Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Stealth Assessment of Creativity in a Physics Video GameComputers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Digital Games in Education: The Design of Games-Based Learning EnvironmentsJournal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494Full text available |
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3 |
Material Type: Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM ApproachElectronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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4 |
Material Type: Article
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Designing and Testing Affective Supports in an Educational GameInternational journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Drivers and Barriers to Adopting Gamification: Teachers' PerspectivesElectronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403Full text available |
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6 |
Material Type: Article
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The Use and Effects of Incentive Systems on Learning and Performance in Educational GamesComputers and education, 2021-05, Vol.165 [Peer Reviewed Journal]ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate StudentsEducation sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027Full text available |
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8 |
Material Type: Article
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Investigating the impact of an adventure-based 3D solar system game on primary school learning processKnowledge management & e-learning, 2020-06, Vol.12 (2), p.165-190 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2020.12.009Full text available |
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9 |
Material Type: Article
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The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based LearningComputers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Improving Children's Knowledge of Fraction MagnitudesGrantee Submission, 2016-10, Vol.11 (10), p.e0165243-e0165243 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Fazio et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Fazio et al 2016 Fazio et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0165243 ;PMID: 27768756Full text available |
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11 |
Material Type: Article
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From here to there! Elementary: a game-based approach to developing number sense and early algebraic understandingEducational technology research and development, 2019-04, Vol.67 (2), p.423-441 [Peer Reviewed Journal]2019 Association for Educational Communications & Technology ;Association for Educational Communications and Technology 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09653-8Full text available |
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12 |
Material Type: Article
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Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory TrainingJournal of visual impairment & blindness, 2018-11, Vol.112 (6), p.717-730 [Peer Reviewed Journal]2018 American Foundation for the Blind ;COPYRIGHT 2018 Sage Publications, Inc. ;Copyright American Foundation for the Blind Nov-Dec 2018 ;ISSN: 0145-482X ;EISSN: 1559-1476 ;DOI: 10.1177/0145482X1811200607Full text available |
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13 |
Material Type: Article
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School StudentsJournal of new approaches in educational research, 2018-01, Vol.7 (1), p.31-39 [Peer Reviewed Journal]COPYRIGHT 2018 Universidad de Alicante ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2018.1.248Full text available |
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14 |
Material Type: Article
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Mobile Games for Negotiated-Play and Decision-Making in Health LiteracyEurasia Journal of Mathematics, Science and Technology Education, 2020, Vol.16 (9), p.em1873 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1305-8223 ;ISSN: 1305-8215 ;EISSN: 1305-8223 ;DOI: 10.29333/ejmste/8352Full text available |
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15 |
Material Type: Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video GamesDigital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84Full text available |
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16 |
Material Type: Article
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MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMESMalaysian journal of learning & instruction, 2017-12, Vol.14 (2), p.1-21 [Peer Reviewed Journal]2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1675-8110 ;EISSN: 2180-2483 ;DOI: 10.32890/mjli2017.14.2.1Full text available |
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17 |
Material Type: Article
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Level-up Learning: Video Games in an Online ClassTESL-EJ (Berkeley, Calif.), 2021-05, Vol.25 (1), p.1 [Peer Reviewed Journal]Copyright University of California, Publications Office May 2021 ;ISSN: 1072-4303 ;EISSN: 1072-4303Full text available |
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18 |
Material Type: Article
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Hack, Slash & Backstab: A Post-Mortem of University Game Development at ScaleInternational journal of designs for learning, 2021-04, Vol.12 (1), p.16-33 [Peer Reviewed Journal]ISSN: 2159-449X ;EISSN: 2159-449X ;DOI: 10.14434/ijdl.v12i1.31263Full text available |
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19 |
Material Type: Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming InterventionInternational journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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MACBETH: Development of a Training Game for the Mitigation of Cognitive BiasInternational journal of game-based learning, 2013-10, Vol.3 (4), p.7 [Peer Reviewed Journal]ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.2013100102Digital Resources/Online E-Resources |