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Results 1 - 20 of 150  for All Library Resources

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1
Esports and Independent Colleges: Ready Player 509 (and Counting). Research Brief
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Esports and Independent Colleges: Ready Player 509 (and Counting). Research Brief

Council of Independent Colleges, 2020

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2
Linking Gamification, Ludology and Pedagogy: Principles to Design a Serious Game
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Linking Gamification, Ludology and Pedagogy: Principles to Design a Serious Game

International Association for Development of the Information Society, 2022

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3
Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research Report
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Children and Young People's Video Game Playing and Literacy in 2021. A National Literacy Trust Research Report

National Literacy Trust, 2021

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4
Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research Report
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Video Game Playing and Literacy during the COVID-19 Lockdown in 2020. A National Literacy Trust Research Report

National Literacy Trust, 2020

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5
Academic Integrity in the Creative Arts
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Academic Integrity in the Creative Arts

Australian Government Tertiary Education Quality and Standards Agency, 2022

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6
Iterative Feature Engineering through Text Replays of Model Errors
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Iterative Feature Engineering through Text Replays of Model Errors

International Educational Data Mining Society, 2020

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7
Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures"
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Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures"

Education Development Center, Inc, 2022

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8
Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures." Executive Summary
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Fostering Family Financial Literacy via an Interactive Learning Game: An Evaluation Study of "Cha-Ching! Money Adventures." Executive Summary

Education Development Center, Inc, 2022

Digital Resources/Online E-Resources

9
Insights into Young People's Literacy, Critical Digital Literacy, Online Communication and Wellbeing. A National Literacy Trust Research Report
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Insights into Young People's Literacy, Critical Digital Literacy, Online Communication and Wellbeing. A National Literacy Trust Research Report

National Literacy Trust, 2022

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10
Embodied Transmission of Ideas: Collaborative Construction of Geometry Content and Mathematical Thinking
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Embodied Transmission of Ideas: Collaborative Construction of Geometry Content and Mathematical Thinking

Grantee Submission, 2021

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11
Investigating Psychological Effects of E-Sports Games on Players
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Investigating Psychological Effects of E-Sports Games on Players

International Society for Technology, Education, and Science, 2021

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12
Factors That Affect Grade Nine Students in a Pakistan International School in Saudi Arabia
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Factors That Affect Grade Nine Students in a Pakistan International School in Saudi Arabia

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13
Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video Game
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Time to Acclimate: Examining the Influence of Cognitive Ability on Situating to a Video Game

International Association for Development of the Information Society, 2020

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14
Enhancing K-12 Pre-Service Teachers' Embodied Understanding of the Geometry Knowledge through Online Collaborative Design
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Enhancing K-12 Pre-Service Teachers' Embodied Understanding of the Geometry Knowledge through Online Collaborative Design

North American Chapter of the International Group for the Psychology of Mathematics Education, 2021

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15
Factors That Affect Grade Nine Students in Al Moattasem International School, Saudi Arabia
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Factors That Affect Grade Nine Students in Al Moattasem International School, Saudi Arabia

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16
Investigating Computer Designs for Grounded and Embodied Mathematical Learning
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Investigating Computer Designs for Grounded and Embodied Mathematical Learning

Grantee Submission, 2021

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17
Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game
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Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game

Grantee Submission, 2020

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18
Jigsaw in the Time of Pandemic
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Jigsaw in the Time of Pandemic

International Association for Development of the Information Society, 2020

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19
Intrinsic Integration in Learning Games and Virtual Instruction
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Intrinsic Integration in Learning Games and Virtual Instruction

Grantee Submission, 2020

DOI: 10.1007/s11423-020-09886-y

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20
Gender, Games and Space
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Gender, Games and Space

International Association for Development of the Information Society, 2017

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Results 1 - 20 of 150  for All Library Resources

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