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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
Game on, science - how video game technology may help biologists tackle visualization challenges
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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3
Evidence that digital game players neglect age classification systems when deciding which games to play
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Evidence that digital game players neglect age classification systems when deciding which games to play

PloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661

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4
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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5
EEG in game user analysis: A framework for expertise classification during gameplay
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EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

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6
Human-level performance in 3D multiplayer games with population-based reinforcement learning
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Human-level performance in 3D multiplayer games with population-based reinforcement learning

Science (American Association for the Advancement of Science), 2019-05, Vol.364 (6443), p.859-865 [Peer Reviewed Journal]

Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works. ;Copyright © 2019 The Authors, some rights reserved; exclusive licensee American Association for the Advancement of Science. No claim to original U.S. Government Works ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.aau6249 ;PMID: 31147514

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7
Internet Gaming Disorder in Children and Adolescents
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Internet Gaming Disorder in Children and Adolescents

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038

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8
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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9
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
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Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey

Journal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]

COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558

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10
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Article
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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11
Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development
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Article
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical Development

Pediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAU

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12
Impact of an active video game on healthy children's physical activity
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Article
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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13
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
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Article
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Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

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14
Adolescent Internet gaming addiction and personality characteristics by game genre
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Adolescent Internet gaming addiction and personality characteristics by game genre

PloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558

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15
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
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Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

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16
The effect of online violent video games on levels of aggression
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Article
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The effect of online violent video games on levels of aggression

PloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143

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17
Virtual reality using games for improving physical functioning in older adults: a systematic review
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Article
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Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

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18
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

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19
Video Games: A Route to Large-Scale STEM Education?
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Video Games: A Route to Large-Scale STEM Education?

Science (American Association for the Advancement of Science), 2009-01, Vol.323 (5910), p.79-82 [Peer Reviewed Journal]

Copyright 2009 American Association for the Advancement of Science ;Copyright © 2009, American Association for the Advancement of Science ;ISSN: 0036-8075 ;EISSN: 1095-9203 ;DOI: 10.1126/science.1166900 ;PMID: 19119223 ;CODEN: SCIEAS

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20
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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