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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
Introduction to Game Analysis
Material Type:
Book
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Introduction to Game Analysis

ISBN: 9781032318349 ;ISBN: 1032318341 ;EISBN: 9781040033715 ;EISBN: 1040033717 ;DOI: 10.4324/9781003355779 ;OCLC: 1429740812

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3
Game design deep dive.: (Soulslike)
Material Type:
Book
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Game design deep dive.: (Soulslike)

ISBN: 1032584394 ;ISBN: 9781032584393 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;EISBN: 104002081X ;EISBN: 9781040020814

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4
Summary of Rob Dial's Level Up
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Book
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Summary of Rob Dial's Level Up

EISBN: 9798330010646 ;OCLC: 1430663140

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5
Summary of Alok Kanojia's How to Raise a Healthy Gamer
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Book
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Summary of Alok Kanojia's How to Raise a Healthy Gamer

EISBN: 9798330006472 ;OCLC: 1428261765

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6
Rockstar games and American history: promotional materials and the construction of authenticity
Material Type:
Book
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Rockstar games and American history: promotional materials and the construction of authenticity

EISBN: 3110716690 ;EISBN: 9783110716696

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7
Game Poems: videgame design as lyric practice
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Book
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Game Poems: videgame design as lyric practice

Amherst : Amherst College Press, 2023. ;ISBN: 1943208522 ;ISBN: 9781943208524 ;EISBN: 1943208530 ;EISBN: 9781943208531 ;DOI: 10.3998/mpub.12758539 ;LCCallNum: GV1469.37

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8
Video Game Art Reader: special edition: game arts curators kit
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Book
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Video Game Art Reader: special edition: game arts curators kit

Amherst, Massachusetts : Amherst College Press, ©2024 ;ISBN: 1943208646 ;ISBN: 9781943208647 ;ISBN: 9781943208630 ;ISBN: 1943208638 ;DOI: 10.3998/mpub.14371652 ;LCCallNum: GV1469.3

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9
The Amazing World of Video Game Development
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Book
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The Amazing World of Video Game Development

EISBN: 1641707895 ;EISBN: 9781641707893 ;OCLC: 1351847182

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10
The Con50le: 50 Years of Home Video Gaming
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Book
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The Con50le: 50 Years of Home Video Gaming

ISBN: 1399040464 ;ISBN: 9781399040464 ;EISBN: 1399040480 ;EISBN: 9781399040488 ;OCLC: 1430662032

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11
Ability Machines: What Video Games Mean for Disability
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Book
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Ability Machines: What Video Games Mean for Disability

ISBN: 0253070031 ;ISBN: 9780253070043 ;ISBN: 9780253070036 ;ISBN: 9780253070029 ;ISBN: 0253070023 ;ISBN: 025307004X ;ISBN: 9780253070050 ;ISBN: 0253070058 ;EISBN: 025307004X ;EISBN: 9780253070043 ;OCLC: 1427068865

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12
Space and Play in Japanese Videogame Arcades
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Book
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Space and Play in Japanese Videogame Arcades

ISBN: 1032226854 ;ISBN: 9781032226859 ;EISBN: 1040029175 ;EISBN: 9781040029176 ;DOI: 10.4324/9781003273776 ;OCLC: 1427667994

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13
Practical Archaeogaming
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Book
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Practical Archaeogaming

ISBN: 9781805395331 ;ISBN: 1805395335 ;EISBN: 9781805395355 ;EISBN: 1805395351 ;EISBN: 9781805395348 ;EISBN: 1805395343 ;OCLC: 1429737526

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14
Experimenting with Shakespeare: Games and Play in the Laboratory
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Book
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Experimenting with Shakespeare: Games and Play in the Laboratory

CC-BY-NC-ND

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15
Effects of action video game engagement on attention and working memory
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Article
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Effects of action video game engagement on attention and working memory

Psychology & Neuroscience, 2024-03 [Peer Reviewed Journal]

2024, American Psychological Association ;ISSN: 1984-3054 ;EISSN: 1983-3288 ;DOI: 10.1037/pne0000334

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16
ON MASS EFFECT
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Article
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ON MASS EFFECT

Millennium film journal, 2024-03 (79), p.65

COPYRIGHT 2024 Post Typhoon Sky, Inc. ;ISSN: 1064-5586

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17
Push Play: Gaming for a Better World
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Book
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Push Play: Gaming for a Better World

ISBN: 9798887500829 ;EISBN: 9798887500836 ;OCLC: 1414456749

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18
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
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Article
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The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

Educación (Lima, Peru : 1992), 2024-04, Vol.33 (64) [Peer Reviewed Journal]

ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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19
The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história
Material Type:
Article
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The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história

Educación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]

COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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20
Spreading awareness about automated external defibrillators by using location-based mobile game called geocaching
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Article
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Spreading awareness about automated external defibrillators by using location-based mobile game called geocaching

Resuscitation, 2024-05, Vol.198, p.110204 [Peer Reviewed Journal]

EISSN: 1873-1570 ;DOI: 10.1016/j.resuscitation.2024.110204 ;PMID: 38580066

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