Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Reports
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Esports and Independent Colleges: Ready Player 509 (and Counting). Research BriefCouncil of Independent Colleges, 2020Digital Resources/Online E-Resources |
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2 |
Material Type: Reports
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Linking Gamification, Ludology and Pedagogy: Principles to Design a Serious GameInternational Association for Development of the Information Society, 2022Digital Resources/Online E-Resources |
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3 |
Material Type: Reports
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Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research ReportNational Literacy Trust, 2021Digital Resources/Online E-Resources |
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4 |
Material Type: Reports
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Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research ReportNational Literacy Trust, 2020Digital Resources/Online E-Resources |
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5 |
Material Type: Reports
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Academic Integrity in the Creative ArtsAustralian Government Tertiary Education Quality and Standards Agency, 2022Digital Resources/Online E-Resources |
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6 |
Material Type: Reports
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Iterative Feature Engineering through Text Replays of Model ErrorsInternational Educational Data Mining Society, 2020Digital Resources/Online E-Resources |
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7 |
Material Type: Reports
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Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures"Education Development Center, Inc, 2022Digital Resources/Online E-Resources |
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8 |
Material Type: Reports
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Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures." Executive SummaryEducation Development Center, Inc, 2022Digital Resources/Online E-Resources |
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9 |
Material Type: Reports
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Insights into Young People's Literacy, Critical Digital Literacy, Online Communication and Wellbeing. A National Literacy Trust Research ReportNational Literacy Trust, 2022Digital Resources/Online E-Resources |
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10 |
Material Type: Reports
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Embodied Transmission of Ideas: Collaborative Construction of Geometry Content and Mathematical ThinkingGrantee Submission, 2021Digital Resources/Online E-Resources |
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11 |
Material Type: Reports
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Investigating Psychological Effects of E-Sports Games on PlayersInternational Society for Technology, Education, and Science, 2021Digital Resources/Online E-Resources |
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12 |
Material Type: Reports
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Factors That Affect Grade Nine Students in a Pakistan International School in Saudi ArabiaDigital Resources/Online E-Resources |
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13 |
Material Type: Reports
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Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video GameInternational Association for Development of the Information Society, 2020Digital Resources/Online E-Resources |
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14 |
Material Type: Reports
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Enhancing K-12 Pre-Service Teachers' Embodied Understanding of the Geometry Knowledge through Online Collaborative DesignNorth American Chapter of the International Group for the Psychology of Mathematics Education, 2021Digital Resources/Online E-Resources |
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15 |
Material Type: Reports
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Factors That Affect Grade Nine Students in Al Moattasem International School, Saudi ArabiaDigital Resources/Online E-Resources |
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16 |
Material Type: Reports
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Investigating Computer Designs for Grounded and Embodied Mathematical LearningGrantee Submission, 2021Digital Resources/Online E-Resources |
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17 |
Material Type: Reports
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Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video GameGrantee Submission, 2020Digital Resources/Online E-Resources |
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18 |
Material Type: Reports
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Jigsaw in the Time of PandemicInternational Association for Development of the Information Society, 2020Digital Resources/Online E-Resources |
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19 |
Material Type: Reports
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Intrinsic Integration in Learning Games and Virtual InstructionGrantee Submission, 2020DOI: 10.1007/s11423-020-09886-yDigital Resources/Online E-Resources |
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20 |
Material Type: Reports
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Gender, Games and SpaceInternational Association for Development of the Information Society, 2017Digital Resources/Online E-Resources |