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1
The Psychology of Esports: A Systematic Literature Review
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The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

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2
Professional Esports Players: Motivation and Physical Activity Levels
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Article
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Professional Esports Players: Motivation and Physical Activity Levels

International journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445

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3
Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review
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Article
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Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review

Journal of child psychology and psychiatry, 2023-04, Vol.64 (4), p.645 [Peer Reviewed Journal]

2022 Association for Child and Adolescent Mental Health. ;EISSN: 1469-7610 ;DOI: 10.1111/jcpp.13713 ;PMID: 36347261

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4
Esports Technology
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Book
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Esports Technology

EISBN: 1728497507 ;EISBN: 9781728497501 ;OCLC: 1381712713

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5
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
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Article
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journal of medical Internet research, 2019-09, Vol.21 (9), p.e13833-e13833 [Peer Reviewed Journal]

Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. ;Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/13833 ;PMID: 31538951

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6
Optimal Sequencing in Single-Player Games
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Article
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Optimal Sequencing in Single-Player Games

Management science, 2023-10, Vol.69 (10), p.6057-6075 [Peer Reviewed Journal]

Copyright Institute for Operations Research and the Management Sciences Oct 2023 ;ISSN: 0025-1909 ;EISSN: 1526-5501 ;DOI: 10.1287/mnsc.2022.4665

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7
Designing Serious Game Interventions for Individuals with Autism
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Article
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Designing Serious Game Interventions for Individuals with Autism

Journal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQ

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8
Global esports: Transformation of Cultural Perceptions of Competitive Gaming
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Book
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Global esports: Transformation of Cultural Perceptions of Competitive Gaming

ISBN: 9781501368769 ;ISBN: 1501368761 ;ISBN: 150136877X ;ISBN: 9781501368776 ;EISBN: 1501368753 ;EISBN: 9781501368752 ;EISBN: 9781501368769 ;EISBN: 1501368761 ;OCLC: 1236260969

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9
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
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Article
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Journal of medical Internet research, 2016-10, Vol.18 (10), p.e272-e272 [Peer Reviewed Journal]

2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6538 ;PMID: 27742605

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10
The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience
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Article
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The effect of playing e-sports games on young people's desire to engage in physical activity: Mediating effects of social presence perception and virtual sports experience

PloS one, 2023-07, Vol.18 (7), p.e0288608-e0288608 [Peer Reviewed Journal]

Copyright: © 2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Ningning, Wenguang 2023 Ningning, Wenguang ;2023 Ningning, Wenguang. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288608 ;PMID: 37498937

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11
eSports is Business: Management in the World of Competitive Gaming
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Book
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eSports is Business: Management in the World of Competitive Gaming

The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature 2019 ;ISBN: 3030111997 ;ISBN: 9783030111991 ;ISBN: 9783030111984 ;ISBN: 3030111989 ;EISBN: 3030111997 ;EISBN: 9783030111991 ;DOI: 10.1007/978-3-030-11199-1 ;OCLC: 1089526008

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12
Impact of focus of attention on aiming performance in the first-person shooter videogame Aim Lab
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Article
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Impact of focus of attention on aiming performance in the first-person shooter videogame Aim Lab

PloS one, 2023-07, Vol.18 (7), p.e0288937-e0288937 [Peer Reviewed Journal]

Copyright: © 2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Lamers James, O'Connor 2023 Lamers James, O'Connor ;2023 Lamers James, O'Connor. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0288937 ;PMID: 37490480

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13
An interactive sports video game as an intervention for rehabilitation of community-living patients with schizophrenia: A controlled, single-blind, crossover study
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Article
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An interactive sports video game as an intervention for rehabilitation of community-living patients with schizophrenia: A controlled, single-blind, crossover study

PloS one, 2017-11, Vol.12 (11), p.e0187480-e0187480 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Shimizu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Shimizu et al 2017 Shimizu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187480 ;PMID: 29131826

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14
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
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Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis

Journal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]

The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7 ;PMID: 38466529

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15
Designing an eSports intervention for middle-aged and older adults in Hong Kong: Social marketing approach
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Article
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Designing an eSports intervention for middle-aged and older adults in Hong Kong: Social marketing approach

PloS one, 2023-04, Vol.18 (4), p.e0284504-e0284504 [Peer Reviewed Journal]

Copyright: © 2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Leung, Chu 2023 Leung, Chu ;2023 Leung, Chu. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0284504 ;PMID: 37104392

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16
Esports and the Esports Athlete-Simply Misnomer Terms, or Are They the Real Deal?
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Article
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Esports and the Esports Athlete-Simply Misnomer Terms, or Are They the Real Deal?

Clinical journal of sport medicine, 2023-03, Vol.33 (2), p.101 [Peer Reviewed Journal]

EISSN: 1536-3724 ;DOI: 10.1097/JSM.0000000000001120 ;PMID: 36701810

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17
College Esports
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Book
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College Esports

ISBN: 9781532194429 ;ISBN: 1532194420 ;EISBN: 9781098213336 ;EISBN: 1098213335 ;OCLC: 1321795377

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18
Moral Disengagement Strategies in Videogame Players and Sports Players
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Article
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Moral Disengagement Strategies in Videogame Players and Sports Players

International journal of cyber behavior, psychology, and learning, 2018-10, Vol.8 (4), p.1-25 [Peer Reviewed Journal]

COPYRIGHT 2018 IGI Global ;Copyright © 2018, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 2155-7136 ;EISSN: 2155-7144 ;DOI: 10.4018/IJCBPL.2018100101

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19
Perspectives on adaptive and maladaptive involvement into esports
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Article
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Perspectives on adaptive and maladaptive involvement into esports

Addictive behaviors, 2023-09, Vol.144, p.107716 [Peer Reviewed Journal]

EISSN: 1873-6327 ;DOI: 10.1016/j.addbeh.2023.107716 ;PMID: 37068367

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20
Will esports result in a higher prevalence of problematic gaming? A review of the global situation
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Article
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Will esports result in a higher prevalence of problematic gaming? A review of the global situation

Journal of behavioral addictions, 2019-09, Vol.8 (3), p.384-394 [Peer Reviewed Journal]

COPYRIGHT 2019 Akademiai Kiado ;2019 The Author(s) 2019 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.8.2019.46 ;PMID: 31553236

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