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1
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

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2
Digital Games in Education: The Design of Games-Based Learning Environments
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Article
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Digital Games in Education: The Design of Games-Based Learning Environments

Journal of research on technology in education, 2007-01, Vol.40 (1), p.23-38 [Peer Reviewed Journal]

Copyright Taylor & Francis ;Copyright International Society for Technology in Education Fall 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1539-1523 ;EISSN: 1945-0818 ;DOI: 10.1080/15391523.2007.10782494

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3
The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach
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Article
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The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach

Electronic journal of e-Learning, 2017-08, Vol.15 (4), p.355 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Aug 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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4
Designing and Testing Affective Supports in an Educational Game
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Article
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

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5
Drivers and Barriers to Adopting Gamification: Teachers' Perspectives
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Article
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Drivers and Barriers to Adopting Gamification: Teachers' Perspectives

Electronic journal of e-Learning, 2017-10, Vol.15 (5), p.434-443 [Peer Reviewed Journal]

Copyright Academic Conferences International Limited Oct 2017 ;ISSN: 1479-4403 ;EISSN: 1479-4403

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6
The Use and Effects of Incentive Systems on Learning and Performance in Educational Games
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Article
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The Use and Effects of Incentive Systems on Learning and Performance in Educational Games

Computers and education, 2021-05, Vol.165 [Peer Reviewed Journal]

ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135

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7
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students
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Article
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Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students

Education sciences, 2022-01, Vol.12 (1), p.27 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12010027

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8
Investigating the impact of an adventure-based 3D solar system game on primary school learning process
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Article
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Investigating the impact of an adventure-based 3D solar system game on primary school learning process

Knowledge management & e-learning, 2020-06, Vol.12 (2), p.165-190 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2073-7904 ;EISSN: 2073-7904 ;EISSN: 2309-5008 ;DOI: 10.34105/j.kmel.2020.12.009

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9
The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning
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Article
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The Productive Role of Cognitive Reappraisal in Regulating Affect during Game-Based Learning

Computers in human behavior, 2019-11, Vol.100, p.358 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2019.03.002

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10
Improving Children's Knowledge of Fraction Magnitudes
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Article
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Improving Children's Knowledge of Fraction Magnitudes

Grantee Submission, 2016-10, Vol.11 (10), p.e0165243-e0165243 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Fazio et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Fazio et al 2016 Fazio et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0165243 ;PMID: 27768756

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11
From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding
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Article
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From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding

Educational technology research and development, 2019-04, Vol.67 (2), p.423-441 [Peer Reviewed Journal]

2019 Association for Educational Communications & Technology ;Association for Educational Communications and Technology 2019 ;COPYRIGHT 2019 Springer ;Educational Technology Research and Development is a copyright of Springer, (2019). All Rights Reserved. ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/s11423-019-09653-8

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12
Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training
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Article
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Evaluation of Eyelander, a Video Game Designed to Engage Children and Young People with Homonymous Visual Field Loss in Compensatory Training

Journal of visual impairment & blindness, 2018-11, Vol.112 (6), p.717-730 [Peer Reviewed Journal]

2018 American Foundation for the Blind ;COPYRIGHT 2018 Sage Publications, Inc. ;Copyright American Foundation for the Blind Nov-Dec 2018 ;ISSN: 0145-482X ;EISSN: 1559-1476 ;DOI: 10.1177/0145482X1811200607

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13
Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
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Article
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students

Journal of new approaches in educational research, 2018-01, Vol.7 (1), p.31-39 [Peer Reviewed Journal]

COPYRIGHT 2018 Universidad de Alicante ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2018.1.248

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14
Mobile Games for Negotiated-Play and Decision-Making in Health Literacy
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Article
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Mobile Games for Negotiated-Play and Decision-Making in Health Literacy

Eurasia Journal of Mathematics, Science and Technology Education, 2020, Vol.16 (9), p.em1873 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1305-8223 ;ISSN: 1305-8215 ;EISSN: 1305-8223 ;DOI: 10.29333/ejmste/8352

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15
Strategies of Collaborative Work in the Classroom Through the Design of Video Games
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Article
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Strategies of Collaborative Work in the Classroom Through the Design of Video Games

Digital education review, 2015-06 (27), p.69-84 [Peer Reviewed Journal]

2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2013-9144 ;EISSN: 2013-9144 ;DOI: 10.1344/der.2015.27.69-84

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16
MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES
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Article
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MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES

Malaysian journal of learning & instruction, 2017-12, Vol.14 (2), p.1-21 [Peer Reviewed Journal]

2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1675-8110 ;EISSN: 2180-2483 ;DOI: 10.32890/mjli2017.14.2.1

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17
Level-up Learning: Video Games in an Online Class
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Article
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Level-up Learning: Video Games in an Online Class

TESL-EJ (Berkeley, Calif.), 2021-05, Vol.25 (1), p.1 [Peer Reviewed Journal]

Copyright University of California, Publications Office May 2021 ;ISSN: 1072-4303 ;EISSN: 1072-4303

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18
Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale
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Article
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Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale

International journal of designs for learning, 2021-04, Vol.12 (1), p.16-33 [Peer Reviewed Journal]

ISSN: 2159-449X ;EISSN: 2159-449X ;DOI: 10.14434/ijdl.v12i1.31263

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19
Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention
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Article
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Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

International journal of game-based learning, 2022-09, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.308787

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20
MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias
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Article
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MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias

International journal of game-based learning, 2013-10, Vol.3 (4), p.7 [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/ijgbl.2013100102

Digital Resources/Online E-Resources

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