Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History courseEducación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004Full text available |
|
2 |
Material Type: Article
|
El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))Retos (Madrid), 2023-01, Vol.47, p.352-358 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v47.94508Full text available |
|
3 |
Material Type: Article
|
Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolarRISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
|
4 |
Material Type: Article
|
Loot boxes use as a new form of gambling within video gamesAdicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238Full text available |
|
5 |
Material Type: Article
|
El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)Retos (Madrid), 2023-03, Vol.48, p.138-144 [Peer Reviewed Journal]2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.96638Full text available |
|
6 |
Material Type: Article
|
Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)Retos (Madrid), 2022-01, Vol.46, p.581 [Peer Reviewed Journal]2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91165Full text available |
|
7 |
Material Type: Article
|
El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed SeriesCo-herencia, 2020-07, Vol.17 (33), p.41 [Peer Reviewed Journal]COPYRIGHT 2020 Universidad EAFIT ;ISSN: 1794-5887 ;EISSN: 2539-1208 ;DOI: 10.17230/co-herencia.17.33.2Full text available |
|
8 |
Material Type: Article
|
Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.516-526 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
|
9 |
Material Type: Article
|
Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del JugadorJournal of Computer Science & Technology, 2023-10, Vol.23 (2), p.117 [Peer Reviewed Journal]COPYRIGHT 2023 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;ISSN: 1666-6046Full text available |
|
10 |
Material Type: Article
|
Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGenRevista Facultad de Ingeniería, 2021-04 (99), p.9 [Peer Reviewed Journal]COPYRIGHT 2021 Universidad de Antioquia, Facultad de Ingenieria ;ISSN: 0120-6230 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200369Full text available |
|
11 |
Material Type: Article
|
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de LucasartsBrumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468Full text available |
|
12 |
Material Type: Article
|
Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ develEl Guiniguada, 2023-07 (32) [Peer Reviewed Journal]ISSN: 0213-0610 ;EISSN: 2386-3374Full text available |
|
13 |
Material Type: Article
|
Juegos, videojuegos y artes: historia, conceptos y redefiniciones en la relación entre los universos lúdicos y las prácticas artísticas contemporáneasJangwa pana : revista del Programa de Antropología de la Universidad del Magdalena, 2023-03, Vol.22 (1), p.91-102 [Peer Reviewed Journal]2023. This work is published under https://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1657-4923 ;EISSN: 2389-7872 ;DOI: 10.21676/16574923.4885Full text available |
|
14 |
Material Type: Article
|
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stressComunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03Full text available |
|
15 |
Material Type: Article
|
Serious games for children's oral hygiene education: an integrative review and application searchCiência & saude coletiva, 2020-08, Vol.25 (8), p.3299 [Peer Reviewed Journal]COPYRIGHT 2020 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;Copyright © 2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/deed.en (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232020258.11782018Full text available |
|
16 |
Material Type: Article
|
Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizajeRISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-11 (E54), p.367-377 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895Full text available |
|
17 |
Material Type: Article
|
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoriaRetos, 2022-06, Vol.45, p.888-896 [Peer Reviewed Journal]2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v45i0.90421Full text available |
|
18 |
Material Type: Article
|
eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y CoreaComunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]COPYRIGHT 2019 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C58-2019-10Full text available |
|
19 |
Material Type: Article
|
La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre España y CoreaComunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by-nc/3.0/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-10Full text available |
|
20 |
Material Type: Article
|
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescentsAdicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]Copyright Socidrogalcohol 2014 ;ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001Full text available |