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1
Exploring the quantum speed limit with computer games
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Article
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Exploring the quantum speed limit with computer games

Nature (London), 2016-04, Vol.532 (7598), p.210-213 [Peer Reviewed Journal]

COPYRIGHT 2016 Nature Publishing Group ;COPYRIGHT 2016 Nature Publishing Group ;Copyright Nature Publishing Group Apr 14, 2016 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature17620 ;PMID: 27075097 ;CODEN: NATUAS

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2
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Journal
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The Computer Games Journal

Digital Resources/Online E-Resources

3
Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science
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Article
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Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science

PloS one, 2009-01, Vol.4 (1), p.e4153-e4153 [Peer Reviewed Journal]

COPYRIGHT 2009 Public Library of Science ;2009 Holmes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Holmes et al. 2009 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0004153 ;PMID: 19127289

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4
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Book
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Play Redux: The Form of Computer Games

ISBN0-472-90039-0

Digital Resources/Online E-Resources

5
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Journal
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International Journal of Computer Games Technology

ISSN1687-7047

Digital Resources/Online E-Resources

6
Gender and Computer Games: Exploring Females' Dislikes
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Article
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Gender and Computer Games: Exploring Females' Dislikes

Journal of computer-mediated communication, 2006-07, Vol.11 (4), p.910-931 [Peer Reviewed Journal]

ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/j.1083-6101.2006.00301.x

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7
Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
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Article
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Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Advances in human-computer interaction, 2018-01, Vol.2018, p.1-12 [Peer Reviewed Journal]

Copyright © 2018 Mohammad Zohaib. ;COPYRIGHT 2018 Hindawi Limited ;Copyright © 2018 Mohammad Zohaib. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1687-5893 ;EISSN: 1687-5907 ;DOI: 10.1155/2018/5681652

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8
Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial
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Article
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Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial

Molecular psychiatry, 2018-03, Vol.23 (3), p.674-682 [Peer Reviewed Journal]

Copyright Nature Publishing Group Mar 2018 ;Copyright © 2018 The Author(s) 2018 The Author(s) ;ISSN: 1359-4184 ;ISSN: 1476-5578 ;EISSN: 1476-5578 ;DOI: 10.1038/mp.2017.23 ;PMID: 28348380

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9
Sixty seconds on . . . computer games
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Article
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Sixty seconds on . . . computer games

BMJ (Online), 2017-04, Vol.357, p.j1666-j1666 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to ;Copyright: 2017 Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;ISSN: 0959-8138 ;EISSN: 1756-1833 ;DOI: 10.1136/bmj.j1666 ;PMID: 28377448

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10
Longitudinal patterns of problematic computer game use among adolescents and adults-a 2-year panel study
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Article
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Longitudinal patterns of problematic computer game use among adolescents and adults-a 2-year panel study

Addiction (Abingdon, England), 2014-11, Vol.109 (11), p.1910-1917 [Peer Reviewed Journal]

2014 Society for the Study of Addiction ;2015 INIST-CNRS ;2014 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12662 ;PMID: 24938480 ;CODEN: ADICE5

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11
Mining players’ experience in computer games: Immersion affects flow but not presence
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Article
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Mining players’ experience in computer games: Immersion affects flow but not presence

Computers in human behavior reports, 2023-12, Vol.12, p.100334, Article 100334 [Peer Reviewed Journal]

2023 ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2023.100334

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12
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
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Book
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What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783839445792 ;ISBN: 3839445795 ;ISBN: 3837645797 ;ISBN: 9783837645798 ;DOI: 10.14361/9783839445792

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13
Computer Card Games in Computer Science Education: A 10-Year Review
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Article
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Computer Card Games in Computer Science Education: A 10-Year Review

Educational technology & society, 2016-10, Vol.19 (4), p.11-21 [Peer Reviewed Journal]

COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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14
Development of a personalized educational computer game based on students' learning styles
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Article
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Development of a personalized educational computer game based on students' learning styles

Educational technology research and development, 2012-08, Vol.60 (4), p.623-638 [Peer Reviewed Journal]

2012 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2012 ;COPYRIGHT 2012 Springer ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-012-9241-x

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15
Mathematics for Game Programming and Computer Graphics: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments
Material Type:
Book
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Mathematics for Game Programming and Computer Graphics: Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments

ISBN: 9781801077330 ;ISBN: 1801077339 ;EISBN: 1801077495 ;EISBN: 9781801077491 ;OCLC: 1351197383

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16
Potential hazards of viewing 3-D stereoscopic television, cinema and computer games: a review
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Article
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Potential hazards of viewing 3-D stereoscopic television, cinema and computer games: a review

Ophthalmic & physiological optics, 2011-03, Vol.31 (2), p.111-122 [Peer Reviewed Journal]

2011 The College of Optometrists ;2015 INIST-CNRS ;2011 The College of Optometrists. ;ISSN: 0275-5408 ;EISSN: 1475-1313 ;DOI: 10.1111/j.1475-1313.2011.00822.x ;PMID: 21309798 ;CODEN: OPOPD5

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17
Comments on: Bilateral Movement- Based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors: A Randomized Controlled Trial
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Article
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Comments on: Bilateral Movement- Based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors: A Randomized Controlled Trial

Journal of rehabilitation medicine, 2023-01, Vol.55, p.jrm00364-jrm00364 [Peer Reviewed Journal]

Copyright Journal of Rehabilitation Medicine 2023 ;Published by Medical Journals Sweden, on behalf of the Foundation for Rehabilitation Information 2023 ;ISSN: 1651-2081 ;ISSN: 1650-1977 ;EISSN: 1651-2081 ;DOI: 10.2340/jrm.v55.4873 ;PMID: 36598491

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18
Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction
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Article
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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction

Australian journal of psychology, 2010-06, Vol.62 (2), p.59-66 [Peer Reviewed Journal]

2010 Australian Psychological Society ;Copyright Taylor & Francis. 2010 ;ISSN: 0004-9530 ;EISSN: 1742-9536 ;DOI: 10.1080/00049530902748283 ;CODEN: ASJPAE

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19
Players as Prosumers – How Customer Engagement in Game Modding May Benefit Computer Game Market
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Article
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Players as Prosumers – How Customer Engagement in Game Modding May Benefit Computer Game Market

Central European business review, 2021-01, Vol.10 (1), p.77-97 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1805-4862 ;ISSN: 1805-4854 ;EISSN: 1805-4862 ;DOI: 10.18267/j.cebr.261

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20
Modelling Learners to Early Predict their Performance in Educational Computer Games
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Article
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Modelling Learners to Early Predict their Performance in Educational Computer Games

IEEE access, 2023-01, Vol.11, p.1-1 [Peer Reviewed Journal]

ISSN: 2169-3536 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2023.3249286 ;CODEN: IAECCG

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