article
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Certezas e interrogantes acerca del uso de los videojuegos para el aprendizaje(c) Universidad de Sevilla, 2009 info:eu-repo/semantics/openAccess ;ISSN: 1695-6206Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling DisorderFrontiers in psychology, 2015-11, Vol.6, p.1721-1721 [Peer Reviewed Journal]COPYRIGHT 2015 Frontiers Research Foundation ;cc-by (c) Tárrega, Salomé et al., 2015 info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0/es ;Copyright © 2015 Tárrega, Castro-Carreras, Fernández-Aranda, Granero, Giner-Bartolomé, Aymamí, Gómez-Peña, Santamaría, Forcano, Steward, Menchón and Jiménez-Murcia. 2015 Tárrega, Castro-Carreras, Fernández-Aranda, Granero, Giner-Bartolomé, Aymamí, Gómez-Peña, Santamaría, Forcano, Steward, Menchón and Jiménez-Murcia ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2015.01721 ;PMID: 26617550Full text available |
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Material Type: Article
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Transmedia (Storytelling?): a polyphonic critical reviewArtnodes, 2016 [Peer Reviewed Journal]Domingo Sánchez-Mesa, Espen Aarseth, Robert Pratten and Carlos A. Scolari © FUOC, 2016 This article is – unless indicated otherwise – covered by the Creative Commons Spain Attribution 3.0 licence. You may copy, distribute, transmit and adapt the work, provided you attribute it (authorship, journal name, publisher) in the manner specified by the author(s) or licensor(s). https://creativecommons.org/licenses/by/3.0/es/ info:eu-repo/semantics/openAccess ;ISSN: 1695-5951 ;EISSN: 1695-5951 ;DOI: 10.7238/a.v0i18.3064/Full text available |