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1
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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2
Video Games for Neuro-Cognitive Optimization
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Video Games for Neuro-Cognitive Optimization

Neuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]

2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194

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3
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
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Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

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4
Human-level play in the game of Diplomacy by combining language models with strategic reasoning
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Human-level play in the game of Diplomacy by combining language models with strategic reasoning

Science (American Association for the Advancement of Science), 2022-12, Vol.378 (6624), p.1067-1074 [Peer Reviewed Journal]

ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.ade9097 ;PMID: 36413172

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5
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
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Article
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Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities

Journal of interactive marketing, 2013-08, Vol.27 (3), p.141-157 [Peer Reviewed Journal]

2013 ;Copyright Elsevier Science Ltd. Aug 2013 ;ISSN: 1094-9968 ;EISSN: 1520-6653 ;DOI: 10.1016/j.intmar.2013.05.001

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6
The Effect of Superstar Software on Hardware Sales in System Markets
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Article
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The Effect of Superstar Software on Hardware Sales in System Markets

Journal of marketing, 2009-03, Vol.73 (2), p.88-104 [Peer Reviewed Journal]

Copyright 2009 American Marketing Association ;Copyright American Marketing Association Mar 2009 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.73.2.88 ;CODEN: JMKTAK

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7
First video game to treat disease gains FDA okay
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First video game to treat disease gains FDA okay

Nature biotechnology, 2020-11, Vol.38 (11), p.1224-1225 [Peer Reviewed Journal]

COPYRIGHT 2020 Nature Publishing Group ;The Author(s), under exclusive licence to Springer Nature America, Inc. 2020. ;ISSN: 1087-0156 ;EISSN: 1546-1696 ;DOI: 10.1038/s41587-020-0726-6 ;PMID: 33144726

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8
The Potential of Game-Based Digital Biomarkers for Modeling Mental Health
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The Potential of Game-Based Digital Biomarkers for Modeling Mental Health

JMIR mental health, 2019-04, Vol.6 (4), p.e13485-e13485 [Peer Reviewed Journal]

Regan Lee Mandryk, Max Valentin Birk. Originally published in JMIR Mental Health (http://mental.jmir.org), 23.04.2019. ;2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Regan Lee Mandryk, Max Valentin Birk. Originally published in JMIR Mental Health (http://mental.jmir.org), 23.04.2019. 2019 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/13485 ;PMID: 31012857

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9
Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial
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Article
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Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

International journal of environmental research and public health, 2020-11, Vol.17 (22), p.8472 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17228472 ;PMID: 33207670

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10
A Concept of a Plug-In Simulator for Increasing the Effectiveness of Rescue Operators When Using Hydrostatically Driven Manipulators
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Article
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A Concept of a Plug-In Simulator for Increasing the Effectiveness of Rescue Operators When Using Hydrostatically Driven Manipulators

Sensors (Basel, Switzerland), 2024-02, Vol.24 (4), p.1084 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2024 by the author. 2024 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s24041084 ;PMID: 38400242

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11
Action-Video-Game Experience Alters the Spatial Resolution of Vision
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Article
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Action-Video-Game Experience Alters the Spatial Resolution of Vision

Psychological science, 2007-01, Vol.18 (1), p.88-94 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01853.x ;PMID: 17362383

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12
Bayesian reaction optimization as a tool for chemical synthesis
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Article
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Bayesian reaction optimization as a tool for chemical synthesis

Nature (London), 2021-02, Vol.590 (7844), p.89-96 [Peer Reviewed Journal]

Copyright Nature Publishing Group Feb 4, 2021 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-021-03213-y ;PMID: 33536653

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13
Far transfer to language and math of a short software-based gaming intervention
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Article
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Far transfer to language and math of a short software-based gaming intervention

Proceedings of the National Academy of Sciences - PNAS, 2014-04, Vol.111 (17), p.6443-6448 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Apr 29, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1320217111 ;PMID: 24711403

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14
To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity
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Article
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To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity

International journal of environmental research and public health, 2022-01, Vol.19 (3), p.1169 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19031169 ;PMID: 35162194

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15
What is eSports and why do people watch it?
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Article
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What is eSports and why do people watch it?

Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085

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16
The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis
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Article
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The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis

PeerJ (San Francisco, CA), 2017-09, Vol.5, p.e3600-e3600, Article e3600 [Peer Reviewed Journal]

COPYRIGHT 2017 COPYRIGHT 2012-2015 PeerJ, Inc / Public user content licensed CC-BY 4.0 unless otherwise specified. Content is available for free at https://peerj.com ;COPYRIGHT 2017 PeerJ. Ltd. ;2017 Tripette et al. This is an open access article distributed under the terms of the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Tripette et al. 2017 Tripette et al. ;ISSN: 2167-8359 ;EISSN: 2167-8359 ;DOI: 10.7717/peerj.3600 ;PMID: 28890847

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17
Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions
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Article
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Novel approaches for treating Internet Gaming Disorder: A review of technology-based interventions

Comprehensive psychiatry, 2022-05, Vol.115, p.152312-152312, Article 152312 [Peer Reviewed Journal]

2022 The Authors ;Copyright © 2022 The Authors. Published by Elsevier Inc. All rights reserved. ;2022. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2022.152312 ;PMID: 35405548

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18
Long-Term Motor Learning in the "Wild" With High Volume Video Game Data
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Article
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Long-Term Motor Learning in the "Wild" With High Volume Video Game Data

Frontiers in human neuroscience, 2021-12, Vol.15, p.777779-777779 [Peer Reviewed Journal]

Copyright © 2021 Listman, Tsay, Kim, Mackey and Heeger. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2021 Listman, Tsay, Kim, Mackey and Heeger. 2021 Listman, Tsay, Kim, Mackey and Heeger ;ISSN: 1662-5161 ;EISSN: 1662-5161 ;DOI: 10.3389/fnhum.2021.777779 ;PMID: 34987368

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19
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
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Article
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A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games

International Journal of Computer Games Technology, 2015-01, Vol.2015, p.1-11 [Peer Reviewed Journal]

Copyright © 2015 Zeyad Abd Algfoor et al. ;COPYRIGHT 2015 Hindawi Limited ;Copyright © 2015 Zeyad Abd Algfoor et al. Zeyad Abd Algfoor et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;ISSN: 1687-7047 ;EISSN: 1687-7055 ;DOI: 10.1155/2015/736138

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20
Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis
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Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis

Sensors (Basel, Switzerland), 2021-03, Vol.21 (6), p.2065 [Peer Reviewed Journal]

2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s21062065 ;PMID: 33804247

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