Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video GamesDigital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84Full text available |
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2 |
Material Type: Article
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Meta-Literacy in Gameworlds / Metaalfabetització lúdica en videojocs / Metaalfabetización lúdica en videojuegosAnálisi (Bellaterra, Spain), 2016-12 (55), p.31 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2936Full text available |
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3 |
Material Type: Article
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La despossessió de dades d'usuaris i la privacitat en l'ús de videojocs: el cas de SteamBiD (Barcelona, Spain), 2018-12 (41) [Peer Reviewed Journal]Copyright Facultat de Biblioteconomia i Documentacio Dec 2018 ;ISSN: 1575-5886 ;EISSN: 1575-5886 ;DOI: 10.1344/BiD2018.41.14Full text available |
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4 |
Material Type: Article
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La localización como factor clave en el proceso de desarrollo de un videojuegoAdComunica, 2015-05 (9), p.77 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.6Full text available |
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5 |
Material Type: Article
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La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en CatherineAdComunica, 2015-05 (9), p.43 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.4Full text available |
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6 |
Material Type: Article
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Claves creativas de la iluminación en los videojuegos. Una propuesta metodológica para el entendimiento de la luz en los entornos tridimensionales lúdicosAdComunica, 2015-05 (9), p.19 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.3Full text available |
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7 |
Material Type: Article
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Modelos de producción del videojuego en EspañaAdComunica, 2015-05 (9), p.97 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.7Full text available |
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8 |
Material Type: Article
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First person shot. New Forms of Subjectivity between Cinema and Intermedia Networks / El pla en primera persona. Noves formes de subjectivitat entre el cinema i les xarxes intermèdia / El plano en primera persona. Nuevas formas de subjetividad entre el cine y las redes intermediaAnálisi (Bellaterra, Spain), 2012-02 (Special), p.19 [Peer Reviewed Journal]2012. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0iM.1499Full text available |
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9 |
Material Type: Article
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Visibilidad y recuerdo del product placement en videojuegosAdComunica, 2015-05 (9), p.63 [Peer Reviewed Journal]2015. This work is licensed under https://creativecommons.org/licenses/by-sa/4.0/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2174-0992 ;EISSN: 2254-2728 ;DOI: 10.6035/2174-0992.2015.9.5Full text available |
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10 |
Material Type: Article
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From players to viewers: the construction of the media spectacle in the e-sports context / De jugadors a espectadors. La construcció de l’espectacle mediàtic en el context dels esports electrònics / De jugadores a espectadores. La construcción del espectáculo mediático en el contexto de los e-sportsAnálisi (Bellaterra, Spain), 2016-12 (55), p.1 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2893Full text available |
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11 |
Material Type: Article
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Archeology of interface. Essay, memory, image / Arqueologia de la interfície. Assaig, memòria, imatge / Arqueología de la interfaz. Ensayo, memoria, imagenAnálisi (Bellaterra, Spain), 2016-12 (55), p.100 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2979Full text available |
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12 |
Material Type: Article
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TV series and video games: the poetics of seriality in playful form / Sèries de TV i videojocs: la poètica de la serialitat en la forma lúdica / Series de tv y videojuegos: la poética de la serialidad en la forma lúdicaAnálisi (Bellaterra, Spain), 2016-12 (55), p.17 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2896Full text available |
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13 |
Material Type: Article
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PLAGUE INC.: PANDEMIAS, VIDEOJUEGOS Y ENSEÑANZA-APRENDIZAJE DE LAS CIENCIAS SOCIALESEnseñanza de las ciencias sociales, 2015, Vol.14ISSN: 1579-2617 ;EISSN: 2014-7694 ;DOI: 10.1344/ECCSS2015.14.12Full text available |
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14 |
Material Type: Article
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El profesorado español en la creación de de materiales didácticos: Los videojuegos educativosDigital education review, 2017-06 (31), p.176-195 [Peer Reviewed Journal]2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2017.31.176-195Full text available |
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15 |
Material Type: Article
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Actitudes de los docentes en formación inicial sobre videojuegosDigital education review, 2017-06 (31), p.39-60 [Peer Reviewed Journal]2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2017.31.39-60Full text available |
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16 |
Material Type: Article
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The video games that entertain children: offer and demand analysis of video games among the young audience / Els videojocs que entretenen els nens: anàlisi de la oferta y demanda de videojocs entre el públic infantil / Los videojuegos que entretienen a los niños: análisis de la oferta y demanda de videojuegos entre el público infantilAnálisi (Bellaterra, Spain), 2016-12 (55), p.48 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i55.2892Full text available |
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17 |
Material Type: Article
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An emerging approach in communication research: Video games as social spaces / Un enfocament emergent en la recerca sobre comunicació: els videojocs com a espais per tot el que és social / Un enfoque emergente en la investigación sobre comunicación: Los videojuegos como espacios para lo socialAnálisi (Bellaterra, Spain), 2010-12 (40), p.129 [Peer Reviewed Journal]2010. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i40.1149Full text available |
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18 |
Material Type: Article
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Fictional worlds as the key to adaptation: The Blade Runner video game case study / El món de ficció com a clau en el procés d'adaptació: el cas de Blade Runner, el videojoc / El mundo de ficción como clave en el proceso de adaptación: El caso de Blade Runner, el videojuegoAnálisi (Bellaterra, Spain), 2016-06 (54), p.31 [Peer Reviewed Journal]2016. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0i54.2903Full text available |
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19 |
Material Type: Article
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Deportes electrónicos. Una aproximación a las posibilidades comunicativas de un mercado emergenteQuestiones Publicitarias, 2014-01 (19), p.98-115 [Peer Reviewed Journal]2014. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1133-6870 ;EISSN: 1988-8732 ;DOI: 10.5565/rev/qp.28Full text available |
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20 |
Material Type: Article
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Media literacy, fandom and participative cultures. A global challenge / Alfabetització mediática, fandom i cultures participatives. Un desafiament global / Alfabetización mediática, fandom y culturas participativas. Un desafío globalAnálisi (Bellaterra, Spain), 2013-09 (48), p.37 [Peer Reviewed Journal]2013. This work is published under https://creativecommons.org/licenses/by/3.0/es/deed.es (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0211-2175 ;EISSN: 2340-5236 ;DOI: 10.7238/a.v0iM.1964Full text available |