skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 1,825  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: language: Russian remove language: English remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Behavioral (non-chemical) addictions and COVID-19
Material Type:
Article
Add to My Research

Behavioral (non-chemical) addictions and COVID-19

Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2023, Vol.123 (1), p.41 [Peer Reviewed Journal]

ISSN: 1997-7298 ;DOI: 10.17116/jnevro202312301141 ;PMID: 36719118

Digital Resources/Online E-Resources

2
The use of «serious gaming» in educational work with children
Material Type:
Article
Add to My Research

The use of «serious gaming» in educational work with children

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.41-45 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060404

Full text available

3
Individual psychological features in patients with computer game addiction suffering and predisposed persons
Material Type:
Article
Add to My Research

Individual psychological features in patients with computer game addiction suffering and predisposed persons

Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova, 2018, Vol.118 (2), p.18 [Peer Reviewed Journal]

ISSN: 1997-7298 ;DOI: 10.17116/jnevro20181182118-22 ;PMID: 29560935

Digital Resources/Online E-Resources

4
The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach
Material Type:
Article
Add to My Research

The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach

Sot͡s︡iologicheskiĭ zhurnal, 2021-12, Vol.27 (4), p.146-168 [Peer Reviewed Journal]

Copyright Rossiiskaya Akademiya Nauk, Institut Sotsiologii 2021 ;ISSN: 1562-2495 ;EISSN: 1684-1581 ;DOI: 10.19181/socjour.2021.27.4.8649

Full text available

5
Computer games and creativity: the positive aspects and negative trends
Material Type:
Article
Add to My Research

Computer games and creativity: the positive aspects and negative trends

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.29-40 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060403

Full text available

6
Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status
Material Type:
Article
Add to My Research

Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status

Psihologičeskaâ nauka i obrazovanie, 2021-01, Vol.26 (4), p.34-42

ISSN: 1814-2052 ;EISSN: 2311-7273 ;DOI: 10.17759/pse.2021260403

Full text available

7
Video Games as They Are Represented in Russian Animated Series for Children
Material Type:
Article
Add to My Research

Video Games as They Are Represented in Russian Animated Series for Children

Sotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]

Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2

Full text available

8
Nicknames in Video Gaming: Functional Use and Variation
Material Type:
Article
Add to My Research

Nicknames in Video Gaming: Functional Use and Variation

Voprosy onomastiki, 2020-01, Vol.17 (3), p.293-315 [Peer Reviewed Journal]

ISSN: 1994-2400 ;EISSN: 1994-2451 ;DOI: 10.15826/vopr_onom.2020.17.3.045

Full text available

9
Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
Material Type:
Article
Add to My Research

Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries

Nauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]

ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257

Full text available

10
Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers
Material Type:
Article
Add to My Research

Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers

Logos et Praxis, 2017-12, Vol.16 (4) [Peer Reviewed Journal]

2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2587-9715 ;DOI: 10.15688/lp.jvolsu.2017.4.6

Full text available

11
Gamification in education
Material Type:
Article
Add to My Research

Gamification in education

Sovremennaâ Zarubežnaâ Psihologiâ, 2016-06, Vol.5 (3), p.28-34 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2016050302

Full text available

12
COMPUTER GAMES IN ECONOMICS EDUCATION
Material Type:
Article
Add to My Research

COMPUTER GAMES IN ECONOMICS EDUCATION

Journal of Technology and Information Education, 2012-12, Vol.4 (2), p.48-53 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.032

Full text available

13
USE OF COMPUTERS AND COMPUTER GAMES IN PRESCHOOL EDUCATION
Material Type:
Article
Add to My Research

USE OF COMPUTERS AND COMPUTER GAMES IN PRESCHOOL EDUCATION

Journal of Technology and Information Education, 2012-12, Vol.4 (2), p.28-36 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.029

Full text available

14
INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION
Material Type:
Article
Add to My Research

INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION

Journal of Technology and Information Education, 2009-04, Vol.1 (1), p.23-28 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Jan 2009 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2009.003

Full text available

15
Children's book edition integrated with augmented reality
Material Type:
Patent
Add to My Research

Children's book edition integrated with augmented reality

Digital Resources/Online E-Resources

16
PUZZLE WITH MAGNETIC SYSTEM (VARIANTS)
Material Type:
Patent
Add to My Research

PUZZLE WITH MAGNETIC SYSTEM (VARIANTS)

Digital Resources/Online E-Resources

17
DEVICE FOR A CARD GAME
Material Type:
Patent
Add to My Research

DEVICE FOR A CARD GAME

Digital Resources/Online E-Resources

18
THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTS
Material Type:
Patent
Add to My Research

THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTS

Digital Resources/Online E-Resources

19
THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTS
Material Type:
Patent
Add to My Research

THREE-DIMENSIONAL MAGNETIC PUZZLE WITH MOVABLE SEGMENTS

Digital Resources/Online E-Resources

20
GAME
Material Type:
Patent
Add to My Research

GAME

Digital Resources/Online E-Resources

Results 1 - 20 of 1,825  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1990  (408)
  2. 1990 To 1997  (328)
  3. 1998 To 2005  (265)
  4. 2006 To 2014  (558)
  5. After 2014  (267)
  6. More options open sub menu

Resource Type 

  1. Patents  (1,804)
  2. Articles  (21)
  3. More options open sub menu

Language 

  1. French  (220)
  2. Ukrainian  (87)
  3. Hungarian  (3)
  4. Polish  (3)
  5. Czech  (3)
  6. Romanian  (1)
  7. More options open sub menu

Searching Remote Databases, Please Wait