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1
Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science
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Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science

PloS one, 2009-01, Vol.4 (1), p.e4153-e4153 [Peer Reviewed Journal]

COPYRIGHT 2009 Public Library of Science ;2009 Holmes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Holmes et al. 2009 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0004153 ;PMID: 19127289

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2
Gender and Computer Games: Exploring Females' Dislikes
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Gender and Computer Games: Exploring Females' Dislikes

Journal of computer-mediated communication, 2006-07, Vol.11 (4), p.910-931 [Peer Reviewed Journal]

ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/j.1083-6101.2006.00301.x

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3
Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
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Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Advances in human-computer interaction, 2018-01, Vol.2018, p.1-12 [Peer Reviewed Journal]

Copyright © 2018 Mohammad Zohaib. ;COPYRIGHT 2018 Hindawi Limited ;Copyright © 2018 Mohammad Zohaib. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1687-5893 ;EISSN: 1687-5907 ;DOI: 10.1155/2018/5681652

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4
Mining players’ experience in computer games: Immersion affects flow but not presence
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Mining players’ experience in computer games: Immersion affects flow but not presence

Computers in human behavior reports, 2023-12, Vol.12, p.100334, Article 100334 [Peer Reviewed Journal]

2023 ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2023.100334

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5
Computer Card Games in Computer Science Education: A 10-Year Review
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Computer Card Games in Computer Science Education: A 10-Year Review

Educational Technology & Society, 2016-10, Vol.19 (4), p.11-21 [Peer Reviewed Journal]

COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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6
Comments on: Bilateral Movement- Based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors: A Randomized Controlled Trial
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Comments on: Bilateral Movement- Based Computer Games Improve Sensorimotor Functions in Subacute Stroke Survivors: A Randomized Controlled Trial

Journal of rehabilitation medicine, 2023-01, Vol.55, p.jrm00364-jrm00364 [Peer Reviewed Journal]

Copyright Journal of Rehabilitation Medicine 2023 ;Published by Medical Journals Sweden, on behalf of the Foundation for Rehabilitation Information 2023 ;ISSN: 1651-2081 ;ISSN: 1650-1977 ;EISSN: 1651-2081 ;DOI: 10.2340/jrm.v55.4873 ;PMID: 36598491

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7
Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction
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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction

Australian journal of psychology, 2010-06, Vol.62 (2), p.59-66 [Peer Reviewed Journal]

2010 Australian Psychological Society ;Copyright Taylor & Francis. 2010 ;ISSN: 0004-9530 ;EISSN: 1742-9536 ;DOI: 10.1080/00049530902748283 ;CODEN: ASJPAE

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8
Players as Prosumers – How Customer Engagement in Game Modding May Benefit Computer Game Market
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Players as Prosumers – How Customer Engagement in Game Modding May Benefit Computer Game Market

Central European business review, 2021-01, Vol.10 (1), p.77-97 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1805-4862 ;ISSN: 1805-4854 ;EISSN: 1805-4862 ;DOI: 10.18267/j.cebr.261

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9
Modelling Learners to Early Predict their Performance in Educational Computer Games
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Modelling Learners to Early Predict their Performance in Educational Computer Games

IEEE access, 2023-01, Vol.11, p.1-1 [Peer Reviewed Journal]

ISSN: 2169-3536 ;EISSN: 2169-3536 ;DOI: 10.1109/ACCESS.2023.3249286 ;CODEN: IAECCG

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10
Cognitive and neural plasticity in older adults' prospective memory following training with the Virtual Week computer game
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Cognitive and neural plasticity in older adults' prospective memory following training with the Virtual Week computer game

Frontiers in human neuroscience, 2015-10, Vol.9, p.592-592 [Peer Reviewed Journal]

COPYRIGHT 2015 Frontiers Research Foundation ;2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Rose, Rendell, Hering, Kliegel, Bidelman and Craik. 2015 Rose, Rendell, Hering, Kliegel, Bidelman and Craik ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00592 ;PMID: 26578936

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11
Immersion in Computer Games: The Role of Spatial Presence and Flow
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Immersion in Computer Games: The Role of Spatial Presence and Flow

International Journal of Computer Games Technology, 2011-01, Vol.2011, p.1-14 [Peer Reviewed Journal]

Copyright © 2011 David Weibel and Bartholomäus Wissmath. ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2011/282345

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12
Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy
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Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy

Australasian Journal of Educational Technology, 2019-01, Vol.35 (3), p.132 [Peer Reviewed Journal]

ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.3330

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13
Computer game-based and traditional learning method: a comparison regarding students' knowledge retention
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Computer game-based and traditional learning method: a comparison regarding students' knowledge retention

BMC medical education, 2013-02, Vol.13 (1), p.30-30, Article 30 [Peer Reviewed Journal]

COPYRIGHT 2013 BioMed Central Ltd. ;2013 Rondon et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2013 Rondon et al; licensee BioMed Central Ltd. 2013 Rondon et al; licensee BioMed Central Ltd. ;ISSN: 1472-6920 ;EISSN: 1472-6920 ;DOI: 10.1186/1472-6920-13-30 ;PMID: 23442203

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14
Halcyon and on and on: an exploratory study of online collections of computer games
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Halcyon and on and on: an exploratory study of online collections of computer games

Digital Transformation and Society, 2023-05, Vol.2 (2), p.179-201 [Peer Reviewed Journal]

ISSN: 2755-0761 ;EISSN: 2755-077X ;DOI: 10.1108/DTS-01-2023-0009

Digital Resources/Online E-Resources

15
Political Campaigning Games: Digital Campaigning With Computer Games in European National Elections
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Article
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Political Campaigning Games: Digital Campaigning With Computer Games in European National Elections

International journal of communication, 2019-01, Vol.13, p.3422 [Peer Reviewed Journal]

COPYRIGHT 2019 University of Southern California, Annenberg School for Communication & Journalism, Annenberg Press ;ISSN: 1932-8036 ;EISSN: 1932-8036

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16
Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
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Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”

Sensors (Basel, Switzerland), 2021-08, Vol.21 (17), p.5766 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s21175766 ;PMID: 34502656

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17
“I Broke Your Game!”: critique among middle schoolers designing computer games about climate change
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Article
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“I Broke Your Game!”: critique among middle schoolers designing computer games about climate change

International journal of STEM education, 2019-12, Vol.6 (1), p.1-16, Article 41 [Peer Reviewed Journal]

The Author(s). 2019 ;International Journal of STEM Education is a copyright of Springer, (2019). All Rights Reserved. © 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-019-0194-z

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18
Children’s Learning of Non-adjacent Dependencies Using a Web-Based Computer Game Setting
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Children’s Learning of Non-adjacent Dependencies Using a Web-Based Computer Game Setting

Frontiers in psychology, 2021-11, Vol.12, p.734877-734877 [Peer Reviewed Journal]

Copyright © 2021 Marimon, Hofmann, Veríssimo, Männel, Friederici, Höhle and Wartenburger. 2021 Marimon, Hofmann, Veríssimo, Männel, Friederici, Höhle and Wartenburger ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2021.734877 ;PMID: 34803816

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19
Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design
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Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design

مطالعات رسانه‌های نوین, 2018-10, Vol.4 (15), p.287-321 [Peer Reviewed Journal]

ISSN: 2538-2209 ;EISSN: 2476-6550 ;DOI: 10.22054/nms.2018.26648.344

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20
Creating an educational computer game "Modeling bid auction in the electricity market"
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Creating an educational computer game "Modeling bid auction in the electricity market"

Journal of physics. Conference series, 2020-11, Vol.1691 (1), p.12195 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1691/1/012195

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