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1
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

Journal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]

Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727

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2
Platform competition: Strategic trade-offs in platform markets
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Platform competition: Strategic trade-offs in platform markets

Strategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]

Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8

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3
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study

Psychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal]

(c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354

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4
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
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Screen time and problem behaviors in children: exploring the mediating role of sleep duration

The international journal of behavioral nutrition and physical activity, 2019-11, Vol.16 (1), p.105-105, Article 105 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-019-0862-x ;PMID: 31727084

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5
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

International journal of environmental research and public health, 2020-03, Vol.17 (6), p.1870 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17061870 ;PMID: 32183070

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6
Skin-integrated wireless haptic interfaces for virtual and augmented reality
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Skin-integrated wireless haptic interfaces for virtual and augmented reality

Nature (London), 2019-11, Vol.575 (7783), p.473-479 [Peer Reviewed Journal]

COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 21, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1687-0 ;PMID: 31748722

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7
Multirelational organization of large-scale social networks in an online world
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Multirelational organization of large-scale social networks in an online world

Proceedings of the National Academy of Sciences - PNAS, 2010-08, Vol.107 (31), p.13636-13641 [Peer Reviewed Journal]

Copyright National Academy of Sciences Aug 3, 2010 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1004008107 ;PMID: 20643965

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8
Economic games on the internet: the effect of $1 stakes
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Economic games on the internet: the effect of $1 stakes

PloS one, 2012-02, Vol.7 (2), p.e31461-e31461 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Amir et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amir et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0031461 ;PMID: 22363651

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9
Cognition difference between players of different involvement toward the concrete design features in music games
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Cognition difference between players of different involvement toward the concrete design features in music games

PloS one, 2019-05, Vol.14 (5), p.e0216276-e0216276 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Chen, Li. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Chen, Li 2019 Chen, Li ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0216276 ;PMID: 31063468

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10
The use of gamification in education: a bibliometric and text mining analysis
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The use of gamification in education: a bibliometric and text mining analysis

Journal of computer assisted learning, 2016-12, Vol.32 (6), p.663-676 [Peer Reviewed Journal]

2016 John Wiley & Sons Ltd ;ISSN: 0266-4909 ;EISSN: 1365-2729 ;DOI: 10.1111/jcal.12161

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11
The Dark Side of Internet Use: Two Longitudinal Studies of Excessive Internet Use, Depressive Symptoms, School Burnout and Engagement Among Finnish Early and Late Adolescents
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The Dark Side of Internet Use: Two Longitudinal Studies of Excessive Internet Use, Depressive Symptoms, School Burnout and Engagement Among Finnish Early and Late Adolescents

Journal of youth and adolescence, 2017-02, Vol.46 (2), p.343-357 [Peer Reviewed Journal]

Springer Science+Business Media New York 2016 ;Journal of Youth and Adolescence is a copyright of Springer, 2017. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-016-0494-2 ;PMID: 27138172 ;CODEN: JYADA6

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12
Measuring Problematic Internet Use, Internet Gaming Disorder, and Social Media Addiction in Young Adults: Cross-sectional Survey Study
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Measuring Problematic Internet Use, Internet Gaming Disorder, and Social Media Addiction in Young Adults: Cross-sectional Survey Study

JMIR public health and surveillance, 2022-01, Vol.8 (1), p.e27719-e27719 [Peer Reviewed Journal]

Megan Moreno, Karyn Riddle, Marina C Jenkins, Ajay Paul Singh, Qianqian Zhao, Jens Eickhoff. Originally published in JMIR Public Health and Surveillance (https://publichealth.jmir.org), 27.01.2022. ;2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Megan Moreno, Karyn Riddle, Marina C Jenkins, Ajay Paul Singh, Qianqian Zhao, Jens Eickhoff. Originally published in JMIR Public Health and Surveillance (https://publichealth.jmir.org), 27.01.2022. 2022 ;ISSN: 2369-2960 ;EISSN: 2369-2960 ;DOI: 10.2196/27719 ;PMID: 34081596

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13
COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy
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Article
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COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy

International journal of environmental research and public health, 2022-01, Vol.19 (3), p.1539 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19031539 ;PMID: 35162568

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14
Managing the health of the eSport athlete: an integrated health management model
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Managing the health of the eSport athlete: an integrated health management model

BMJ Open Sport & Exercise Medicine, 2019-01, Vol.5 (1), p.e000467-e000467 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;2019 Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ . Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2019 ;ISSN: 2055-7647 ;EISSN: 2055-7647 ;DOI: 10.1136/bmjsem-2018-000467 ;PMID: 30792883

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15
The relationship between cell phone use, physical and sedentary activity, and cardiorespiratory fitness in a sample of U.S. college students
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The relationship between cell phone use, physical and sedentary activity, and cardiorespiratory fitness in a sample of U.S. college students

The international journal of behavioral nutrition and physical activity, 2013-06, Vol.10 (1), p.79-79 [Peer Reviewed Journal]

COPYRIGHT 2013 BioMed Central Ltd. ;2013 Lepp et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright © 2013 Lepp et al.; licensee BioMed Central Ltd. 2013 Lepp et al.; licensee BioMed Central Ltd. ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/1479-5868-10-79 ;PMID: 23800133

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16
Firm-Created Word-of-Mouth Communication: Evidence from a Field Test
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Firm-Created Word-of-Mouth Communication: Evidence from a Field Test

Marketing science (Providence, R.I.), 2009-07, Vol.28 (4), p.721-739 [Peer Reviewed Journal]

2009 INFORMS ;Copyright Institute for Operations Research and the Management Sciences Jul/Aug 2009 ;ISSN: 0732-2399 ;EISSN: 1526-548X ;DOI: 10.1287/mksc.1080.0444 ;CODEN: MARSE5

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17
The functional and usable appeal of Facebook SNS games
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Article
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The functional and usable appeal of Facebook SNS games

Internet research, 2012-08, Vol.22 (4), p.467-481 [Peer Reviewed Journal]

Emerald Group Publishing Limited ;Copyright Emerald Group Publishing Limited 2012 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/10662241211250999 ;CODEN: IRESEF

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18
Bourdieusian interaction: actors’ habitus, agentic activities and field resources
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Article
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Bourdieusian interaction: actors’ habitus, agentic activities and field resources

The Journal of business & industrial marketing, 2021-05, Vol.36 (6), p.893-904 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2020 ;ISSN: 0885-8624 ;EISSN: 2052-1189 ;DOI: 10.1108/JBIM-01-2020-0015

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19
A Gamification Design for the Classroom
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A Gamification Design for the Classroom

Interactive Technology and Smart Education, 2018-01, Vol.15 (1), p.28-45 [Peer Reviewed Journal]

Emerald Publishing Limited 2018 ;ISSN: 1741-5659 ;EISSN: 1758-8510 ;DOI: 10.1108/ITSE-05-2017-0028

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20
How Do Online Game Communities Retain Gamers? Social Presence and Social Capital Perspectives
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How Do Online Game Communities Retain Gamers? Social Presence and Social Capital Perspectives

Journal of computer-mediated communication, 2015-11, Vol.20 (6), p.601-614 [Peer Reviewed Journal]

2015 International Communication Association ;ISSN: 1083-6101 ;EISSN: 1083-6101 ;DOI: 10.1111/jcc4.12141

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