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1
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
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Conference Proceeding
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The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology

Entertainment Computing – ICEC 2017, 2017, Vol.LNCS-10507, p.392-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319667140 ;ISBN: 3319667149 ;EISSN: 1611-3349 ;EISBN: 9783319667157 ;EISBN: 3319667157 ;DOI: 10.1007/978-3-319-66715-7_47

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2
“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
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Conference Proceeding
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“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences

Human-Computer Interaction – INTERACT 2019, 2019, Vol.LNCS-11747 (Part II), p.375-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2019 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030293833 ;ISBN: 3030293831 ;EISSN: 1611-3349 ;EISBN: 303029384X ;EISBN: 9783030293840 ;DOI: 10.1007/978-3-030-29384-0_23

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3
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
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Conference Proceeding
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How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing

Entertainment Computing – ICEC 2021, 2021, Vol.LNCS-13056, p.223-235 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_17

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4
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts
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Conference Proceeding
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Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts

Entertainment Computing – ICEC 2018, 2018, Vol.LNCS-11112, p.175-187 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2018 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319994253 ;ISBN: 3319994255 ;EISSN: 1611-3349 ;EISBN: 9783319994260 ;EISBN: 3319994263 ;DOI: 10.1007/978-3-319-99426-0_15

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5
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Material Type:
Conference Proceeding
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SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills

Entertainment Computing – ICEC 2017, 2017, Vol.LNCS-10507, p.157-168 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319667140 ;ISBN: 3319667149 ;EISSN: 1611-3349 ;EISBN: 9783319667157 ;EISBN: 3319667157 ;DOI: 10.1007/978-3-319-66715-7_16

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6
Linkages Between Gameplay Preferences and Fondness for Game Music
Material Type:
Conference Proceeding
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Linkages Between Gameplay Preferences and Fondness for Game Music

Entertainment Computing - ICEC 2021, 2021, Vol.LNCS-13056, p.304-318 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;ISBN: 3030893944 ;ISBN: 9783030893941 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_23

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7
How to Analyse Therapeutic Games: The Player / Game / Therapy Model
Material Type:
Conference Proceeding
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How to Analyse Therapeutic Games: The Player / Game / Therapy Model

Entertainment Computing - ICEC 2012, 2012, Vol.LNCS-7522, p.193-206 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2012 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783642335419 ;ISBN: 3642335411 ;EISSN: 1611-3349 ;EISBN: 9783642335426 ;EISBN: 364233542X ;DOI: 10.1007/978-3-642-33542-6_17

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8
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games
Material Type:
Conference Proceeding
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A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games

Entertainment Computing and Serious Games, 2019, Vol.LNCS-11863, p.436-440 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2019 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030346430 ;ISBN: 3030346439 ;EISSN: 1611-3349 ;EISBN: 3030346447 ;EISBN: 9783030346447 ;DOI: 10.1007/978-3-030-34644-7_42

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9
delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points
Material Type:
Conference Proceeding
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delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points

Lecture Notes in Computer Science, 2019, Vol.LNCS-11863, p.158-171 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-030-34644-7_13

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10
Productive Gaming
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Conference Proceeding
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Productive Gaming

Entertainment Computing - ICEC 2016, 2016, Vol.LNCS-9926, p.260-265 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2016 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319460994 ;ISBN: 3319460994 ;EISSN: 1611-3349 ;EISBN: 9783319461007 ;EISBN: 3319461001 ;DOI: 10.1007/978-3-319-46100-7_27

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11
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
Material Type:
Conference Proceeding
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Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

Human-Computer Interaction - INTERACT 2017, 2017, Vol.LNCS-10514 (Part II), p.87-96 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319676838 ;ISBN: 3319676830 ;EISSN: 1611-3349 ;EISBN: 9783319676845 ;EISBN: 3319676849 ;DOI: 10.1007/978-3-319-67684-5_6

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12
Network Latency Classification for Computer Games
Material Type:
Conference Proceeding
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Network Latency Classification for Computer Games

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1109/RASSE53195.2021.9686848

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13
An adaptive music generation architecture for games based on the deep learning Transformer model
Material Type:
Conference Proceeding
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An adaptive music generation architecture for games based on the deep learning Transformer model

2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), p.1-6

Distributed under a Creative Commons Attribution 4.0 International License ;ISBN: 1665461578 ;ISBN: 9781665461573 ;DOI: 10.1109/SBGAMES56371.2022.9961081

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14
Cognitive Processes Involved in Video Game Identification
Material Type:
Conference Proceeding
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Cognitive Processes Involved in Video Game Identification

Entertainment Computing - ICEC 2012, 2012, Vol.LNCS-7522, p.75-84 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2012 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783642335419 ;ISBN: 3642335411 ;EISSN: 1611-3349 ;EISBN: 9783642335426 ;EISBN: 364233542X ;DOI: 10.1007/978-3-642-33542-6_7

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15
The OmniScape Dataset
Material Type:
Conference Proceeding
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The OmniScape Dataset

020 IEEE International Conference on Robotics and Automation (ICRA), p.1603-1608

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1109/ICRA40945.2020.9197144

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16
Modelling Network Latency and Online Video Gamers’ Satisfaction with Machine Learning
Material Type:
Conference Proceeding
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Modelling Network Latency and Online Video Gamers’ Satisfaction with Machine Learning

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1109/RASSE53195.2021.9686853

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17
Could the Player’s Engagement in a Video Game Increase His/Her Interest in Science?
Material Type:
Conference Proceeding
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Could the Player’s Engagement in a Video Game Increase His/Her Interest in Science?

Advances in Computer Entertainment, 2013, p.608-611 [Peer Reviewed Journal]

Springer International Publishing Switzerland 2013 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0302-9743 ;ISBN: 9783319031606 ;ISBN: 3319031600 ;ISBN: 9783319031613 ;ISBN: 3319031619 ;EISSN: 1611-3349 ;EISBN: 9783319031613 ;EISBN: 3319031619 ;DOI: 10.1007/978-3-319-03161-3_64

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18
Exploring Haptic Feedback in Exergames
Material Type:
Conference Proceeding
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Exploring Haptic Feedback in Exergames

Human-Computer Interaction – INTERACT 2011, 2011, Vol.6947 (Part II), p.18-35 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2011 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783642237706 ;ISBN: 3642237703 ;EISSN: 1611-3349 ;EISBN: 9783642237713 ;EISBN: 3642237711 ;DOI: 10.1007/978-3-642-23771-3_2

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19
Beyond Traditional Simulators: Adopting Videogames for Autonomous Vehicle Testing
Material Type:
Conference Proceeding
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Beyond Traditional Simulators: Adopting Videogames for Autonomous Vehicle Testing

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1109/DASC/PiCom/CBDCom/Cy59711.2023.10361295

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20
Towards Blockchain Interoperability: Improving Video Games Data Exchange
Material Type:
Conference Proceeding
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Towards Blockchain Interoperability: Improving Video Games Data Exchange

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1109/BLOC.2019.8751347

Digital Resources/Online E-Resources

Results 1 - 20 of 59  for All Library Resources

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