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Material Type: Article
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Correction: Cognitive & motor skill transfer across speeds: A video game studyPloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489Full text available |
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Material Type: Article
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Experience shapes non-linearities between team behavioral interdependence, team collaboration, and performance in massively multiplayer online gamesScientific reports, 2024-04, Vol.14 (1), p.7850-7850 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-57919-w ;PMID: 38570563Full text available |
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Material Type: Article
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Spillover effects of reminder nudges in complex environmentsProceedings of the National Academy of Sciences - PNAS, 2024-04, Vol.121 (17), p.e2322549121-e2322549121 [Peer Reviewed Journal]Copyright National Academy of Sciences Apr 23, 2024 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.2322549121 ;PMID: 38630716Full text available |
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Material Type: Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History courseEducación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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Material Type: Article
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The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de históriaEducación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
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Material Type: Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class AnalysisJournal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]The Author(s) 2024 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7Digital Resources/Online E-Resources |
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Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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Material Type: Article
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Going beyond video game consumption when considering Internet Gaming DisorderComprehensive psychiatry, 2024-08, Vol.133, p.152500-152500, Article 152500 [Peer Reviewed Journal]2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152500 ;PMID: 38761770Full text available |
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Material Type: Article
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Does sex sell? Gender representation, sexualization, and violence on video game covers and their impact on salesJournal of business strategies, 2024-03, Vol.41 (1), p.27-42 [Peer Reviewed Journal]COPYRIGHT 2024 Center for Business and Economic Research ;Copyright Gibson D. Lewis Center for Business and Economic Development Spring 2024 ;ISSN: 0887-2058 ;EISSN: 2162-6901 ;DOI: 10.54155/jbs.41.1.27-42Full text available |
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Material Type: Article
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Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective FunctioningEuropean journal of investigation in health, psychology and education, 2024-03, Vol.14 (3), p.722-752 [Peer Reviewed Journal]2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;2024 by the authors. 2024 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2174-8144 ;ISSN: 2254-9625 ;EISSN: 2254-9625 ;DOI: 10.3390/ejihpe14030048 ;PMID: 38534909Full text available |
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Material Type: Article
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The Last of UsFemspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002Full text available |
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Material Type: Article
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Replayed: Essential Writings on Software Preservation and Game HistoriesAmerican Journal of Play, 2023-09, Vol.15 (3), p.369-370 [Peer Reviewed Journal]COPYRIGHT 2023 The Strong ;Copyright The Strong 2023 ;ISSN: 1938-0399 ;EISSN: 1938-0402Full text available |
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Material Type: Article
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Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention GamesInternational journal of advanced corporate learning, 2024-01, Vol.17 (2), p.4 [Peer Reviewed Journal]2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1867-5565 ;DOI: 10.3991/ijac.v17i2.42975Full text available |
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Material Type: Article
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The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosisRheumatology international, 2024-06, Vol.44 (6), p.1071-1076 [Peer Reviewed Journal]The Author(s) 2024 ;EISSN: 1437-160X ;DOI: 10.1007/s00296-024-05569-6Digital Resources/Online E-Resources |
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Material Type: Article
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Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosisIEEE transactions on neural systems and rehabilitation engineering, 2024-05, p.1-1 [Peer Reviewed Journal]ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3398029 ;CODEN: ITNSB3Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Therapeutic Uses of Gaming in Mental Health: An Untapped PotentialJMIR serious games, 2024-01, Vol.12, p.e57714-e57714 [Peer Reviewed Journal]2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/57714 ;PMID: 38662422Full text available |
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Material Type: Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolarRISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
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Material Type: Article
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Mixed-methods feasibility outcomes for a novel ACT-based video game ‘ACTing Minds’ to support mental healthBMJ open, 2024-03, Vol.14 (3), p.e080972-e080972 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed in accordance with the Creative Commons Attribution 4.0 Unported (CC BY 4.0) license, which permits others to copy, redistribute, remix, transform and build upon this work for any purpose, provided the original work is properly cited, a link to the licence is given, and indication of whether changes were made. See: https://creativecommons.org/licenses/by/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2024. Re-use permitted under CC BY. Published by BMJ. 2024 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2023-080972 ;PMID: 38553053Full text available |
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Material Type: Article
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An appraisal-based chain-of-emotion architecture for affective language model game agentsPloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280Full text available |
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Material Type: Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video GameInternational journal of advanced computer science & applications, 2024-01, Vol.15 (4)2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451Full text available |