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1
Any‐Angle Path Planning
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Any‐Angle Path Planning

The AI magazine, 2013-12, Vol.34 (4), p.85-107 [Peer Reviewed Journal]

2013 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;2015 INIST-CNRS ;COPYRIGHT 2013 American Association for Artificial Intelligence ;COPYRIGHT 2013 American Association for Artificial Intelligence ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v34i4.2512

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2
Real‐Time Strategy Game Competitions
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Article
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Real‐Time Strategy Game Competitions

The AI magazine, 2012-09, Vol.33 (3), p.106-108 [Peer Reviewed Journal]

2012 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;COPYRIGHT 2012 American Association for Artificial Intelligence ;COPYRIGHT 2012 American Association for Artificial Intelligence ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v33i3.2419

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3
Modelling three‐dimensional space to design prey refuges using video game software
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Article
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Modelling three‐dimensional space to design prey refuges using video game software

Ecosphere (Washington, D.C), 2021-01, Vol.12 (1), p.n/a [Peer Reviewed Journal]

2021 The Authors. ;2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2150-8925 ;EISSN: 2150-8925 ;DOI: 10.1002/ecs2.3321

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4
The implementation of a haptic feedback virtual reality simulation clinic with dynamic patient interaction and communication for medical imaging students
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The implementation of a haptic feedback virtual reality simulation clinic with dynamic patient interaction and communication for medical imaging students

Journal of medical radiation sciences, 2018-09, Vol.65 (3), p.218-225 [Peer Reviewed Journal]

2018 The Authors. published by John Wiley & Sons Australia, Ltd on behalf of Australian Society of Medical Imaging and Radiation Therapy and New Zealand Institute of Medical Radiation Technology. ;2018 The Authors. Journal of Medical Radiation Sciences published by John Wiley & Sons Australia, Ltd on behalf of Australian Society of Medical Imaging and Radiation Therapy and New Zealand Institute of Medical Radiation Technology. ;2018 Journal of Medical Radiation Sciences published by John Wiley & Sons Australia, Ltd on behalf of Australian Society of Medical Imaging and Radiation Therapy and New Zealand Institute of Medical Radiation Technology ;2018. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2051-3895 ;EISSN: 2051-3909 ;DOI: 10.1002/jmrs.288 ;PMID: 30006966

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5
Automatically Generating Game Tactics through Evolutionary Learning
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Automatically Generating Game Tactics through Evolutionary Learning

The AI magazine, 2006-09, Vol.27 (3), p.75-84 [Peer Reviewed Journal]

2006 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;2006 INIST-CNRS ;COPYRIGHT 2006 American Association for Artificial Intelligence ;Copyright Association for the Advancement of Artificial Intelligence Fall 2006 ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v27i3.1894

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6
Summer News from the Association for the Advancement of Artificial Intelligence
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Article
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Summer News from the Association for the Advancement of Artificial Intelligence

The AI magazine, 2017-07, Vol.38 (2), p.97-103 [Peer Reviewed Journal]

2017 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v38i2.2750

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7
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
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Article
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Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)

The AI magazine, 2015-03, Vol.36 (1), p.99-102 [Peer Reviewed Journal]

2015 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;COPYRIGHT 2015 American Association for Artificial Intelligence ;COPYRIGHT 2015 American Association for Artificial Intelligence ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v36i1.2576

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8
Integrating a Mobile‐Based Gaming Application into a Postsecondary Forest Ecology Course
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Article
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Integrating a Mobile‐Based Gaming Application into a Postsecondary Forest Ecology Course

Natural sciences education, 2014-12, Vol.43 (1), p.117-125 [Peer Reviewed Journal]

Copyright © 2014 by the American Society of Agronomy ;ISSN: 2168-8281 ;ISSN: 2168-8273 ;EISSN: 2168-8281 ;DOI: 10.4195/nse2014.02.0004

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9
A Gamut of Games
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A Gamut of Games

The AI magazine, 2001-09, Vol.22 (3), p.29-46 [Peer Reviewed Journal]

2001 The Authors. AI Magazine published by John Wiley & Sons Ltd on behalf of Association for the Advancement of Artificial Intelligence ;COPYRIGHT 2001 American Association for Artificial Intelligence ;Copyright American Association for Artificial Intelligence Fall 2001 ;ISSN: 0738-4602 ;EISSN: 2371-9621 ;DOI: 10.1609/aimag.v22i3.1570

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