Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Are Games Effective Learning Tools? A Review of Educational GamesEducational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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2 |
Material Type: Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and ResearchEducational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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3 |
Material Type: Article
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The Online Ecology of Literacy and Language Practices of a GamerEducational Technology & Society, 2018-07, Vol.21 (3), p.199-212 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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4 |
Material Type: Article
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Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based LearningEducational Technology & Society, 2018-10, Vol.21 (4), p.259-276 [Peer Reviewed Journal]COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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5 |
Material Type: Article
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Open-Ended Tasks Promote Creativity in MinecraftEducational Technology & Society, 2022-04, Vol.25 (2), p.105-116 [Peer Reviewed Journal]COPYRIGHT 2022 International Forum of Educational Technology & Society ;2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202204_25(2).0008Full text available |
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6 |
Material Type: Article
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Student Game Design as a Literacy Practice: A 10-Year ReviewEducational Technology & Society, 2020-01, Vol.23 (1), p.50-63 [Peer Reviewed Journal]COPYRIGHT 2020 International Forum of Educational Technology & Society ;COPYRIGHT 2020 International Forum of Educational Technology & Society ;2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202001_23(1).0004Full text available |
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7 |
Material Type: Article
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Untitled Dating Sim & Boy’s Curse/Boy’s BlessingInvisible culture, 2019-04 (30) [Peer Reviewed Journal]Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710Full text available |
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8 |
Material Type: Article
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Simplifying the Creation of Adventure Serious Games with Educational Oriented FeaturesEducational Technology & Society, 2019-07, Vol.22 (3), p.32-46 [Peer Reviewed Journal]COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0004Full text available |
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9 |
Material Type: Article
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Game-Based Assessment of PersistenceEducational technology & society, 2014-01, Vol.17 (1), p.17-28 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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10 |
Material Type: Article
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Massively multiplayer online games (MMOs) in the new media classroomEducational technology & society, 2006-01, Vol.9 (3), p.160-172 [Peer Reviewed Journal]Copyright 2006 by International Forum of Educational Technology & Society (IFETS) ;2006. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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11 |
Material Type: Article
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An Investigation of the Interrelationships between Motivation, Engagement, and Complex Problem Solving in Game-based LearningEducational technology & society, 2014-01, Vol.17 (1), p.42-53 [Peer Reviewed Journal]Copyright 2014 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;COPYRIGHT 2014 International Forum of Educational Technology & Society ;2014. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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12 |
Material Type: Article
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Combining Software Games with Education: Evaluation of its Educational EffectivenessEducational technology & society, 2005-04, Vol.8 (2), p.54-65 [Peer Reviewed Journal]Copyright 2005 by International Forum of Educational Technology & Society (IFETS) ;2005. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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13 |
Material Type: Article
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The Monster Has Kind Eyes: Intimacy and Frustration in The Last GuardianInvisible culture, 2019-04 (30) [Peer Reviewed Journal]Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710Full text available |
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14 |
Material Type: Article
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Playful (Counter)Publics: Game Mods as Rhetorical Forms of Active and Subversive Player ParticipationInvisible culture, 2019-04 (30) [Peer Reviewed Journal]Copyright In Visible Culture Spring 2019 ;ISSN: 1097-3710 ;EISSN: 1097-3710Full text available |
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15 |
Material Type: Article
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Short-Term Psychological Effects of Interactive Video Game Technology Exercise on Mood and AttentionEducational technology & society, 2008-04, Vol.11 (2), p.294-308 [Peer Reviewed Journal]Copyright 2008 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2008 International Forum of Educational Technology & Society ;2008. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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16 |
Material Type: Article
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Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online RolePlaying GameEducational technology & society, 2018-07, Vol.21 (3), p.174 [Peer Reviewed Journal]2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522Full text available |
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17 |
Material Type: Article
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network AnalysisEducational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]COPYRIGHT 2023 International Forum of Educational Technology & Society ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004Full text available |
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18 |
Material Type: Article
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Integrated Games, e-Books and AR Technique to Support Project-based Science LearningEducational technology & society, 2020-07, Vol.23 (3), p.53-67 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;EISSN: 1436-4522Full text available |
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19 |
Material Type: Article
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The Effect of Computer Game-Based Learning on FL Vocabulary TransferabilityEducational Technology & Society, 2017-01, Vol.20 (1), p.123-133 [Peer Reviewed Journal]COPYRIGHT 2017 International Forum of Educational Technology & Society ;COPYRIGHT 2017 International Forum of Educational Technology & Society ;2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |
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20 |
Material Type: Article
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A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration DysfunctionEducational technology & society, 2016-01, Vol.19 (1), p.4-16 [Peer Reviewed Journal]Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522Full text available |