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21
Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentes
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Article
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Jugadores, escritores e influencers en redes sociales: procesos de profesionalización entre adolescentes

Revista latina de comunicación social, 2019 (74), p.214-236

2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Revista Latina de Comunicación Social by the name os the work's author is licensed under a Creative Commons Reconocimiento-No comercial-Sin obras derivadas 3.0 España License. https://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1138-5820 ;EISSN: 1138-5820 ;DOI: 10.4185/RLCS-2019-1328

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22
Network Formation for Asymmetric Players and Bilateral Contracting
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Article
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Network Formation for Asymmetric Players and Bilateral Contracting

Theory of computing systems, 2016-10, Vol.59 (3), p.397-415 [Peer Reviewed Journal]

Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;info:eu-repo/semantics/openAccess ;ISSN: 1432-4350 ;EISSN: 1433-0490 ;DOI: 10.1007/s00224-015-9640-6 ;CODEN: TCSYFI

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23
Videogame Technology in Architecture Education
Material Type:
Book Chapter
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Videogame Technology in Architecture Education

Human-Computer Interaction. Novel User Experiences, 2016, p.436-447 [Peer Reviewed Journal]

Springer International Publishing Switzerland 2016 ;info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0302-9743 ;ISBN: 3319395122 ;ISBN: 9783319395128 ;EISSN: 1611-3349 ;EISBN: 3319395130 ;EISBN: 9783319395135 ;DOI: 10.1007/978-3-319-39513-5_41

Digital Resources/Online E-Resources

24
Prototype of a video game for computer using Unity
Material Type:
Thesises (postgraduate)
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Prototype of a video game for computer using Unity

Attribution-NonCommercial-ShareAlike 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/3.0/es/

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25
Video games localisation : posing new challenges to the translator
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Article
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Video games localisation : posing new challenges to the translator

open access Tots els drets reservats. https://rightsstatements.org/vocab/InC/1.0

Digital Resources/Online E-Resources

26
The impact of digital practices on the perception of risks and benefits of digital gaming
Material Type:
Article
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The impact of digital practices on the perception of risks and benefits of digital gaming

CC BY-NC-ND info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/4.0 ;DOI: 10.1386/cjcs.10.2.247_1

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27
Evaluation of Happy Sport, an Emotional Education Program for Assertive Conflict Resolution in Sports
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Article
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Evaluation of Happy Sport, an Emotional Education Program for Assertive Conflict Resolution in Sports

open access Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original. https://creativecommons.org/licenses/by/4.0

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28
Behavior tree library
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Thesises (postgraduate)
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Behavior tree library

Attribution-NonCommercial-NoDerivs 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/

Digital Resources/Online E-Resources

29
Instrumento de evaluación de un videojuego educativo facilitador del aprendizaje de habilidades prosódicas y comunicativas
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Article
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Instrumento de evaluación de un videojuego educativo facilitador del aprendizaje de habilidades prosódicas y comunicativas

RED : revista de educación a distancia, 2018-10 (58) [Peer Reviewed Journal]

cc-by-nc info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/4.0 ;ISSN: 1578-7680 ;EISSN: 1578-7680 ;DOI: 10.6018/red/58/6

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30
Scramikub
Material Type:
Thesises (postgraduate)
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Scramikub

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

31
The wise cursor: assisted selection in 3D serious games
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Article
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The wise cursor: assisted selection in 3D serious games

The Visual computer, 2013-06, Vol.29 (6-8), p.795-804 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2013 ;Springer-Verlag Berlin Heidelberg 2013. ;Attribution-NonCommercial-NoDerivs 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 0178-2789 ;EISSN: 1432-2315 ;DOI: 10.1007/s00371-013-0831-3

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32
Statistic study of a competitive e-sport environment
Material Type:
Thesises (postgraduate)
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Statistic study of a competitive e-sport environment

S'autoritza la difusió de l'obra mitjançant la llicència Creative Commons o similar 'Reconeixement-NoComercial- SenseObraDerivada' info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/

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33
Programación de videojuegos retro
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Thesises (postgraduate)
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Programación de videojuegos retro

Attribution-NonCommercial-ShareAlike 3.0 Spain info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/3.0/es/

Digital Resources/Online E-Resources

34
Guess the Score, fostering collective intelligence in the class
Material Type:
Article
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Guess the Score, fostering collective intelligence in the class

EAI Endorsed Transactions on e-Learning, 2015-07, Vol.2 (6), p.1-8 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ;ISSN: 2032-9253 ;EISSN: 2032-9253 ;DOI: 10.4108/el.2.6.e6

Digital Resources/Online E-Resources

35
G-engine: microcontroller based video game console
Material Type:
Thesises (postgraduate)
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G-engine: microcontroller based video game console

info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/3.0/es

Digital Resources/Online E-Resources

36
Game & Play: La cultura del juego digital
Material Type:
Book
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Game & Play: La cultura del juego digital

(c) Author/s info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

37
Jóvenes y videojuegos. Percepciones sobre su tratamiento informativo en los medios de comunicación
Material Type:
Article
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Jóvenes y videojuegos. Percepciones sobre su tratamiento informativo en los medios de comunicación

Estudios sobre el mensaje periodístico, 2019-03, Vol.25 (1), p.129-145 [Peer Reviewed Journal]

2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;cc-by info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/3.0 ;ISSN: 1134-1629 ;ISSN: 1988-2696 ;EISSN: 1988-2696 ;DOI: 10.5209/ESMP.63720

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38
Design an engaging interactive experience for people with dementia
Material Type:
Thesises (postgraduate)
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Design an engaging interactive experience for people with dementia

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

39
Automatically populating virtual environments with cinematographic cameras
Material Type:
Thesises (postgraduate)
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Automatically populating virtual environments with cinematographic cameras

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

40
Developement of a new automatic skinning system
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Thesises (postgraduate)
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Developement of a new automatic skinning system

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

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