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1
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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2
El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))
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El gamer portugués: caracterización y hábito deportivo (perspectiva de género) (The Portuguese gamer: characterization and sports habit (gender perspective))

Retos (Madrid), 2023-01, Vol.47, p.352-358 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v47.94508

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3
Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar
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Article
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Revisión Sistemática: Influencia de los videojuegos serios en el rendimiento escolar

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.582-593 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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4
Loot boxes use as a new form of gambling within video games
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Article
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Loot boxes use as a new form of gambling within video games

Adicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238

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5
El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)
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Article
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El uso del videojuego y su relación en el sobrepeso en universitarios, Popayán, Colombia (The use of the video game and its relation to overweight in university students, Popayan, Colombia)

Retos (Madrid), 2023-03, Vol.48, p.138-144 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.96638

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6
Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)
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Article
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Tiempo de sueño, televisión / videojuegos y consumo de bocadillos en niños en edad preescolar: un estudio transversal (Sleep time, tv/video games and snack consumption in preschool children – a cross-sectional study)

Retos (Madrid), 2022-01, Vol.46, p.581 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v46.91165

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7
El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed Series
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Article
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El videojuego de tematica historica como arte visual: anacronias conscientes y licencias creativas en la representacion de espacios urbanos de la saga Assassin's Creed /Historically Themed Videogames as Visual Art: Conscious Anachronism and Creative Licenses in the Representation of Urban Spaces in the Assassin's Creed Series

Co-herencia, 2020-07, Vol.17 (33), p.41 [Peer Reviewed Journal]

COPYRIGHT 2020 Universidad EAFIT ;ISSN: 1794-5887 ;EISSN: 2539-1208 ;DOI: 10.17230/co-herencia.17.33.2

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8
Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el rendimiento académico entre los años 2013-2023

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2023-12 (E64), p.516-526 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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9
Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador
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Article
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Exergames: Proposal for a Gamepad to Sense Player Movements /Exergames: Propuesta de un Gamepad para Sensar los Movimientos del Jugador

Journal of Computer Science & Technology, 2023-10, Vol.23 (2), p.117 [Peer Reviewed Journal]

COPYRIGHT 2023 Graduate Network of Argentine Universities with Computer Science Schools (RedUNCI) ;ISSN: 1666-6046

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10
Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGen
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Article
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Semi-automatic construction of video game design prototypes with MaruGen/Construccion semi-automatica de prototipos de disenos de videojuegos con MaruGen

Revista Facultad de Ingeniería, 2021-04 (99), p.9 [Peer Reviewed Journal]

COPYRIGHT 2021 Universidad de Antioquia, Facultad de Ingenieria ;ISSN: 0120-6230 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200369

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11
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts
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Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts

Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468

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12
Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel
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Article
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Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel

El Guiniguada, 2023-07 (32) [Peer Reviewed Journal]

ISSN: 0213-0610 ;EISSN: 2386-3374

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13
Juegos, videojuegos y artes: historia, conceptos y redefiniciones en la relación entre los universos lúdicos y las prácticas artísticas contemporáneas
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Article
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Juegos, videojuegos y artes: historia, conceptos y redefiniciones en la relación entre los universos lúdicos y las prácticas artísticas contemporáneas

Jangwa pana : revista del Programa de Antropología de la Universidad del Magdalena, 2023-03, Vol.22 (1), p.91-102 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1657-4923 ;EISSN: 2389-7872 ;DOI: 10.21676/16574923.4885

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14
Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress
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Article
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Maladaptive use of ICT in adolescence: Profiles, supervision and technological stress

Comunicar, 2020, Vol.28 (64), p.27-36 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2020 ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C64-2020-03

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15
Serious games for children's oral hygiene education: an integrative review and application search
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Article
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Serious games for children's oral hygiene education: an integrative review and application search

Ciência & saude coletiva, 2020-08, Vol.25 (8), p.3299 [Peer Reviewed Journal]

COPYRIGHT 2020 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;Copyright © 2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/deed.en (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232020258.11782018

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16
Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje
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Article
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Revisión Sistemática: Influencia de los videojuegos educativos en el proceso de aprendizaje

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2022-11 (E54), p.367-377 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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17
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria
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Article
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Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria (Effect of the use of active video games on the young adult physical activity level. Scooping review): Revisión exploratoria

Retos, 2022-06, Vol.45, p.888-896 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v45i0.90421

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18
eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y Corea
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Article
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eGamers' influence in brand advertising strategies. A comparative study between Spain and Korea/La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre Espana y Corea

Comunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]

COPYRIGHT 2019 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C58-2019-10

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19
La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre España y Corea
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Article
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La influencia de los jugadores de videojuegos online en las estrategias publicitarias de las marcas. Comparativa entre España y Corea

Comunicar (Huelva, Spain), 2019-01, Vol.27 (58), p.105 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc/3.0/legalcode (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C58-2019-10

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20
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents
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Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents

Adicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]

Copyright Socidrogalcohol 2014 ;ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001

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