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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from AbroadPotchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364Full text available |
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Prevalence and risk factors for internet gaming disorderRevista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455Full text available |
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic reviewArquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469Full text available |
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Material Type: Article
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Virtual reality in the rehabilitation of patients with stroke: an integrative reviewArquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808Full text available |
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Material Type: Article
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FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAISHolos (Natal, RN), 2023-12, Vol.2023 (7), p.1 [Peer Reviewed Journal]COPYRIGHT 2023 Instituto Federal do Rio Grande do Norte (IFRN) ;ISSN: 1518-1634 ;EISSN: 1807-1600 ;DOI: 10.15628/holos.2023.10843Full text available |
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Material Type: Article
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SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATIONTexto & contexto enfermagem, 2023, Vol.32This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-0707 ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2022-0324enDigital Resources/Online E-Resources |
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Material Type: Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de LucasartsBrumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468Full text available |
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Material Type: Article
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative reviewRevista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293Full text available |
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9 |
Material Type: Article
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“Brutal Kill!” Violent video games as a predictor of aggressionPsico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205Full text available |
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Material Type: Article
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Risk Factors Associated with Gambling on Loot BoxesPsicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484Full text available |
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Material Type: Article
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Prevalence of musculoskeletal pain in adolescents and association with computer and videogame useJornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891Full text available |
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Material Type: Article
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Effectiveness of the serious game for learning in nursing: systematic reviewRevista Gaúcha de Enfermagem, 2021, Vol.42 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2021.20200274Full text available |
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Material Type: Article
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Tempo de tela, qualidade da dieta de adolescentes e caracterÃsticas do entorno escolar/Screen time, quality of the adolescent diet, and profile of the school environmentCiência & saude coletiva, 2024-01, Vol.29 (1), p.1 [Peer Reviewed Journal]COPYRIGHT 2024 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232024291.00022023Full text available |
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Material Type: Article
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Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature reviewRevista CEFAC, 2019-11, Vol.21 (6) [Peer Reviewed Journal]COPYRIGHT 2019 CEFAC - Associacao Institucional em Saude e Educacao ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20192162219Full text available |
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Material Type: Article
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Conceptual framework for designing video games for children with type 1 diabetesRevista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223Full text available |
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Material Type: Article
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O Ensino de História na Era Digital: Os Games Para Além da GamificaçãoCLIO: Revista Pesquisa Histórica, 2022, Vol.40 (1), p.74-88 [Peer Reviewed Journal]LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2525-5649 ;ISSN: 0102-4736Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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An instrument for tongue performance assessment in activities associated with digital games: content and construct validityRevista CEFAC, 2021, Vol.23 (5) [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20212359621Full text available |
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Material Type: Article
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Screen time in Mexican children: findings from the 2012 National Health and Nutrition Survey (ENSANUT 2012)Salud pública de México, 2013-09, Vol.55 (5), p.484-491 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 3.0 International License. ;ISSN: 0036-3634 ;EISSN: 1606-7916 ;DOI: 10.21149/spm.v55i5.7248 ;PMID: 24626619Full text available |
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Material Type: Article
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Use of client-centered virtual reality in rehabilitation after stroke: a feasibility studyArquivos de neuro-psiquiatria, 2019-09, Vol.77 (9), p.622-631 [Peer Reviewed Journal]Copyright Arquivos de Neuro-Psiquiatria Sep 2019 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282X20190103 ;PMID: 31553392Full text available |
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Material Type: Article
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Predictors of Video Game Console AggressionRevista Argentina de ciencias del comportamiento, 2016-01, Vol.8 (1), p.61-70This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1852-4206 ;EISSN: 1852-4206Full text available |