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1
Virtual reality using games for improving physical functioning in older adults: a systematic review
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Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

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2
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease
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Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512

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3
Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke
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Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke

Journal of neuroengineering and rehabilitation, 2021-04, Vol.18 (1), p.63-63, Article 63 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00850-2 ;PMID: 33853608

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4
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
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Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

Journal of neuroengineering and rehabilitation, 2019-11, Vol.16 (1), p.133-133, Article 133 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-019-0593-x ;PMID: 31694653

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5
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments
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A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Journal of neuroengineering and rehabilitation, 2014-03, Vol.11 (1), p.32-32, Article 32 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Shin et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. ;Copyright © 2014 Shin et al.; licensee BioMed Central Ltd. 2014 Shin et al.; licensee BioMed Central Ltd. ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-32 ;PMID: 24597650

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6
Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review
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Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review

Journal of neuroengineering and rehabilitation, 2019-01, Vol.16 (1), p.17-17, Article 17 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;Copyright © 2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2019 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-019-0492-1 ;PMID: 30696453

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7
Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial
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Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.90-90 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00718-x ;PMID: 32660604

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8
What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
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What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

Journal of neuroengineering and rehabilitation, 2019-06, Vol.16 (1), p.79-79, Article 79 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-019-0546-4 ;PMID: 31248439

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9
Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study
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Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study

Journal of neuroengineering and rehabilitation, 2020-11, Vol.17 (1), p.154-154, Article 154 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00788-x ;PMID: 33228710

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10
Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder
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Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder

Journal of neuroengineering and rehabilitation, 2022-01, Vol.19 (1), p.1-1, Article 1 [Peer Reviewed Journal]

2022. The Author(s). ;COPYRIGHT 2022 BioMed Central Ltd. ;2022. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00978-1 ;PMID: 34996473

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11
Feasibility of a combined intermittent theta-burst stimulation and video game-based dexterity training in Parkinson's disease
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Feasibility of a combined intermittent theta-burst stimulation and video game-based dexterity training in Parkinson's disease

Journal of neuroengineering and rehabilitation, 2023-01, Vol.20 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2023. The Author(s). ;COPYRIGHT 2023 BioMed Central Ltd. ;The Author(s) 2023 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-023-01123-w ;PMID: 36635679

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12
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence
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The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence

Journal of neuroengineering and rehabilitation, 2014-03, Vol.11 (1), p.33-33, Article 33 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Barry et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. ;Copyright © 2014 Barry et al.; licensee BioMed Central Ltd. 2014 Barry et al.; licensee BioMed Central Ltd. ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-33 ;PMID: 24602325

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13
Validation of the angular measurements of a new inertial-measurement-unit based rehabilitation system: comparison with state-of-the-art gait analysis
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Validation of the angular measurements of a new inertial-measurement-unit based rehabilitation system: comparison with state-of-the-art gait analysis

Journal of neuroengineering and rehabilitation, 2014-09, Vol.11 (1), p.136-136 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Leardini et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Leardini et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-136 ;PMID: 25212257

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14
Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?
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Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?

Journal of neuroengineering and rehabilitation, 2020-01, Vol.17 (1), p.6-6, Article 6 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-019-0628-3 ;PMID: 31941518

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15
Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments
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Article
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Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments

Journal of neuroengineering and rehabilitation, 2020-04, Vol.17 (1), p.48-48, Article 48 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00678-2 ;PMID: 32276664

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16
HoMEcare aRm rehabiLItatioN (MERLIN): preliminary evidence of long term effects of telerehabilitation using an unactuated training device on upper limb function after stroke
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HoMEcare aRm rehabiLItatioN (MERLIN): preliminary evidence of long term effects of telerehabilitation using an unactuated training device on upper limb function after stroke

Journal of neuroengineering and rehabilitation, 2021-09, Vol.18 (1), p.1-141, Article 141 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00934-z ;PMID: 34538246

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17
Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury
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Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury

Journal of neuroengineering and rehabilitation, 2020-09, Vol.17 (1), p.127-127, Article 127 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00754-7 ;PMID: 32919473

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18
The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson's disease patients: a pilot study
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The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson's disease patients: a pilot study

Journal of neuroengineering and rehabilitation, 2018-04, Vol.15 (1), p.31-31, Article 31 [Peer Reviewed Journal]

COPYRIGHT 2018 BioMed Central Ltd. ;Distributed under a Creative Commons Attribution 4.0 International License ;The Author(s). 2018 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-018-0375-x ;PMID: 29636105

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19
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity
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Article
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Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity

Journal of neuroengineering and rehabilitation, 2017-03, Vol.14 (1), p.23-23, Article 23 [Peer Reviewed Journal]

Copyright BioMed Central 2017 ;The Author(s). 2017 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-017-0231-4 ;PMID: 28330504

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20
A video game based hand grip system for measuring muscle force in children
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Article
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A video game based hand grip system for measuring muscle force in children

Journal of neuroengineering and rehabilitation, 2021-07, Vol.18 (1), p.113-113, Article 113 [Peer Reviewed Journal]

2021. The Author(s). ;COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00908-1 ;PMID: 34246310

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