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1 |
Material Type: Article
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Gender and Computer Games: Exploring Females' DislikesJournal of computer-mediated communication, 2006-07, Vol.11 (4), p.910-931 [Peer Reviewed Journal]ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/j.1083-6101.2006.00301.xFull text available |
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Mining players’ experience in computer games: Immersion affects flow but not presenceComputers in human behavior reports, 2023-12, Vol.12, p.100334, Article 100334 [Peer Reviewed Journal]2023 ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2023.100334Full text available |
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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult PopulationFrontiers in psychology, 2018-11, Vol.9, p.2127-2127 [Peer Reviewed Journal]COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Pallavicini, Ferrari and Mantovani. 2018 Pallavicini, Ferrari and Mantovani ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.02127 ;PMID: 30464753Full text available |
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Computer games and prosocial behaviourPloS one, 2014-04, Vol.9 (4), p.e94099-e94099 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Friederike Mengel. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Friederike Mengel 2014 Friederike Mengel ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0094099 ;PMID: 24718635Full text available |
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Material Type: Article
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Low-level Eschatology: Ruins in Computer GamesGalaktika media: žurnal media issledovanij, 2022-10, Vol.4 (3), p.134-156 [Peer Reviewed Journal]ISSN: 2658-7734 ;EISSN: 2658-7734 ;DOI: 10.46539/gmd.v4i3.317Full text available |
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Material Type: Article
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The immorality of computer games: Defending the endorsement view against Young’s objectionsEthics and information technology, 2021-09, Vol.23 (3), p.199-205 [Peer Reviewed Journal]The Author(s) 2020 ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-020-09549-9Full text available |
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Material Type: Article
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Mom, Let Me Play More Computer Games: They Improve My Mental Rotation SkillsSex roles, 2008-12, Vol.59 (11-12), p.776-786 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2008 ;2009 INIST-CNRS ;Springer Science+Business Media, LLC 2008. ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-008-9498-z ;CODEN: SROLDHFull text available |
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Material Type: Book
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The Ethics of Computer Games2009 Massachusetts Institute of Technology ;ISBN: 9780262012652 ;ISBN: 0262012650 ;EISBN: 0262255138 ;EISBN: 9780262255134 ;DOI: 10.7551/mitpress/9780262012652.001.0001 ;OCLC: 923251137Full text available |
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Material Type: Article
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Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer gamesOrganization studies, 2015-02, Vol.36 (2), p.197-220 [Peer Reviewed Journal]The Author(s) 2014 ;ISSN: 0170-8406 ;EISSN: 1741-3044 ;DOI: 10.1177/0170840614557213Digital Resources/Online E-Resources |
10 |
Material Type: Article
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Exploring Students' Acceptance of Educational Computer Games from the Perspective of Learning StrategyAustralasian Journal of Educational Technology, 2019-01, Vol.35 (3), p.132 [Peer Reviewed Journal]ISSN: 1449-5554 ;ISSN: 1449-3098 ;EISSN: 1449-5554 ;DOI: 10.14742/ajet.3330Full text available |
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Material Type: Article
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A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledgeBritish journal of educational technology, 2013-03, Vol.44 (2), p.183-196 [Peer Reviewed Journal]2012 The Authors. British Journal of Educational Technology © 2012 BERA ;British Educational Research Association © 2013 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/j.1467-8535.2012.01285.x ;CODEN: BJETAHFull text available |
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Material Type: Article
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A reflective study into children's cognition when making computer gamesBritish journal of educational technology, 2016-07, Vol.47 (4), p.665-679 [Peer Reviewed Journal]2015 British Educational Research Association ;British Educational Research Association © 2016 BERA ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12251 ;CODEN: BJETAHFull text available |
13 |
Material Type: Article
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The effect of educational computer games on students’ academic achievements and attitudes towards English lessonEducation and information technologies, 2020-11, Vol.25 (6), p.5339-5356 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2020 ;COPYRIGHT 2020 Springer ;Springer Science+Business Media, LLC, part of Springer Nature 2020. ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-020-10216-1Full text available |
14 |
Material Type: Article
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The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL studentsFrontiers in psychology, 2023-01, Vol.13, p.947577-947577 [Peer Reviewed Journal]Copyright © 2023 Deng, Daverpanah and Izadpanah. ;Copyright © 2023 Deng, Daverpanah and Izadpanah. 2023 Deng, Daverpanah and Izadpanah ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2022.947577 ;PMID: 36755985Full text available |
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Material Type: Article
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“I Broke Your Game!”: critique among middle schoolers designing computer games about climate changeInternational journal of STEM education, 2019-12, Vol.6 (1), p.1-16, Article 41 [Peer Reviewed Journal]The Author(s). 2019 ;International Journal of STEM Education is a copyright of Springer, (2019). All Rights Reserved. © 2019. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2196-7822 ;EISSN: 2196-7822 ;DOI: 10.1186/s40594-019-0194-zFull text available |
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Material Type: Book
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How computer games help children learnHow Computer Games Help Children Learn, 2007Palgrave Macmillan, a division of Nature America Inc. 2006 ;ISBN: 0230602525 ;ISBN: 9780230602526 ;ISBN: 1403975051 ;ISBN: 9781403975058 ;EISBN: 0230601995 ;EISBN: 9780230601994 ;DOI: 10.1057/9780230601994 ;OCLC: 192101252 ;OCLC: 216947369 ;LCCallNum: LB1028.3Full text available |
17 |
Material Type: Article
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Online microlearning and student engagement in computer games higher educationResearch in learning technology, 2022-01, Vol.30, p.1-12 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2156-7077 ;ISSN: 2156-7069 ;EISSN: 2156-7077 ;DOI: 10.25304/rlt.v30.2680Full text available |
18 |
Material Type: Article
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Motivational Elements in Computer Games for Learning MathematicsInternational journal of emerging technologies in learning, 2021-01, Vol.16 (10), p.275 [Peer Reviewed Journal]2021. This work is published under http://creativecommons.org/licenses/by/3.0/at/deed.en_GB (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1863-0383 ;EISSN: 1863-0383 ;DOI: 10.3991/ijet.v16i10.20417Full text available |
19 |
Material Type: Article
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Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying DifficultyFrontiers in psychology, 2017-07, Vol.8, p.1121-1121 [Peer Reviewed Journal]Copyright © 2017 Tian, Bian, Han, Wang, Gao and Chen. 2017 Tian, Bian, Han, Wang, Gao and Chen ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2017.01121 ;PMID: 28725206Full text available |
20 |
Material Type: Article
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Computer Games Application within Alternative Classroom Goal Structures: Cognitive, Metacognitive, and Affective EvaluationEducational technology research and development, 2008-12, Vol.56 (5/6), p.539-556 [Peer Reviewed Journal]Copyright 2008 Association for Educational Communications and Technology ;Association for Educational Communications and Technology 2008 ;Copyright Association for Educational Communications & Technology Dec 2008 ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-008-9086-5Full text available |