Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Evidence that digital game players neglect age classification systems when deciding which games to playPloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661Full text available |
|
2 |
Material Type: Article
|
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
|
3 |
Material Type: Article
|
EEG in game user analysis: A framework for expertise classification during gameplayPloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774Full text available |
|
4 |
Material Type: Article
|
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
|
5 |
Material Type: Article
|
Adolescent Internet gaming addiction and personality characteristics by game genrePloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558Full text available |
|
6 |
Material Type: Article
|
The effect of online violent video games on levels of aggressionPloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143Full text available |
|
7 |
Material Type: Article
|
Virtual reality using games for improving physical functioning in older adults: a systematic reviewJournal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408Full text available |
|
8 |
Material Type: Article
|
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trialPloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758Full text available |
|
9 |
Material Type: Article
|
Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trialPloS one, 2014-03, Vol.9 (3), p.e92269-e92269 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Mayas et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Mayas et al 2014 Mayas et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0092269 ;PMID: 24647551Full text available |
|
10 |
Material Type: Article
|
Failure to demonstrate that playing violent video games diminishes prosocial behaviorPloS one, 2013-07, Vol.8 (7), p.e68382 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Tear, Nielsen. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Tear, Nielsen 2013 Tear, Nielsen ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0068382 ;PMID: 23844191Full text available |
|
11 |
Material Type: Article
|
Video game playing is independently associated with blood pressure and lipids in overweight and obese adolescentsPloS one, 2011-11, Vol.6 (11), p.e26643-e26643 [Peer Reviewed Journal]COPYRIGHT 2011 Public Library of Science ;COPYRIGHT 2011 Public Library of Science ;2011 Goldfield et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Goldfield et al. 2011 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0026643 ;PMID: 22069461Full text available |
|
12 |
Material Type: Article
|
Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adultsPloS one, 2015-03, Vol.10 (3), p.e0118470-e0118470 [Peer Reviewed Journal]COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Monedero et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2015 Monedero et al 2015 Monedero et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0118470 ;PMID: 25738290Full text available |
|
13 |
Material Type: Article
|
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trialBMC research notes, 2019-11, Vol.12 (1), p.784-784, Article 784 [Peer Reviewed Journal]COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 1756-0500 ;EISSN: 1756-0500 ;DOI: 10.1186/s13104-019-4821-z ;PMID: 31783907Full text available |
|
14 |
Material Type: Article
|
A grounded theory approach to understanding in-game goods purchasePloS one, 2022-01, Vol.17 (1), p.e0262998-e0262998 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Cai et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Cai et al 2022 Cai et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0262998 ;PMID: 35085336Full text available |
|
15 |
Material Type: Article
|
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gamblingPloS one, 2022-01, Vol.17 (1), p.e0263177-e0263177 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Montiel et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Montiel et al 2022 Montiel et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263177 ;PMID: 35085370Full text available |
|
16 |
Material Type: Article
|
The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamersComprehensive psychiatry, 2019-10, Vol.94, p.152117-152117, Article 152117 [Peer Reviewed Journal]2019 The Authors ;Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved. ;2019. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2019.152117 ;PMID: 31422185Full text available |
|
17 |
Material Type: Article
|
Using video games to understand sex differences in attentional biases for weaponsPloS one, 2022-12, Vol.17 (12), p.e0279360-e0279360 [Peer Reviewed Journal]Copyright: © 2022 van Heyst et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2022 Public Library of Science ;2022 van Heyst et al 2022 van Heyst et al ;2022 van Heyst et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0279360 ;PMID: 36548291Full text available |
|
18 |
Material Type: Article
|
Activity-promoting gaming systems in exercise and rehabilitationJournal of rehabilitation research and development, 2011-01, Vol.48 (10), p.1171-1186 [Peer Reviewed Journal]COPYRIGHT 2011 Department of Veterans Affairs ;COPYRIGHT 2011 Department of Veterans Affairs ;Copyright Superintendent of Documents 2011 ;ISSN: 0748-7711 ;EISSN: 1938-1352 ;DOI: 10.1682/JRRD.2010.09.0171 ;PMID: 22234662 ;CODEN: JRRDDBFull text available |
|
19 |
Material Type: Article
|
The development and validation of the Videogaming Motives Questionnaire (VMQ)PloS one, 2020-10, Vol.15 (10), p.e0240726-e0240726 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 López-Fernández et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 López-Fernández et al 2020 López-Fernández et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240726 ;PMID: 33095762Full text available |
|
20 |
Material Type: Article
|
Exercise and screen time during the COVID-19 pandemicHealth reports, 2020-07, Vol.31 (6), p.3-11 [Peer Reviewed Journal]COPYRIGHT 2020 Statistics Canada ;COPYRIGHT 2020 Statistics Canada ;Copyright Statistics Canada Jul 2020 ;ISSN: 0840-6529 ;EISSN: 1209-1367 ;DOI: 10.25318/82-003-x202000600001-eng ;PMID: 32672923Full text available |