Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Article
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Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentesRevista latina de comunicación social, 2019 (74), p.214-2362019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Revista Latina de Comunicación Social by the name os the work's author is licensed under a Creative Commons Reconocimiento-No comercial-Sin obras derivadas 3.0 España License. https://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1138-5820 ;EISSN: 1138-5820 ;DOI: 10.4185/RLCS-2019-1328Full text available |
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22 |
Material Type: Article
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Network Formation for Asymmetric Players and Bilateral ContractingTheory of computing systems, 2016-10, Vol.59 (3), p.397-415 [Peer Reviewed Journal]Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;info:eu-repo/semantics/openAccess ;ISSN: 1432-4350 ;EISSN: 1433-0490 ;DOI: 10.1007/s00224-015-9640-6 ;CODEN: TCSYFIFull text available |
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23 |
Material Type: Book Chapter
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Videogame Technology in Architecture EducationHuman-Computer Interaction. Novel User Experiences, 2016, p.436-447 [Peer Reviewed Journal]Springer International Publishing Switzerland 2016 ;info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0302-9743 ;ISBN: 3319395122 ;ISBN: 9783319395128 ;EISSN: 1611-3349 ;EISBN: 3319395130 ;EISBN: 9783319395135 ;DOI: 10.1007/978-3-319-39513-5_41Digital Resources/Online E-Resources |
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24 |
Material Type: Thesises (postgraduate)
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Prototype of a video game for computer using UnityAttribution-NonCommercial-ShareAlike 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/3.0/es/Digital Resources/Online E-Resources |
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25 |
Material Type: Article
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Video games localisation : posing new challenges to the translatoropen access Tots els drets reservats. https://rightsstatements.org/vocab/InC/1.0Digital Resources/Online E-Resources |
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26 |
Material Type: Article
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The impact of digital practices on the perception of risks and benefits of digital gamingCC BY-NC-ND info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/4.0 ;DOI: 10.1386/cjcs.10.2.247_1Digital Resources/Online E-Resources |
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27 |
Material Type: Article
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Evaluation of Happy Sport, an Emotional Education Program for Assertive Conflict Resolution in Sportsopen access Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original. https://creativecommons.org/licenses/by/4.0Digital Resources/Online E-Resources |
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28 |
Material Type: Thesises (postgraduate)
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Behavior tree libraryAttribution-NonCommercial-NoDerivs 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/Digital Resources/Online E-Resources |
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29 |
Material Type: Article
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Instrumento de evaluación de un videojuego educativo facilitador del aprendizaje de habilidades prosódicas y comunicativasRED : revista de educación a distancia, 2018-10 (58) [Peer Reviewed Journal]cc-by-nc info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/4.0 ;ISSN: 1578-7680 ;EISSN: 1578-7680 ;DOI: 10.6018/red/58/6Full text available |
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30 |
Material Type: Thesises (postgraduate)
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31 |
Material Type: Article
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The wise cursor: assisted selection in 3D serious gamesThe Visual computer, 2013-06, Vol.29 (6-8), p.795-804 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2013 ;Springer-Verlag Berlin Heidelberg 2013. ;Attribution-NonCommercial-NoDerivs 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0178-2789 ;EISSN: 1432-2315 ;DOI: 10.1007/s00371-013-0831-3Full text available |
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32 |
Material Type: Thesises (postgraduate)
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Statistic study of a competitive e-sport environmentS'autoritza la difusió de l'obra mitjançant la llicència Creative Commons o similar 'Reconeixement-NoComercial- SenseObraDerivada' info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/Digital Resources/Online E-Resources |
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33 |
Material Type: Thesises (postgraduate)
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Programación de videojuegos retroAttribution-NonCommercial-ShareAlike 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/3.0/es/Digital Resources/Online E-Resources |
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34 |
Material Type: Article
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Guess the Score, fostering collective intelligence in the classEAI Endorsed Transactions on e-Learning, 2015-07, Vol.2 (6), p.1-8 [Peer Reviewed Journal]2015. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 2032-9253 ;EISSN: 2032-9253 ;DOI: 10.4108/el.2.6.e6Digital Resources/Online E-Resources |
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35 |
Material Type: Thesises (postgraduate)
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G-engine: microcontroller based video game consoleinfo:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/esDigital Resources/Online E-Resources |
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36 |
Material Type: Book
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Game & Play: La cultura del juego digital(c) Author/s info:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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37 |
Material Type: Article
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Jóvenes y videojuegos. Percepciones sobre su tratamiento informativo en los medios de comunicaciónEstudios sobre el mensaje periodístico, 2019-03, Vol.25 (1), p.129-145 [Peer Reviewed Journal]2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;cc-by info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0 ;ISSN: 1134-1629 ;ISSN: 1988-2696 ;EISSN: 1988-2696 ;DOI: 10.5209/ESMP.63720Full text available |
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38 |
Material Type: Thesises (postgraduate)
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Design an engaging interactive experience for people with dementiainfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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39 |
Material Type: Thesises (postgraduate)
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Automatically populating virtual environments with cinematographic camerasinfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |
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40 |
Material Type: Thesises (postgraduate)
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Developement of a new automatic skinning systeminfo:eu-repo/semantics/openAccessDigital Resources/Online E-Resources |