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1
Global Survey of Nearly 5,000 Teens and Adults Highlights Attraction of Major New Interactive Entertainment Frontier
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Newspaper Article
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Global Survey of Nearly 5,000 Teens and Adults Highlights Attraction of Major New Interactive Entertainment Frontier

PR newswire, 2021-10-06

COPYRIGHT 2021 PR Newswire Association LLC

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2
The CHILDWISE Monitor Report 2013-14
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Newspaper Article
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The CHILDWISE Monitor Report 2013-14

PR newswire, 2014-06-24

COPYRIGHT 2014 PR Newswire Association LLC ;COPYRIGHT 2014 PR Newswire Association LLC

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3
Video Game Console Industry Europe Market Research Report 2016
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Video Game Console Industry Europe Market Research Report 2016

PR newswire, 2016-02-19

COPYRIGHT 2016 PR Newswire Association LLC ;COPYRIGHT 2016 PR Newswire Association LLC

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4
Gaming Gadgets Market to Reach $166.96 Billion, Globally, by 2031 at 12.7% CAGR: Allied Market Research
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Newspaper Article
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Gaming Gadgets Market to Reach $166.96 Billion, Globally, by 2031 at 12.7% CAGR: Allied Market Research

PR newswire, 2022-08-29

COPYRIGHT 2022 PR Newswire Association LLC

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5
Esports Industry to Reach $4.75 Bn, Globally, by 2030 at 17.5% CAGR: Allied Market Research
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Esports Industry to Reach $4.75 Bn, Globally, by 2030 at 17.5% CAGR: Allied Market Research

PR newswire, 2022-01-25

COPYRIGHT 2022 PR Newswire Association LLC

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6
Esports Market to Reach $4.75 Billion, Globally, by 2030 at 17.5% CAGR: Allied Market Research
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Esports Market to Reach $4.75 Billion, Globally, by 2030 at 17.5% CAGR: Allied Market Research

PR newswire, 2021-11-02

COPYRIGHT 2021 PR Newswire Association LLC

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7
Analysis of Global Sensors Market in Consumer Electronics Industry
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Newspaper Article
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Analysis of Global Sensors Market in Consumer Electronics Industry

PR newswire, 2014-02-18

COPYRIGHT 2014 PR Newswire Association LLC ;COPYRIGHT 2014 PR Newswire Association LLC

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8
Analysis of Global Sensors Market in Consumer Electronics Industry
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Analysis of Global Sensors Market in Consumer Electronics Industry

PR newswire, 2013-11-28

COPYRIGHT 2013 PR Newswire Association LLC ;COPYRIGHT 2013 PR Newswire Association LLC

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9
App Annie IDC Raise the Curtain On a Special Report at E3: "Games Hollywood - The Perks Pitfalls of Transmedia Development"
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Newspaper Article
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App Annie IDC Raise the Curtain On a Special Report at E3: "Games Hollywood - The Perks Pitfalls of Transmedia Development"

PR newswire, 2014-06-12

COPYRIGHT 2014 PR Newswire Association LLC ;COPYRIGHT 2014 PR Newswire Association LLC

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10
More Than 40 Million Americans Age 50-Plus Play Video Games
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Newspaper Article
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More Than 40 Million Americans Age 50-Plus Play Video Games

PR newswire, 2016-06-02

COPYRIGHT 2016 PR Newswire Association LLC ;COPYRIGHT 2016 PR Newswire Association LLC

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11
Gaming Software Market: Growing access to high-speed Internet through 5G technology in countries like Germany and Japan driving the adoption of gaming platforms - Technavio
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Gaming Software Market: Growing access to high-speed Internet through 5G technology in countries like Germany and Japan driving the adoption of gaming platforms - Technavio

PR newswire, 2023-01-25

COPYRIGHT 2023 PR Newswire Association LLC

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12
451 Research's Analysis of the Internet of Things Market Indicates that Total Connected Devices Will Reach 13.8 Billion by 2024
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451 Research's Analysis of the Internet of Things Market Indicates that Total Connected Devices Will Reach 13.8 Billion by 2024

PR newswire, 2019-08-07

COPYRIGHT 2019 PR Newswire Association LLC ;COPYRIGHT 2019 PR Newswire Association LLC

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13
Gaming Market size to grow by USD 74.93 Bn, Market Research Insights highlights the growing adoption of AR and VR games as Key Driver - Technavio
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Gaming Market size to grow by USD 74.93 Bn, Market Research Insights highlights the growing adoption of AR and VR games as Key Driver - Technavio

PR newswire, 2022-07-18

COPYRIGHT 2022 PR Newswire Association LLC

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14
Global Packaged Console Gaming Market 2014-2018: Key Vendors are Activision Blizzard, Electronic Arts, Take-Two Interactive Software and Ubisoft Entertainment
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Newspaper Article
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Global Packaged Console Gaming Market 2014-2018: Key Vendors are Activision Blizzard, Electronic Arts, Take-Two Interactive Software and Ubisoft Entertainment

PR newswire, 2014-08-07

COPYRIGHT 2014 PR Newswire Association LLC ;COPYRIGHT 2014 PR Newswire Association LLC

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15
Gaming Software Market to Reach $301.5 Billion Globally by 2032 at 9.3% CAGR: Allied Market Research
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Gaming Software Market to Reach $301.5 Billion Globally by 2032 at 9.3% CAGR: Allied Market Research

PR newswire, 2023-11-21

COPYRIGHT 2023 PR Newswire Association LLC

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16
Streaming Devices Market to Reach $18.97 Billion, Globally, by 2027 at 13.2% CAGR: Allied Market Research
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Streaming Devices Market to Reach $18.97 Billion, Globally, by 2027 at 13.2% CAGR: Allied Market Research

PR newswire, 2020-09-08

COPYRIGHT 2020 PR Newswire Association LLC ;COPYRIGHT 2020 PR Newswire Association LLC

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17
Home Entertainment Devices Market to Reach $545.14 Bn, Globally, by 2031 at 6.2% CAGR: Allied Market Research
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Home Entertainment Devices Market to Reach $545.14 Bn, Globally, by 2031 at 6.2% CAGR: Allied Market Research

PR newswire, 2022-02-28

COPYRIGHT 2022 PR Newswire Association LLC

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18
Gaming Market Size Worth USD $435 Billion By 2028 | CAGR 12.1%: Zion Market Research
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Gaming Market Size Worth USD $435 Billion By 2028 | CAGR 12.1%: Zion Market Research

PR newswire, 2022-02-14

COPYRIGHT 2022 PR Newswire Association LLC

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19
Graphic Processing Unit (GPU) Market to Reach $200.85 Billion, Globally, by 2027 at 33.6% CAGR: Allied Market Research
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Newspaper Article
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Graphic Processing Unit (GPU) Market to Reach $200.85 Billion, Globally, by 2027 at 33.6% CAGR: Allied Market Research

PR newswire, 2022-01-26

COPYRIGHT 2022 PR Newswire Association LLC

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20
Altman Vilandrie Company: Global Gaming Poised for Tectonic Shift as Gamers Embrace Subscription Services, Show Interest in Cloud-Based Gaming
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Altman Vilandrie Company: Global Gaming Poised for Tectonic Shift as Gamers Embrace Subscription Services, Show Interest in Cloud-Based Gaming

PR newswire, 2020-04-09

COPYRIGHT 2020 PR Newswire Association LLC ;COPYRIGHT 2020 PR Newswire Association LLC

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