Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Behavioral (non-chemical) addictions and COVID-19Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2023, Vol.123 (1), p.41 [Peer Reviewed Journal]ISSN: 1997-7298 ;DOI: 10.17116/jnevro202312301141 ;PMID: 36719118Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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The use of «serious gaming» in educational work with childrenSovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.41-45 [Peer Reviewed Journal]ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060404Full text available |
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3 |
Material Type: Article
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Individual psychological features in patients with computer game addiction suffering and predisposed personsZhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2018, Vol.118 (2), p.18 [Peer Reviewed Journal]ISSN: 1997-7298 ;DOI: 10.17116/jnevro20181182118-22 ;PMID: 29560935Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm ApproachSot͡s︡iologicheskiĭ zhurnal, 2021-12, Vol.27 (4), p.146-168 [Peer Reviewed Journal]Copyright Rossiiskaya Akademiya Nauk, Institut Sotsiologii 2021 ;ISSN: 1562-2495 ;EISSN: 1684-1581 ;DOI: 10.19181/socjour.2021.27.4.8649Full text available |
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5 |
Material Type: Article
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Computer games and creativity: the positive aspects and negative trendsSovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.29-40 [Peer Reviewed Journal]ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060403Full text available |
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6 |
Material Type: Article
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Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different StatusPsihologičeskaâ nauka i obrazovanie, 2021-01, Vol.26 (4), p.34-42ISSN: 1814-2052 ;EISSN: 2311-7273 ;DOI: 10.17759/pse.2021260403Full text available |
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7 |
Material Type: Article
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Video Games as They Are Represented in Russian Animated Series for ChildrenSotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2Full text available |
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8 |
Material Type: Article
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Nicknames in Video Gaming: Functional Use and VariationVoprosy onomastiki, 2020-01, Vol.17 (3), p.293-315 [Peer Reviewed Journal]ISSN: 1994-2400 ;EISSN: 1994-2451 ;DOI: 10.15826/vopr_onom.2020.17.3.045Full text available |
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9 |
Material Type: Article
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Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI CenturiesNauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257Full text available |
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10 |
Material Type: Article
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Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-GamersLogos et Praxis, 2017-12, Vol.16 (4) [Peer Reviewed Journal]2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2587-9715 ;DOI: 10.15688/lp.jvolsu.2017.4.6Full text available |
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11 |
Material Type: Article
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Gamification in educationSovremennaâ Zarubežnaâ Psihologiâ, 2016-06, Vol.5 (3), p.28-34 [Peer Reviewed Journal]ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2016050302Full text available |
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12 |
Material Type: Article
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COMPUTER GAMES IN ECONOMICS EDUCATIONJournal of Technology and Information Education, 2012-12, Vol.4 (2), p.48-53 [Peer Reviewed Journal]Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.032Full text available |
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13 |
Material Type: Article
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USE OF COMPUTERS AND COMPUTER GAMES IN PRESCHOOL EDUCATIONJournal of Technology and Information Education, 2012-12, Vol.4 (2), p.28-36 [Peer Reviewed Journal]Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.029Full text available |
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14 |
Material Type: Article
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INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATIONJournal of Technology and Information Education, 2009-04, Vol.1 (1), p.23-28 [Peer Reviewed Journal]Copyright Univerzity Palackeho v Olomouci Jan 2009 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2009.003Full text available |
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15 |
Material Type: Patent
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Children's book edition integrated with augmented realityDigital Resources/Online E-Resources |
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16 |
Material Type: Patent
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PUZZLE WITH MAGNETIC SYSTEM (VARIANTS)Digital Resources/Online E-Resources |
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17 |
Material Type: Patent
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DEVICE FOR A CARD GAMEDigital Resources/Online E-Resources |
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18 |
Material Type: Patent
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THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTSDigital Resources/Online E-Resources |
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19 |
Material Type: Patent
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THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTSDigital Resources/Online E-Resources |
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20 |
Material Type: Patent
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GAMEDigital Resources/Online E-Resources |