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Material Type: Article
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Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive sciencePloS one, 2009-01, Vol.4 (1), p.e4153-e4153 [Peer Reviewed Journal]COPYRIGHT 2009 Public Library of Science ;2009 Holmes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Holmes et al. 2009 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0004153 ;PMID: 19127289Full text available |
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Material Type: Article
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Gender and Computer Games: Exploring Females' DislikesJournal of computer-mediated communication, 2006-07, Vol.11 (4), p.910-931 [Peer Reviewed Journal]ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/j.1083-6101.2006.00301.xFull text available |
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Dynamic Difficulty Adjustment (DDA) in Computer Games: A ReviewAdvances in human-computer interaction, 2018-01, Vol.2018, p.1-12 [Peer Reviewed Journal]Copyright © 2018 Mohammad Zohaib. ;COPYRIGHT 2018 Hindawi Limited ;Copyright © 2018 Mohammad Zohaib. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1687-5893 ;EISSN: 1687-5907 ;DOI: 10.1155/2018/5681652Full text available |
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Mining players’ experience in computer games: Immersion affects flow but not presenceComputers in human behavior reports, 2023-12, Vol.12, p.100334, Article 100334 [Peer Reviewed Journal]2023 ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2023.100334Full text available |
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Material Type: Article
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Computer Card Games in Computer Science Education: A 10-Year ReviewEducational Technology & Society, 2016-10, Vol.19 (4), p.11-21 [Peer Reviewed Journal]COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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Material Type: Article
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Comments on: Bilateral Movement- Based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors: A Randomized Controlled TrialJournal of rehabilitation medicine, 2023-01, Vol.55, p.jrm00364-jrm00364 [Peer Reviewed Journal]Copyright Journal of Rehabilitation Medicine 2023 ;Published by Medical Journals Sweden, on behalf of the Foundation for Rehabilitation Information 2023 ;ISSN: 1651-2081 ;ISSN: 1650-1977 ;EISSN: 1651-2081 ;DOI: 10.2340/jrm.v55.4873 ;PMID: 36598491Full text available |
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Material Type: Article
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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addictionAustralian journal of psychology, 2010-06, Vol.62 (2), p.59-66 [Peer Reviewed Journal]2010 Australian Psychological Society ;Copyright Taylor & Francis. 2010 ;ISSN: 0004-9530 ;EISSN: 1742-9536 ;DOI: 10.1080/00049530902748283 ;CODEN: ASJPAEFull text available |
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Material Type: Article
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Players as Prosumers – How Customer Engagement in Game Modding May Benefit Computer Game MarketCentral European business review, 2021-01, Vol.10 (1), p.77-97 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1805-4862 ;ISSN: 1805-4854 ;EISSN: 1805-4862 ;DOI: 10.18267/j.cebr.261Full text available |
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Material Type: Article
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Modelling Learners to Early Predict their Performance in Educational Computer GamesIEEE access, 2023-01, Vol.11, p.1-1 [Peer Reviewed Journal]ISSN: 2169-3536 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2023.3249286 ;CODEN: IAECCGFull text available |
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Material Type: Article
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Cognitive and neural plasticity in older adults' prospective memory following training with the Virtual Week computer gameFrontiers in human neuroscience, 2015-10, Vol.9, p.592-592 [Peer Reviewed Journal]COPYRIGHT 2015 Frontiers Research Foundation ;2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Rose, Rendell, Hering, Kliegel, Bidelman and Craik. 2015 Rose, Rendell, Hering, Kliegel, Bidelman and Craik ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00592 ;PMID: 26578936Full text available |
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Material Type: Article
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Immersion in Computer Games: The Role of Spatial Presence and FlowInternational Journal of Computer Games Technology, 2011-01, Vol.2011, p.1-14 [Peer Reviewed Journal]Copyright © 2011 David Weibel and Bartholomäus Wissmath. ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2011/282345Full text available |
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Material Type: Article
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Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning StrategyAustralasian Journal of Educational Technology, 2019-01, Vol.35 (3), p.132 [Peer Reviewed Journal]ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.3330Full text available |
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Material Type: Article
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Computer game-based and traditional learning method: a comparison regarding students' knowledge retentionBMC medical education, 2013-02, Vol.13 (1), p.30-30, Article 30 [Peer Reviewed Journal]COPYRIGHT 2013 BioMed Central Ltd. ;2013 Rondon et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2013 Rondon et al; licensee BioMed Central Ltd. 2013 Rondon et al; licensee BioMed Central Ltd. ;ISSN: 1472-6920 ;EISSN: 1472-6920 ;DOI: 10.1186/1472-6920-13-30 ;PMID: 23442203Full text available |
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Material Type: Article
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Halcyon and on and on: an exploratory study of online collections of computer gamesDigital Transformation and Society, 2023-05, Vol.2 (2), p.179-201 [Peer Reviewed Journal]ISSN: 2755-0761 ;EISSN: 2755-077X ;DOI: 10.1108/DTS-01-2023-0009Digital Resources/Online E-Resources |
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Material Type: Article
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Political Campaigning Games: Digital Campaigning With Computer Games in European National ElectionsInternational journal of communication, 2019-01, Vol.13, p.3422 [Peer Reviewed Journal]COPYRIGHT 2019 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;ISSN: 1932-8036 ;EISSN: 1932-8036Full text available |
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Material Type: Article
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Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”Sensors (Basel, Switzerland), 2021-08, Vol.21 (17), p.5766 [Peer Reviewed Journal]2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s21175766 ;PMID: 34502656Full text available |
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Material Type: Article
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“I Broke Your Game!”: critique among middle schoolers designing computer games about climate changeInternational journal of STEM education, 2019-12, Vol.6 (1), p.1-16, Article 41 [Peer Reviewed Journal]The Author(s). 2019 ;International Journal of STEM Education is a copyright of Springer, (2019). All Rights Reserved. © 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-019-0194-zFull text available |
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Material Type: Article
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Children’s Learning of Non-adjacent Dependencies Using a Web-Based Computer Game SettingFrontiers in psychology, 2021-11, Vol.12, p.734877-734877 [Peer Reviewed Journal]Copyright © 2021 Marimon, Hofmann, Veríssimo, Männel, Friederici, Höhle and Wartenburger. 2021 Marimon, Hofmann, Veríssimo, Männel, Friederici, Höhle and Wartenburger ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2021.734877 ;PMID: 34803816Full text available |
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Material Type: Article
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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Designمطالعات رسانههای نوین, 2018-10, Vol.4 (15), p.287-321 [Peer Reviewed Journal]ISSN: 2538-2209 ;EISSN: 2476-6550 ;DOI: 10.22054/nms.2018.26648.344Full text available |
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Material Type: Article
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Creating an educational computer game "Modeling bid auction in the electricity market"Journal of physics. Conference series, 2020-11, Vol.1691 (1), p.12195 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1691/1/012195Full text available |