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1
Video game training and the reward system
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Article
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Video game training and the reward system

Frontiers in human neuroscience, 2015-02, Vol.9, p.40-40 [Peer Reviewed Journal]

2015. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2015 Lorenz, Gleich, Gallinat and Kühn. 2015 ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2015.00040 ;PMID: 25698962

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2
Video games and board games: Effects of playing practice on cognition
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Article
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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3
'But this isn't school': exploring tensions in the intersection between school and leisure activities in classroom game design
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Article
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'But this isn't school': exploring tensions in the intersection between school and leisure activities in classroom game design

Journal of educational media : the journal of the Educational Television Association, 2018-01, Vol.43 (1), p.85-100 [Peer Reviewed Journal]

2018 Informa UK Limited, trading as Taylor & Francis Group 2018 ;2018 Informa UK Limited, trading as Taylor & Francis Group ;ISSN: 1743-9884 ;EISSN: 1743-9892 ;DOI: 10.1080/17439884.2017.1421553

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4
Game on! Exploring reactions to game-based selection assessments
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Article
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Game on! Exploring reactions to game-based selection assessments

Journal of managerial psychology, 2020-08, Vol.35 (4), p.241-254 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0268-3946 ;EISSN: 1758-7778 ;DOI: 10.1108/JMP-09-2018-0414

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5
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis
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Article
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Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis

Sex roles, 2010-06, Vol.62 (11-12), p.721-733 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Springer Science+Business Media, LLC 2010 ;ISSN: 0360-0025 ;EISSN: 1573-2762 ;DOI: 10.1007/s11199-009-9637-1 ;CODEN: SROLDH

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6
What kind of video gamer are you?
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Article
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What kind of video gamer are you?

The Journal of consumer marketing, 2019-02, Vol.36 (1), p.218-227 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2019 ;ISSN: 0736-3761 ;EISSN: 2052-1200 ;DOI: 10.1108/JCM-06-2017-2249

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7
More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood
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Article
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More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood

Journal of youth and adolescence, 2010-02, Vol.39 (2), p.103-113 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2009 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Feb 2010 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-008-9390-8 ;PMID: 20084557 ;CODEN: JYADA6

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8
Connecting Game Design with Problem Posing Skills in Early Childhood
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Article
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Connecting Game Design with Problem Posing Skills in Early Childhood

British journal of educational technology, 2019-03, Vol.50 (2), p.846 [Peer Reviewed Journal]

ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12607

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9
“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans
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Article
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“Videogames Saved My Life”: Everyday Resistance and Ludic Recovery among US Military Veterans

International political sociology, 2021-12, Vol.15 (4), p.482-503 [Peer Reviewed Journal]

The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. 2021 ;COPYRIGHT 2021 Oxford University Press ;The Author(s) (2021). Published by Oxford University Press on behalf of the International Studies Association. ;ISSN: 1749-5679 ;EISSN: 1749-5687 ;DOI: 10.1093/ips/olab018

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10
Motivational Support from Digital Game-Based Learning Environments (DGBLEs) for Scientific Topics Designed by Novice End Users
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Article
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Motivational Support from Digital Game-Based Learning Environments (DGBLEs) for Scientific Topics Designed by Novice End Users

Educational media international, 2018-04, Vol.55 (2), p.123 [Peer Reviewed Journal]

ISSN: 0952-3987 ;EISSN: 1469-5790 ;DOI: 10.1080/09523987.2018.1484043

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11
Scaling up behavioural studies of visual memory
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Article
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Scaling up behavioural studies of visual memory

Nature human behaviour, 2023-05, Vol.7 (5), p.672-673 [Peer Reviewed Journal]

Springer Nature Limited 2023. ;ISSN: 2397-3374 ;EISSN: 2397-3374 ;DOI: 10.1038/s41562-023-01565-1 ;PMID: 36959328

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12
Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy
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Article
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Sedentary Behaviors and Eating Habits in Active and Inactive Individuals: A Cross-Sectional Study in a Population from Southern Italy

Behavioral sciences, 2024-03, Vol.14 (3), p.208 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the authors. 2024 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs14030208 ;PMID: 38540511

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13
Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion
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Article
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Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion

Educational Technology & Society, 2019-07, Vol.22 (3), p.4-18 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0002

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14
Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic
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Article
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Being Peer Gynt: How students collaboratively make meaning of a digital game about a literature classic

E-learning and digital media, 2021-09, Vol.18 (6), p.581-598 [Peer Reviewed Journal]

The Author(s) 2021 ;info:eu-repo/semantics/openAccess ;ISSN: 2042-7530 ;EISSN: 2042-7530 ;DOI: 10.1177/20427530211022928

Digital Resources/Online E-Resources

15
Gaming and Territorial Negotiations in Family Life
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Article
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Gaming and Territorial Negotiations in Family Life

Childhood (Copenhagen, Denmark), 2009-11, Vol.16 (4), p.497-517 [Peer Reviewed Journal]

The Author(s), 2009. ;Copyright Sage Publications Ltd. Nov 2009 ;ISSN: 0907-5682 ;ISSN: 1461-7013 ;EISSN: 1461-7013 ;DOI: 10.1177/0907568209343879 ;CODEN: CHILFF

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16
Virtually Yours: Desire and Fulfillment in Virtual Worlds
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Article
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Virtually Yours: Desire and Fulfillment in Virtual Worlds

Journal of popular culture, 2011-10, Vol.44 (5), p.1120-1137 [Peer Reviewed Journal]

2011, Wiley Periodicals, Inc. ;Copyright Blackwell Publishing Ltd. Oct 2011 ;ISSN: 0022-3840 ;ISSN: 1540-5931 ;EISSN: 1540-5931 ;DOI: 10.1111/j.1540-5931.2011.00891.x ;CODEN: JPOCBB

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17
Is pornography the new tobacco?
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Article
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Is pornography the new tobacco?

Policy review (Washington, D.C.), 2009-04 (154), p.3 [Peer Reviewed Journal]

COPYRIGHT 2009 Hoover Institution Press ;COPYRIGHT 2009 Hoover Institution Press ;Copyright Hoover Institute Apr/May 2009 ;ISSN: 0146-5945 ;EISSN: 2169-6802 ;CODEN: POREDP

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18
Improving Physical Activity Through Exergames
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Conference Proceeding
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Improving Physical Activity Through Exergames

The International Scientific Conference eLearning and Software for Education, 2018, Vol.2, p.225-232

Copyright "Carol I" National Defence University 2018 ;DOI: 10.12753/2066-026X-18-101

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19
‘Intruder Alert! Intruder Alert!’ Video Games in Space
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Article
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‘Intruder Alert! Intruder Alert!’ Video Games in Space

Journal of visual culture, 2004-08, Vol.3 (2), p.195-211 [Peer Reviewed Journal]

ISSN: 1470-4129 ;EISSN: 1741-2994 ;DOI: 10.1177/1470412904044799

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20
The English Renaissance and the Far East: Cross-Cultural Encounters
Material Type:
Review
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The English Renaissance and the Far East: Cross-Cultural Encounters

Journal for Early Modern Cultural Studies, 2020, Vol.20 (1), p.119-122 [Peer Reviewed Journal]

Copyright University of Pennsylvania Press Winter 2020 ;ISSN: 1531-0485 ;EISSN: 1553-3786 ;DOI: 10.1353/jem.2020.0005

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