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Results 1 - 20 of 10,610  for All Library Resources

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1
Gender and Computer Games: Exploring Females' Dislikes
Material Type:
Article
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Gender and Computer Games: Exploring Females' Dislikes

Journal of computer-mediated communication, 2006-07, Vol.11 (4), p.910-931 [Peer Reviewed Journal]

ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/j.1083-6101.2006.00301.x

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2
Mining players’ experience in computer games: Immersion affects flow but not presence
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Article
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Mining players’ experience in computer games: Immersion affects flow but not presence

Computers in human behavior reports, 2023-12, Vol.12, p.100334, Article 100334 [Peer Reviewed Journal]

2023 ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2023.100334

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3
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
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Article
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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population

Frontiers in psychology, 2018-11, Vol.9, p.2127-2127 [Peer Reviewed Journal]

COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Pallavicini, Ferrari and Mantovani. 2018 Pallavicini, Ferrari and Mantovani ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.02127 ;PMID: 30464753

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4
Computer games and prosocial behaviour
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Article
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Computer games and prosocial behaviour

PloS one, 2014-04, Vol.9 (4), p.e94099-e94099 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Friederike Mengel. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Friederike Mengel 2014 Friederike Mengel ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0094099 ;PMID: 24718635

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5
Low-level Eschatology: Ruins in Computer Games
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Article
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Low-level Eschatology: Ruins in Computer Games

Galaktika media: žurnal media issledovanij, 2022-10, Vol.4 (3), p.134-156 [Peer Reviewed Journal]

ISSN: 2658-7734 ;EISSN: 2658-7734 ;DOI: 10.46539/gmd.v4i3.317

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6
The immorality of computer games: Defending the endorsement view against Young’s objections
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Article
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The immorality of computer games: Defending the endorsement view against Young’s objections

Ethics and information technology, 2021-09, Vol.23 (3), p.199-205 [Peer Reviewed Journal]

The Author(s) 2020 ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-020-09549-9

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7
Mom, Let Me Play More Computer Games: They Improve My Mental Rotation Skills
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Article
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Mom, Let Me Play More Computer Games: They Improve My Mental Rotation Skills

Sex roles, 2008-12, Vol.59 (11-12), p.776-786 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2008 ;2009 INIST-CNRS ;Springer Science+Business Media, LLC 2008. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-008-9498-z ;CODEN: SROLDH

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8
The Ethics of Computer Games
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Book
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The Ethics of Computer Games

2009 Massachusetts Institute of Technology ;ISBN: 9780262012652 ;ISBN: 0262012650 ;EISBN: 0262255138 ;EISBN: 9780262255134 ;DOI: 10.7551/mitpress/9780262012652.001.0001 ;OCLC: 923251137

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9
Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games
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Article
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Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games

Organization studies, 2015-02, Vol.36 (2), p.197-220 [Peer Reviewed Journal]

The Author(s) 2014 ;ISSN: 0170-8406 ;EISSN: 1741-3044 ;DOI: 10.1177/0170840614557213

Digital Resources/Online E-Resources

10
Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy
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Article
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Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning Strategy

Australasian Journal of Educational Technology, 2019-01, Vol.35 (3), p.132 [Peer Reviewed Journal]

ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.3330

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11
A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge
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Article
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A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge

British journal of educational technology, 2013-03, Vol.44 (2), p.183-196 [Peer Reviewed Journal]

2012 The Authors. British Journal of Educational Technology © 2012 BERA ;British Educational Research Association © 2013 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/j.1467-8535.2012.01285.x ;CODEN: BJETAH

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12
A reflective study into children's cognition when making computer games
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Article
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A reflective study into children's cognition when making computer games

British journal of educational technology, 2016-07, Vol.47 (4), p.665-679 [Peer Reviewed Journal]

2015 British Educational Research Association ;British Educational Research Association © 2016 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12251 ;CODEN: BJETAH

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13
The effect of educational computer games on students’ academic achievements and attitudes towards English lesson
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Article
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The effect of educational computer games on students’ academic achievements and attitudes towards English lesson

Education and information technologies, 2020-11, Vol.25 (6), p.5339-5356 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2020 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-020-10216-1

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14
The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students
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Article
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The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students

Frontiers in psychology, 2023-01, Vol.13, p.947577-947577 [Peer Reviewed Journal]

Copyright © 2023 Deng, Daverpanah and Izadpanah. ;Copyright © 2023 Deng, Daverpanah and Izadpanah. 2023 Deng, Daverpanah and Izadpanah ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2022.947577 ;PMID: 36755985

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15
“I Broke Your Game!”: critique among middle schoolers designing computer games about climate change
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Article
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“I Broke Your Game!”: critique among middle schoolers designing computer games about climate change

International journal of STEM education, 2019-12, Vol.6 (1), p.1-16, Article 41 [Peer Reviewed Journal]

The Author(s). 2019 ;International Journal of STEM Education is a copyright of Springer, (2019). All Rights Reserved. © 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-019-0194-z

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16
How computer games help children learn
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Book
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How computer games help children learn

How Computer Games Help Children Learn, 2007

Palgrave Macmillan, a division of Nature America Inc. 2006 ;ISBN: 0230602525 ;ISBN: 9780230602526 ;ISBN: 1403975051 ;ISBN: 9781403975058 ;EISBN: 0230601995 ;EISBN: 9780230601994 ;DOI: 10.1057/9780230601994 ;OCLC: 192101252 ;OCLC: 216947369 ;LCCallNum: LB1028.3

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17
Online microlearning and student engagement in computer games higher education
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Article
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Online microlearning and student engagement in computer games higher education

Research in learning technology, 2022-01, Vol.30, p.1-12 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2156-7077 ;ISSN: 2156-7069 ;EISSN: 2156-7077 ;DOI: 10.25304/rlt.v30.2680

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18
Motivational Elements in Computer Games for Learning Mathematics
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Article
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Motivational Elements in Computer Games for Learning Mathematics

International journal of emerging technologies in learning, 2021-01, Vol.16 (10), p.275 [Peer Reviewed Journal]

2021. This work is published under http://creativecommons.org/licenses/by/3.0/at/deed.en_GB (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1863-0383 ;EISSN: 1863-0383 ;DOI: 10.3991/ijet.v16i10.20417

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19
Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty
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Article
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Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty

Frontiers in psychology, 2017-07, Vol.8, p.1121-1121 [Peer Reviewed Journal]

Copyright © 2017 Tian, Bian, Han, Wang, Gao and Chen. 2017 Tian, Bian, Han, Wang, Gao and Chen ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2017.01121 ;PMID: 28725206

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20
Computer Games Application within Alternative Classroom Goal Structures: Cognitive, Metacognitive, and Affective Evaluation
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Article
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Computer Games Application within Alternative Classroom Goal Structures: Cognitive, Metacognitive, and Affective Evaluation

Educational technology research and development, 2008-12, Vol.56 (5/6), p.539-556 [Peer Reviewed Journal]

Copyright 2008 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2008 ;Copyright Association for Educational Communications & Technology Dec 2008 ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-008-9086-5

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