Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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Gamepaddle : Video Games, Education, Empowermenthttps://creativecommons.org/licenses/by-sa/4.0/legalcode ;(c) Casalini Libri, 50014 Fiesole (Italy) - www.casalini.it ;ISBN: 8867054104 ;ISBN: 9788867054107 ;ISBN: 9788867054091 ;ISBN: 8867054090 ;EISBN: 9788867054091 ;EISBN: 8867054090 ;OCLC: 941808986 ;LCCallNum: LBFull text available |
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2 |
Material Type: Article
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Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo MixCinergie (Online), 2023-12 (24), p.53-70 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/16747Full text available |
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3 |
Material Type: Article
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Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996)Cinergie (Online), 2022-12 (22), p.127-144 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15824Full text available |
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4 |
Material Type: Article
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Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of BecomingCinergie (Online), 2021-08 (19), p.69-82 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/12399Full text available |
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5 |
Material Type: Article
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Boring Lizards: Ludic Management, Affect and AmbivalenceCinergie (Online), 2023-12 (24), p.37-51 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/16801Full text available |
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6 |
Material Type: Article
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What does Pokémon Go teach us about geography?Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017Full text available |
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7 |
Material Type: Article
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Venice Immersive. 79a Mostra Internazionale d’Arte Cinematografica di VeneziaCinergie (Online), 2022-12 (22), p.201-202 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/15833Full text available |
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8 |
Material Type: Article
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Aspetti ludici e dimensione empatica nei mondi virtuali: uno studio di caso in Second LifeForm@re, 2014-07, Vol.14 (3), p.62 [Peer Reviewed Journal]Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15273Full text available |
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9 |
Material Type: Article
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Directorial Style for Interactive Storytelling and the Fallacy of Ownership: The Case of Resident Evil 7Cinergie (Online), 2021-08 (19), p.83-92 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/11922Full text available |
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10 |
Material Type: Article
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Stage Magic as a Performative Design Principle for VR StorytellingCinergie (Online), 2021-08 (19), p.93-104 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/12234Full text available |
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11 |
Material Type: Article
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Antro-zoomorfismo videoludico e rappresentazioni comunitarieAltre Modernità, 2021-11 (26), p.232-245 [Peer Reviewed Journal]ISSN: 2035-7680 ;EISSN: 2035-7680 ;DOI: 10.54103/2035-7680/16808Full text available |
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12 |
Material Type: Article
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Il gioco computerizzato per il potenziamento cognitivo e la promozione del successo scolastico. Un approccio evidence basedForm@re, 2014-07, Vol.14 (3), p.7 [Peer Reviewed Journal]Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15269Full text available |
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13 |
Material Type: Article
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Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didatticoForm@re, 2014-07, Vol.14 (3), p.43 [Peer Reviewed Journal]Copyright Firenze University Press 2014 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-15272Full text available |
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14 |
Material Type: Article
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Project Godus: Peter Molyneux e l’economia della curiositàCinergie (Online), 2013-11, Vol.2 (4), p.67-72 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7364Full text available |
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15 |
Material Type: Article
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PotenziaMente 2.0. Developing numeracy in primary schools through computer gamesForm@re, 2016-04, Vol.16 (1), p.20 [Peer Reviewed Journal]Copyright Firenze University Press 2016 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-18042Full text available |
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16 |
Material Type: Article
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EXERGAMES E DIDATTICA DELLE ATTIVITÀ MOTORIE E SPORTIVEEuropean journal of sustainable development, 2012-06, Vol.1 (2), p.221 [Peer Reviewed Journal]ISSN: 2239-5938 ;EISSN: 2239-6101 ;DOI: 10.14207/ejsd.2012.v1n2p221Full text available |
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17 |
Material Type: Article
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Gaming@yourlibrary e Libri senza carta: avventure digitali per giovani lettoriAIB studi (Roma ), 2017-05, Vol.57 (2), p.269 [Peer Reviewed Journal]ISSN: 2280-9112 ;EISSN: 2239-6144 ;EISSN: 2239-6152 ;DOI: 10.2426/aibstudi-11649Full text available |
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18 |
Material Type: Article
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Immagine eri, immagine tornerai: pratiche di appropriazione e postproduzione nella cosplay photographyCinergie (Online), 2017-06, Vol.6 (11), p.82-91 [Peer Reviewed Journal]EISSN: 2280-9481 ;DOI: 10.6092/issn.2280-9481/7392Full text available |
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19 |
Material Type: Article
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Exercising or gaming? ExergamingForm@re, 2015-12, Vol.15 (3), p.159 [Peer Reviewed Journal]Copyright Firenze University Press 2015 ;EISSN: 1825-7321 ;DOI: 10.13128/formare-17084Full text available |
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20 |
Material Type: Book
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Game Start: Strumenti per comprendere i videogiochiISBN: 9788847019560 ;ISBN: 8847019567 ;ISBN: 9788847019553 ;ISBN: 8847019559 ;EISBN: 9788847019560 ;EISBN: 8847019567 ;OCLC: 755715020Digital Resources/Online E-Resources |