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Result Number Material Type Add to My Shelf Action Record Details and Options
1
Students' Learning Styles and Preferences in a Gamification-enhanced Partially Flipped Classroom: A Q-Methodology Study
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Article
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Students' Learning Styles and Preferences in a Gamification-enhanced Partially Flipped Classroom: A Q-Methodology Study

Educational Technology & Society, 2023-07, Vol.26 (3), p.141-154 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202307_26(3).0011

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2
Surveying and Modeling Students’ Motivation and Learning Strategies for Mobile-Assisted Seamless Chinese Language Learning
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Article
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Surveying and Modeling Students’ Motivation and Learning Strategies for Mobile-Assisted Seamless Chinese Language Learning

Educational technology & society, 2016-07, Vol.19 (3), p.170-180 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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3
The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation
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Article
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The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation

Educational technology & society, 2015-04, Vol.18 (2), p.237-248 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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4
Gamification from Player Type Perspective: A Case Study
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Article
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Gamification from Player Type Perspective: A Case Study

Educational Technology & Society, 2018-07, Vol.21 (3), p.12-22 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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5
Applying pedagogical translanguaging via Google Translate to facilitate non-English major juniors in writing scripts for English presentations
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Article
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Applying pedagogical translanguaging via Google Translate to facilitate non-English major juniors in writing scripts for English presentations

Educational technology & society, 2024-04, Vol.27 (2), p.243-255 [Peer Reviewed Journal]

COPYRIGHT 2024 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202404_27(2).RP10

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6
Experiences and Challenges of International Students in Technology-Rich Learning Environments
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Article
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Experiences and Challenges of International Students in Technology-Rich Learning Environments

Educational technology & society, 2014-04, Vol.17 (2), p.196-206 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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7
Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study
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Article
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Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study

Educational Technology & Society, 2021-01, Vol.24 (1), p.44-63 [Peer Reviewed Journal]

COPYRIGHT 2021 International Forum of Educational Technology & Society ;2021. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202101_24(1).0004

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8
Effects of a Hybrid Training for Plagiarism Prevention Module on Plagiarism-free Academic Writing in Higher Education
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Article
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Effects of a Hybrid Training for Plagiarism Prevention Module on Plagiarism-free Academic Writing in Higher Education

Educational Technology & Society, 2023-04, Vol.26 (2), p.1-18 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202304_26(2).0001

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9
Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks
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Article
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Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks

Educational Technology & Society, 2017-07, Vol.20 (3), p.54-68 [Peer Reviewed Journal]

COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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10
Cultural Differences in Online Learning: International Student Perceptions
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Article
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Cultural Differences in Online Learning: International Student Perceptions

Educational technology & society, 2010-07, Vol.13 (3), p.177-188 [Peer Reviewed Journal]

Copyright 2010 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;COPYRIGHT 2010 International Forum of Educational Technology & Society ;2010. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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11
The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability
Material Type:
Article
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The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability

Educational technology & society, 2014-07, Vol.17 (3), p.65-78 [Peer Reviewed Journal]

Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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12
The Impact of Cultural Dimensions on Online Learning
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Article
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The Impact of Cultural Dimensions on Online Learning

Educational technology & society, 2016-10, Vol.19 (4), p.225-238 [Peer Reviewed Journal]

COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;CC BY-NC-ND https://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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13
MONTO: A Machine-Readable Ontology for Teaching Word Problems in Mathematics
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Article
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MONTO: A Machine-Readable Ontology for Teaching Word Problems in Mathematics

Educational technology & society, 2015-07, Vol.18 (3), p.197-213 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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